Search found 187 matches

by palehorse864
Sun Jun 17, 2007 8:02 am
Forum: The Debriefing Room
Topic: New Personal best...513!
Replies: 8
Views: 2442

Nice work. I'm still playing around with my tactics, though I am liking feud's silo placement. It requires that you make a good offense though because a lot of my most important cities get blown to bit when i place my silos so tightly in one area.
by palehorse864
Sun Jun 17, 2007 2:19 am
Forum: General
Topic: DEFCON t-shirt competition winner announced!
Replies: 174
Views: 61859

My personal favorite is the sub firing over the shoulder. It's just a really good design. It's technically interesting, linking both sides of the shirt. It's big and expressive, showing off the vector art style of the game. I would really love one of these. The multicolored nukes flying all over the...
by palehorse864
Sat Jun 16, 2007 11:28 pm
Forum: Think Tank
Topic: Defcon 2 and some Defcon ideas
Replies: 15
Views: 5319

Yes, Introversion can think for themselves, and personally I think they don't bother much with the user responses to the suggestions. However that is not the crux of the problem here. The problem is that most folk posting in this section come here with big suggestions that for the most part have ve...
by palehorse864
Sat Jun 16, 2007 9:17 am
Forum: Think Tank
Topic: Defcon 2 and some Defcon ideas
Replies: 15
Views: 5319

I was about to say the exact same thing. Actually, I have a feeling the answer would have been no regardless of whether you said you couldn't be bothered or not. Introversion can probably think for themselves anyway and evaluate ideas based on their merit rather than forum bickering. Though it seems...
by palehorse864
Sat Jun 16, 2007 12:28 am
Forum: The Debriefing Room
Topic: 6 player default. About benefits (and drawbacks) of a rep
Replies: 5
Views: 2494

Hey, don't post half the story and then cut us off :). That's my way of saying i'm interested in hearing the rest. It's one of my favorite things to get verbally trashed in again and focus my efforts on whomping the opponent instead of petty bickering.
by palehorse864
Fri Nov 10, 2006 3:32 am
Forum: Think Tank
Topic: Player Colours - more choices please?
Replies: 15
Views: 4562

No dark colors please. I would like something to replace blue for visibility.
by palehorse864
Thu Nov 09, 2006 11:13 pm
Forum: Think Tank
Topic: Height dimension!
Replies: 52
Views: 9746

Yes Yes no. :) Anywho, i'm not clamoring for a height factor, though an optional removal of collateral defense by controlling what silos fire at might not be bad. I would be more interested in optional reduced arcs and southward arcing options (adjustable in server settings). In this discussion thou...
by palehorse864
Thu Nov 09, 2006 8:06 pm
Forum: Think Tank
Topic: Why does it take so long to rejoin.
Replies: 14
Views: 3321

every time I go to spectate a game, I have to play catchup as well. I don't actually watch the game, but it takes forever for it to actually load. Sometimes it can take 10 minutes if the game has been going on for a while. There must be a more efficient way to do this.
by palehorse864
Thu Nov 09, 2006 7:12 am
Forum: Think Tank
Topic: Height dimension!
Replies: 52
Views: 9746

Typically you have this information already if you are any good at judging nuke arcs. Plus, your radar typically doesn't reach far enough anyway to see so much, unless you have scouts or bombers flying over, in which case, you have usually made up your mind already what to do. If you see nuke symbol...
by palehorse864
Thu Nov 09, 2006 7:01 am
Forum: Think Tank
Topic: Height dimension!
Replies: 52
Views: 9746

Your quote there doesn't seem to say anything agianst any plan. It just says that Europe isn't shooting down the missiles and they must be headed for you. That seems like intended behavior. There doesn't seem to be an argument in there I mean.
by palehorse864
Thu Nov 09, 2006 6:52 am
Forum: Think Tank
Topic: Height dimension!
Replies: 52
Views: 9746

Prozachar- look at your speculation again. First, you've picked a terrible solution to the issue (there are much better ones) that most people who want to see the problem fixed know wouldn't be a decent method. It's been brainstormed but other solutions are much better (reduced arc height, other opt...
by palehorse864
Wed Nov 08, 2006 11:28 pm
Forum: Think Tank
Topic: Less micromanagement + triggers
Replies: 34
Views: 6227

Queing could be interesting, but might be complex for players. If not, it could be interesting. I would like to be able to hold my nuke launches at least and fire at my targets by pressing a button for each silo. Allowing players to select a group of units and then make targetting decisions is a gre...
by palehorse864
Tue Nov 07, 2006 7:00 pm
Forum: Think Tank
Topic: Player colours in game styles
Replies: 7
Views: 1696

I would like the ability to change a particular nation's colors. I would love to change Blue to a fuschia or something else bright and obvious. The blue units tend to blend in and it is harder to glance quickly and see what your enemy is up to. I could change the style, but I love the blue backdrop....
by palehorse864
Tue Nov 07, 2006 6:58 pm
Forum: Think Tank
Topic: Height dimension!
Replies: 52
Views: 9746

Stab! Stab! Stabbity stab stab stab!!! As you can see, xander doesn't get mad, he gets stabby. Darn it, I wanted to say that. That's one of my favorite Fat Tony lines. :) On the note of the idea though, I hope Chris or someone else from Introversion will see some of these ideas on how to deal with ...
by palehorse864
Tue Nov 07, 2006 3:32 am
Forum: Think Tank
Topic: Height dimension!
Replies: 52
Views: 9746

I'm glad you guys both had fun. I was worried you were going to leave this argument angry. It is nice to see that you both enjoyed yourselves and were just ahving a bit of fun jabbing at each other. On the note of the idea. I think reduced arcs, and optional southern arcs might be a good idea for a ...

Go to advanced search