Okay, phew.
EDIT: I tried the demo. One issue for me. I cannot hold 3 keys down at once (Forward, turn, and fire, for example.) This was an issue for Pathways into Darkness in 1993 (by Bungie) Are you telling me that this is still an issue? DAMN YOU KEYBOAAAAAAAAARD!!!!!!!!
Search found 331 matches
- Thu Jan 22, 2009 11:22 pm
- Forum: Introversion Blog
- Topic: Xiotex - demo
- Replies: 40
- Views: 53966
- Thu Jan 22, 2009 11:20 pm
- Forum: Introversion Blog
- Topic: Xiotex - demo
- Replies: 40
- Views: 53966
Wrong. http://openparsec.sourceforge.net/images/monthshot_sep01.jpg This is what I meant. The ship visible in the foreground is a Silverhawk, the other is an Assassin, firing an EMP. That green bar is a warp tunnel to another point on the map, and the pretty sparkly ball in the corner is an energy r...
- Thu Jan 22, 2009 11:13 pm
- Forum: Introversion Blog
- Topic: Xiotex - demo
- Replies: 40
- Views: 53966
Did you not see the Parsec source code? If you want the source code, its right here. Its C++ from 2003, so its changed a lot, but it may give you ideas!
It looks VERY similar to your game, in my opinion. (well, both are space flight games...)
Good luck!
It looks VERY similar to your game, in my opinion. (well, both are space flight games...)
Good luck!
- Sun Jan 18, 2009 5:57 pm
- Forum: Introversion Blog
- Topic: It's hip to be hexagonal
- Replies: 20
- Views: 36798
- Thu Jan 15, 2009 8:23 pm
- Forum: Introversion Lounge
- Topic: Darwinia and Multiwinia experiment
- Replies: 46
- Views: 20541
- Thu Jan 15, 2009 8:19 pm
- Forum: Introversion News
- Topic: Introversion in 50 greatest developers
- Replies: 12
- Views: 19082
- Sat Jan 10, 2009 5:49 pm
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 215
- Views: 97554
Another few... Mine field: Deploy a field of barely-visible grenades within a certain radius of your spawn points. Takes 3 seconds for the mines to burrow. Will be teamed with the player who deploys it. Blowing one up from an opposing Multiwinian will not discharge the entire minefield. Dropping a ...
- Thu Jan 08, 2009 3:38 pm
- Forum: Introversion Blog
- Topic: Xiotex - Coder art, reticule and floating point errors
- Replies: 7
- Views: 16869
Vendetta Online has this issue, but its so subtle that it takes a week of flying straight at top speed for it to appear. Also, the more I look at this, the more it reminds me of a LAN demo of a game in progress called Parsec. It was meant to be a multiplayer space fight game, but the production was ...
- Thu Jan 08, 2009 3:33 pm
- Forum: Introversion Blog
- Topic: Xiotex
- Replies: 12
- Views: 23044
Reminds me a lot of Parsec. (Its open-source now)
Here! THE SOURCE CODE!!!!!!!!!!!!!
Here! THE SOURCE CODE!!!!!!!!!!!!!
- Mon Jan 05, 2009 2:44 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 13
- Replies: 82
- Views: 116612
- Fri Dec 26, 2008 1:25 am
- Forum: Mods and Maps
- Topic: Multiwinian cities
- Replies: 12
- Views: 7810
- Fri Dec 26, 2008 1:21 am
- Forum: Introversion Blog
- Topic: It's all in your head, Part 12
- Replies: 68
- Views: 172301
- Tue Dec 09, 2008 2:50 pm
- Forum: The Future
- Topic: Xmas ideas...
- Replies: 9
- Views: 3417
- Fri Dec 05, 2008 2:36 am
- Forum: Introversion Blog
- Topic: The Next Chapter Introversion Moves Office
- Replies: 27
- Views: 49910
- Sat Nov 29, 2008 6:00 pm
- Forum: The Future
- Topic: assault advanced options
- Replies: 8
- Views: 3150
True. Get rid of two of the turrets past the first energy barrier, and you have a winner. Or there IS a way to beat them without that. Turret shots DON'T GO THROUGH ENERGY SHIELDS! This is what you do: 1. Mass a large force right outside the shield. 2. Bring the shield down 3. Have your massed force...