Search found 115 matches

by BMN
Tue Aug 07, 2012 10:48 pm
Forum: Mod Projects
Topic: Zero switching time mod
Replies: 5
Views: 2821

Because he doesn't have access to the source, perhaps. xander In that case: https://s3.amazonaws.com/OpenFlow/stuff/Defcon_zero.exe Defcon_zero.exe SHA256: 0b2ee1b93c54bd117b68051c9e0e821e7d882061d80f018fe48c4da2bf7edcfe SHA1: 091be2889331d92b0ce409a373ee501b99541883 MD5: ecc253ea340c23058c30df39ba...
by BMN
Sat Aug 04, 2012 9:34 pm
Forum: Mod Projects
Topic: Zero switching time mod
Replies: 5
Views: 2821

Zero switching time mod

So I'm making this mode where my idea is that there is no time between switching mode. I'm mostly doing it to just see what games would be like. However, I've ran into a bit of a problem as I don't know how to alter the prepare times of AirDefense, FighterLaunch, BomberLaunch, AntiSubmarine, Passive...
by BMN
Sat Aug 04, 2012 7:29 pm
Forum: Mod Projects
Topic: Is there a MIRV mod?
Replies: 7
Views: 5025

thank you for the info!
by BMN
Fri Aug 03, 2012 10:25 pm
Forum: Mod Projects
Topic: Is there a MIRV mod?
Replies: 7
Views: 5025

Is there a MIRV mod?

As stated above, is there one? I'm not sure. If there is, I'd like to know more about it.
by BMN
Fri Jul 13, 2012 11:01 pm
Forum: The Debriefing Room
Topic: recent battles with a new comer
Replies: 3
Views: 1538

Welcome to the forum!

Also, that was a very fun read :D
by BMN
Mon Jun 11, 2012 1:06 am
Forum: The Debriefing Room
Topic: duel with friend...
Replies: 3
Views: 1387

duel with friend...

So, my friend challenged me to a duel... on the condition that I had a serious handicap. I was only allowed to have half the total units- 3 silos, 2 airbases, 4 radar, 6 bbs, cvs and subs. The score was 60-59 he won because I lost two points in collateral damage from when he sent a wave of fighters ...
by BMN
Fri Jun 01, 2012 3:11 pm
Forum: Mod Projects
Topic: Instant launching?
Replies: 10
Views: 6046

Odd. Can you send me your zipped mod? I haven't figured out how to turn it into a zip file, in the meantime... The mod is based on your minicom "core" mod, with everything removed from the worldoptions.txt. the mod.txt was changed so the name would be differentt and screenshot was left al...
by BMN
Wed May 30, 2012 10:08 pm
Forum: General
Topic: Hi there!
Replies: 18
Views: 2550

that I can't say. It really depends...
by BMN
Wed May 30, 2012 9:54 pm
Forum: Mod Projects
Topic: Instant launching?
Replies: 10
Views: 6046

I mean, it doesn't matter what I set the reload timer to, 0, 1, 2, etc. They don't work ( I tried them)
by BMN
Wed May 30, 2012 9:48 pm
Forum: General
Topic: Hi there!
Replies: 18
Views: 2550

welcome to DEFCON
by BMN
Wed May 30, 2012 6:56 pm
Forum: General
Topic: Season 7 Sign-Ups [Open]
Replies: 40
Views: 6376

In!
by BMN
Wed May 30, 2012 6:54 pm
Forum: Mod Projects
Topic: Instant launching?
Replies: 10
Views: 6046

0 works for all of them except for subs reload time. the prepare time is always what I set it to ( zero works) but then it always takes the normal amount of time to launch the second - fifth nukes. How can I fix this?
by BMN
Wed May 30, 2012 1:30 am
Forum: Mod Projects
Topic: Instant launching?
Replies: 10
Views: 6046

Good enough for me! so which file would I have to modify? (it would make my life easier if someone just told me where exactly the change is necessary).
But thank you very much, Ô wise Bert!
by BMN
Tue May 29, 2012 8:59 pm
Forum: Mod Projects
Topic: Instant launching?
Replies: 10
Views: 6046

Instant launching?

I read somewhere on the forum about some kind of mod or alteration that would allow one to launch all nukes at the same time without cooldown in between nukes. How can I get it? or where can I find enough information to replicate it myself?
by BMN
Fri May 25, 2012 1:04 am
Forum: General
Topic: Diplo recs
Replies: 2
Views: 498

thanks!

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