Search found 93 matches
- Fri Dec 19, 2008 6:22 pm
- Forum: Introversion Blog
- Topic: It's all about Culture.
- Replies: 13
- Views: 26233
It's all about Culture.
Things will always go wrong. My inner-physicist tells me it’s got something to do with entropy, but I’ve never really understood entropy so instead I’ll base the statement on my own experiences of the world. Put a different way, if something can go wrong it will. What does this mean for business? We...
- Wed Nov 19, 2008 11:38 am
- Forum: Introversion News
- Topic: Defcon Bots!
- Replies: 49
- Views: 52573
Defcon Bots!
Over the last couple of years I've been doing quite a bit of work with Imperial College looking at DEFCON to see if it is possible to build the perfect Artificial Intelligence bot to destroy the world. We teamed up with Dr Simon Colton and Robin Baumgarten who used a variety of machine learning tech...
- Wed Oct 29, 2008 5:25 pm
- Forum: Introversion News
- Topic: Introversion wins an Award!
- Replies: 12
- Views: 19691
Introversion wins an Award!
You know how even your best friends can be really annoying at times, by banging on about the same thing again and again when no one else is interested? This usually happens when they have had a few beers, and it doesn't seem to matter what signals you send, they just do not get the message that they...
- Wed Oct 08, 2008 4:45 pm
- Forum: Introversion News
- Topic: Multiwinia Concept Video
- Replies: 19
- Views: 36366
Multiwinia Concept Video
We've had a great response to Multiwinia and lots of people are interested in the history / early versions of the game. As many of you know the orginial Multiwinia was developed as an enhancement for XBLA Darwinia before we turned it into a full stand alone game. In order to get approval you need to...
- Fri Oct 03, 2008 5:55 pm
- Forum: Introversion News
- Topic: Badges in IV Forums
- Replies: 86
- Views: 158837
- Fri Oct 03, 2008 5:10 pm
- Forum: Introversion News
- Topic: Badges in IV Forums
- Replies: 86
- Views: 158837
Badges in IV Forums
One of the best things about working for Introversion is the group of fans that support the work that we do. I would love to be able to say that we reward the community for their efforts, but sometimes I feel we neglect you guys a bit. To make up for that we have decided to implement a badge system ...
- Wed Aug 27, 2008 10:10 am
- Forum: Introversion News
- Topic: Will's annual Holiday
- Replies: 12
- Views: 16643
Will's annual Holiday
For 353 days each year (including Christmas day), Will Picks, Packs and Ships orders all around the world. For two weeks he has to go on Holiday so he can recover from all the stamp licking. With that in mind and given the huge sacks of Multiwinia that he'll soon by carrying to the post office we wi...
- Tue Jun 17, 2008 9:53 am
- Forum: Introversion Blog
- Topic: I don't want a real job - Part 4.
- Replies: 9
- Views: 17885
I don't want a real job - Part 4.
So far I’ve talked a little about what I think makes a “good” game idea, how to begin to develop the idea, and what sort of help you may need from a publisher. Even if you go the Introversion way and spend much of your time being mean and spitting at publishers as they go past, you would be a comple...
- Sun Jun 15, 2008 5:05 pm
- Forum: Introversion News
- Topic: Website Downtime
- Replies: 12
- Views: 23143
Website Downtime
For about four hours on Sunday afternoon the Introversion website was down. Sorry about the interruption, but we're back up now. That's what happens when your technical director goes on his honeymoon and I install a new HDD and forget to bring across my old private key! Anyway, thanks to NeoThermic ...
- Wed May 21, 2008 2:46 pm
- Forum: Introversion Blog
- Topic: I don't want a real job - Part 3.
- Replies: 14
- Views: 30797
I don't want a real job - Part 3.
The goal of this series of articles is to help budding game developers to grow a successful studio based on new and novel designs. For those of you that have been reading my previous posts, you should now have a good idea about what makes a good game idea, and also have a reasonable grasp of how to ...
- Fri May 09, 2008 10:59 am
- Forum: Introversion News
- Topic: Uplink 1.6.0 released for MacOS
- Replies: 3
- Views: 12490
- Thu Apr 17, 2008 4:15 pm
- Forum: Introversion Blog
- Topic: I don't want a real job - Part 2.
- Replies: 23
- Views: 32090
I don't want a real job - Part 2.
Last month I wrote the first in a series of articles, aimed to help budding game developers found their own studios and how to avoid being developed, trained, integrated, educated and moulded by the mainstream until all creative spark has been utterly extinguished. Last time we looked at ideas and I...
- Thu Mar 13, 2008 6:49 pm
- Forum: Introversion News
- Topic: Multiwinia: PC Beta goes Live!
- Replies: 64
- Views: 69972
Multiwinia: PC Beta goes Live!
Finally after years of development we are now in a position to start the testing of Multiwinia. This is a massive achivement for us and we're really looking forward to finding out what the rest of the world thinks of our next game. If you haven't already done so, get your name down here: (You will n...
- Wed Mar 12, 2008 4:26 pm
- Forum: Introversion Blog
- Topic: I don't want a real job - Part 1.
- Replies: 43
- Views: 62368
I don't want a real job - Part 1.
There are many fantastic things about my job, but there are also many frustrations. Perhaps one of the most trying of these is when I get e-mails that read: “Hey Mark, I really loved DEFCON, Darwinia and the other one and I admire what Introversion has achieved. In fact I have my own game idea and I...
- Mon Jan 21, 2008 2:26 pm
- Forum: Introversion Blog
- Topic: Rise of the machines
- Replies: 27
- Views: 48211
Rise of the machines
Yesterday I attended the inaugural meeting of the Artificial Intelligence (AI) in Games Network. This is a combined effort from Imperial College London, Bradford University and Essex University to take a bunch of white-coat wearing, blue-sky thinking academics and lock them in a room with a bunch of...