Search found 270 matches

by Illanair
Fri Sep 28, 2012 6:29 pm
Forum: Community Members
Topic: [Bug] Capacitors
Replies: 23
Views: 2033

If you think it would make sense that two generators could be attached to each other without any kind of problems then you've clearly never studied electronics to any degree. If you think that a game where the most complex electrical component consists of a big cable, and a switch can even begin to...
by Illanair
Fri Sep 28, 2012 6:08 pm
Forum: General
Topic: Cctv
Replies: 4
Views: 4251

They are intended to provide a negative modifier to inmate fighting chances - so near (I don't know if it is a radius, cone or what direction) them, inmates will be less inclined to start fights.

They may also work to summon more guards faster than normally, but I can't confirm this.
by Illanair
Fri Sep 28, 2012 6:07 pm
Forum: General
Topic: Upgrading Pledge
Replies: 28
Views: 12646

I believe the word from Twitter was that currently it isn't possible - but if enough pressure is applied from the customers, they'd make it possible down the road. :D
by Illanair
Fri Sep 28, 2012 6:06 pm
Forum: Community Members
Topic: [Bug] Sleeping prisoners bodies replaced
Replies: 5
Views: 850

By this point it is a known bug - and most likely tied into the "sprites are randomly switched around" from the trailer video.
by Illanair
Fri Sep 28, 2012 5:52 pm
Forum: Community Members
Topic: [Bug] Capacitors
Replies: 23
Views: 2033

You can have more than one power station but you mustn't connect them together. This seems unnecissary complex. Expecially since there's a limit on how many capacitors you can have per generator. Seeing how only the ones build against the generator actually work. In what way is it overly complex? J...
by Illanair
Fri Sep 28, 2012 4:59 pm
Forum: Community Members
Topic: [Bug] Hiring while paused can exceed daily cost limit
Replies: 3
Views: 445

Are you sure you don't have an accountant employed? They bypass the limit entirely.
by Illanair
Fri Sep 28, 2012 4:52 pm
Forum: Community Members
Topic: Not enough money for things you already have
Replies: 1
Views: 277

I've seen a variant of this bug where items not on a storage/delivery tile sometimes doesn't get counted for purposes of whether having to order a new item when placing or not.

Especially jail doors seem to have trouble being counted once dismantled.
by Illanair
Fri Sep 28, 2012 4:51 pm
Forum: Community Members
Topic: [Bug] Game broken using large workshop zone
Replies: 3
Views: 399

I'll have to try this tonight - I had 2, 50x50 workshops that almost killed my machine earlier today but I killed the game before it finished laying all the tiles. It was like watching a harddrive defragment in the end :lol:
by Illanair
Fri Sep 28, 2012 12:30 pm
Forum: Community Members
Topic: [Suggestion] Make the buffet table act as a wall.
Replies: 15
Views: 1396

Chapal wrote:oh yes... That !

Also, I never know which side is the right one, so my serving table probably are facing the wall ...


Lucky for you it doesn't have a "facing" yet. It only has "vertical" and "horizontal" so you just put it against a wall and it works.
by Illanair
Fri Sep 28, 2012 12:14 pm
Forum: Community Members
Topic: Prisoner Intake Never ending?
Replies: 32
Views: 3844

Interestingly probably not - there is rampant overcrowding in most countries prisons, and not enough space and money to cope. You just keep getting more. We will be adding new options to the alpha soon to decide what sort of game you wish to play. the continuous influx of prisoners will probably be...
by Illanair
Fri Sep 28, 2012 12:05 pm
Forum: Community Members
Topic: [Suggestion] Debug menu
Replies: 18
Views: 2253

Oh golly yes - all of my yes. :shock:
by Illanair
Fri Sep 28, 2012 11:56 am
Forum: Community Members
Topic: [BUG] Prisoners use holding cell to nap during free time
Replies: 6
Views: 763

Can you isolate the holding cell from the other prisoners with a staff-only door or something? Yes - if you set a door to "staff only" inmates are only going to get past it by being escorted by a guard for some reason. "breaking and entering" aside - inmates will often try to sn...
by Illanair
Fri Sep 28, 2012 11:54 am
Forum: General
Topic: How to deal with prisoner's boredom?
Replies: 22
Views: 38271

Are there no other ways to reduce boredom other than televisions in cells? You could try making the holding cell room larger and placing a number of televisions in there. (and giving the prisoners more "free time" so they can go there and watch telly). Don't forget that like any other ite...
by Illanair
Fri Sep 28, 2012 11:52 am
Forum: Community Members
Topic: [Broken Feature] Polaroids in Sandbox-mode
Replies: 3
Views: 272

Could be a placeholder for some easter egg esque feature. Similar to the badges in Uplink. :)
by Illanair
Fri Sep 28, 2012 11:43 am
Forum: Community Members
Topic: [Suggestion] Room contexted Object Menu
Replies: 2
Views: 409

Agreed - down the line the build (and decor) items need to be seperated into contextual tabs. :)

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