Search found 331 matches

by skull13
Thu Jan 22, 2009 11:22 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 40
Views: 53966

Okay, phew.

EDIT: I tried the demo. One issue for me. I cannot hold 3 keys down at once (Forward, turn, and fire, for example.) This was an issue for Pathways into Darkness in 1993 (by Bungie) Are you telling me that this is still an issue? DAMN YOU KEYBOAAAAAAAAARD!!!!!!!!
by skull13
Thu Jan 22, 2009 11:20 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 40
Views: 53966

Wrong. http://openparsec.sourceforge.net/images/monthshot_sep01.jpg This is what I meant. The ship visible in the foreground is a Silverhawk, the other is an Assassin, firing an EMP. That green bar is a warp tunnel to another point on the map, and the pretty sparkly ball in the corner is an energy r...
by skull13
Thu Jan 22, 2009 11:13 pm
Forum: Introversion Blog
Topic: Xiotex - demo
Replies: 40
Views: 53966

Did you not see the Parsec source code? If you want the source code, its right here. Its C++ from 2003, so its changed a lot, but it may give you ideas!

It looks VERY similar to your game, in my opinion. (well, both are space flight games...)

Good luck!
by skull13
Sun Jan 18, 2009 5:57 pm
Forum: Introversion Blog
Topic: It's hip to be hexagonal
Replies: 20
Views: 36798

Five games in development now?

Jeez. This is becoming less company and more of a club.
by skull13
Thu Jan 15, 2009 8:23 pm
Forum: Introversion Lounge
Topic: Darwinia and Multiwinia experiment
Replies: 46
Views: 20541

I can't think of one for Darwinia.

Multiwinia: War: Its hell, real or otherwise.
by skull13
Sat Jan 10, 2009 5:49 pm
Forum: The Future
Topic: Pitch your Power-up idea!
Replies: 215
Views: 97554

Another few... Mine field: Deploy a field of barely-visible grenades within a certain radius of your spawn points. Takes 3 seconds for the mines to burrow. Will be teamed with the player who deploys it. Blowing one up from an opposing Multiwinian will not discharge the entire minefield. Dropping a ...
by skull13
Thu Jan 08, 2009 3:38 pm
Forum: Introversion Blog
Topic: Xiotex - Coder art, reticule and floating point errors
Replies: 7
Views: 16869

Vendetta Online has this issue, but its so subtle that it takes a week of flying straight at top speed for it to appear. Also, the more I look at this, the more it reminds me of a LAN demo of a game in progress called Parsec. It was meant to be a multiplayer space fight game, but the production was ...
by skull13
Thu Jan 08, 2009 3:33 pm
Forum: Introversion Blog
Topic: Xiotex
Replies: 12
Views: 23044

Reminds me a lot of Parsec. (Its open-source now)
Here! THE SOURCE CODE!!!!!!!!!!!!!
by skull13
Mon Jan 05, 2009 2:44 am
Forum: Introversion Blog
Topic: It's all in your head, Part 13
Replies: 82
Views: 116612

ITS A "MISSION IMPOSSIBLE" THEMED GAME! Nah, not really, but still, it seems quite impressive. Maybe you and a squad of online mates go through the city, to a target building, and then shoot some shit, followed by robbing some shit, and then taking a shit. ALL IN THE SAME GAME! IS AWESOME!...
by skull13
Fri Dec 26, 2008 1:25 am
Forum: Mods and Maps
Topic: Multiwinian cities
Replies: 12
Views: 7810

Containment, with a few tweaks, would make the best assault map ever. There was a Darwinia mod, by the way, which was a precursor to the Assault mode

It had 1000 red guys a second pour out of a spawn zone, and charge towards a heavily defended base. Needless to say, it was hell to play for a while.
by skull13
Fri Dec 26, 2008 1:21 am
Forum: Introversion Blog
Topic: It's all in your head, Part 12
Replies: 68
Views: 172301

Hmm... Yeah...

I have no idea what the hell it could possibly be.
Also, its awesome.
by skull13
Tue Dec 09, 2008 2:50 pm
Forum: The Future
Topic: Xmas ideas...
Replies: 9
Views: 3417

SANTA HAATS!

Jeez. Its already in there, isn't it?
by skull13
Fri Dec 05, 2008 2:36 am
Forum: Introversion Blog
Topic: The Next Chapter Introversion Moves Office
Replies: 27
Views: 49910

I want to send a letter to you people!

Really.

I don't want to stalk you!

...

...

Fine! I'm 14 and I live in Not the UK. I can't stalk you!

...Honest!
by skull13
Sat Nov 29, 2008 6:00 pm
Forum: The Future
Topic: assault advanced options
Replies: 8
Views: 3150

True. Get rid of two of the turrets past the first energy barrier, and you have a winner. Or there IS a way to beat them without that. Turret shots DON'T GO THROUGH ENERGY SHIELDS! This is what you do: 1. Mass a large force right outside the shield. 2. Bring the shield down 3. Have your massed force...

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