
Search found 412 matches
- Wed Dec 17, 2008 12:32 am
- Forum: Introversion Lounge
- Topic: Let's go.........RANDOM!
- Replies: 17340
- Views: 2705706
- Thu Dec 11, 2008 9:57 pm
- Forum: Mod Projects
- Topic: The_Particles_Within
- Replies: 303
- Views: 104701
Interesting about the Gluon level. I have never had a problem with it. You had trouble finding the last couple reds I take it. They might have been in the water. I am getting part two underway. Expanding the storyline as well. I still have a few things to workout. The fences work just fine in this c...
- Fri Jul 11, 2008 5:19 am
- Forum: Mod Projects
- Topic: The_Particles_Within
- Replies: 303
- Views: 104701
The thought was after part two is complete it would go to version 1.0 The earlier versions were as it developed and changed etc. ...I added a new update version. So to this point it has gotten to version 0.15 It has been some time I know, my Father passed away and had been sick with cancer and was i...
- Sun May 25, 2008 4:33 am
- Forum: Mod Projects
- Topic: The_Particles_Within
- Replies: 303
- Views: 104701
Thanks...this mod hit a bump on the Start Pylons...then anouther mod or two kicked-in. Right now I have started to build the last two levels for part two. Some slight storyline changes and additions to part one as well are being made. I'm a bit rusty...being away from the game for awhile, so over th...
- Sun May 25, 2008 4:22 am
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 37234
Well believe it or not, my latest file structure for my new update for Florida Gold...fixed the game. :shock: I was trying to figure out a way to where players of my mods for that game, wouldn't have to copy/paste the new goods, industries, trains and such I made for the game. So I made up a single ...
- Mon Mar 31, 2008 11:23 pm
- Forum: Mod Projects
- Topic: Fluffwinia
- Replies: 94
- Views: 63008
- Mon Mar 31, 2008 11:09 pm
- Forum: Mod Projects
- Topic: mine mod crashing
- Replies: 5
- Views: 3456
- Thu Feb 07, 2008 10:08 pm
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 37234
Blender is Free. They have great video tutorials that help get things rolling. It has turned out to be a great tool. It can do sereval things as well, cool program. Daz studio is also free. I statred out with Lightwave 5.6, I was one of the first to buy Vud 'd Esprit when it came out, it has turned ...
- Thu Feb 07, 2008 10:47 am
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 37234
...yup...for Sid Meiers RailRoads game. I've made a ton of mods for it, new trains, buildings, ships to use as industries. The trains pull up to terminals load and then unload goods. The mods are far better than the default game. And as usual I make some of the biggest scenarios and landmaps. :D I a...
- Thu Feb 07, 2008 5:55 am
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 37234
...awesome...I am totally there this weekend. I just have a couple more buildings to convert. Just completed my oil tanker for a different mod so I'm happy. http://www.CrimsonSun.cc/OilTanker02.png http://www.CrimsonSun.cc/OilTanker03.png Used Blender to convert this model into Nif (GameBro) format....
- Wed Feb 06, 2008 6:50 am
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 37234
- Mon Jan 14, 2008 3:29 am
- Forum: Mod Projects
- Topic: The_Particles_Within
- Replies: 303
- Views: 104701
I am working in Blender now. The storyline has expanded some. Several new levels are ready for the new models. I am still working on the Start Pylons on a couple levels. I'm going to try what xander had said he did on the naming bit for the couple levels that are affected. Should be back in full swi...
- Fri Jan 11, 2008 2:28 pm
- Forum: Mod Projects
- Topic: Start Pylon WORKING & Yard Incubator Strangeness
- Replies: 18
- Views: 8534
- Fri Jan 11, 2008 6:03 am
- Forum: Mod Projects
- Topic: Start Pylon WORKING & Yard Incubator Strangeness
- Replies: 18
- Views: 8534
- Wed Jan 02, 2008 8:42 am
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 37234