Search found 256 matches
- Tue Apr 07, 2015 6:43 pm
- Forum: Modding
- Topic: Problems with custom needs
- Replies: 6
- Views: 1158
Re: Problems with custom needs
Funny you mention this chad as I didn't know if it was a bug with your mod or just like you said, maybe there is a limit to the amount of custom needs that can be added because I attempted to patch together several big mods including your water cooler mod. Everything worked except they couldn't sat...
- Mon Apr 06, 2015 3:02 pm
- Forum: Modding
- Topic: Problems with custom needs
- Replies: 6
- Views: 1158
Re: Problems with custom needs
never encountered it before, it could be related to a lot of things. Maybe multiple needs-adding mods don't work together properly Are you 100% sure your prisoners were fullfiling the need before? Are the needs coded properly? Sure the need can (and eventually will) be satisfied, depending on how m...
- Sun Apr 05, 2015 1:03 pm
- Forum: Modding
- Topic: Problems with custom needs
- Replies: 6
- Views: 1158
Problems with custom needs
I'm wondering if any other mod has problems with their custom needs. For my drink mod I've the problem, that, if it reaches a curtain limit, no needs will be satisfied anymore. The prisoners just wander around complaining, pooping around and stuff. I've tried several different options for the need. ...
- Sat Apr 04, 2015 6:23 pm
- Forum: Modding
- Topic: [Mod] Chad's Drink Mod
- Replies: 41
- Views: 12066
Re: [Mod] Chad's Drink Mod
Marcosf98 wrote:I'm having a crash in a31 when the wormen put empty paper cups into the watercooler.
Thx for your report, could you check the debug.txt file (in the same directory where the save folder is) and copy the latest message when it crashed? It should contain the error that occurred.
Thx in advance!
- Sat Apr 04, 2015 6:21 pm
- Forum: Modding
- Topic: Heating Mod Idea
- Replies: 3
- Views: 744
Re: Heating Mod Idea
I've thought about that too and I like the idea. And it shouldn't be too hard to implement.
If you encounter any problems with the mod, feel free to ask here.
Good luck!
If you encounter any problems with the mod, feel free to ask here.
Good luck!
- Fri Apr 03, 2015 12:54 pm
- Forum: Modding
- Topic: [Mod] Chad's Drink Mod
- Replies: 41
- Views: 12066
Re: [Mod] Chad's Drink Mod
nimrod100 wrote:I downloaded the non-steam version. I got a .mod file and everything inside of it is a folder. There are no .lua/.txt files in there. There are only FOLDERS named stuff like "jobs.txt" and "needs.txt"
Try to download the mod from http://chadsmods.rdkf.net.
Good luck!
- Thu Apr 02, 2015 7:56 am
- Forum: Modding
- Topic: Searching for Death Row data
- Replies: 3
- Views: 625
Re: Searching for Death Row data
Domchu wrote:Heyo,
in which data the regime, visitation/parole thing and everything else of the Death Row Prisoners is declared? I can't find it X.x
Probably hard coded.
- Tue Mar 31, 2015 1:58 pm
- Forum: Community Members
- Topic: Getting higher in PA
- Replies: 1
- Views: 247
Re: Getting higher in PA
This has been around since the first α i think. And as far as I know it wouldn't be that easy to implement, so there will be no multi flooring in PA (correct me if I'm wrong).
- Mon Mar 30, 2015 10:20 am
- Forum: Modding
- Topic: [Tool] Sprite Editor for Mods
- Replies: 31
- Views: 9023
Re: [Tool] Sprite Editor for Mods
The Sprite Editor got his first update to 1.0.1 which should allow chrome users to load sprites into the editor.
- Sun Mar 29, 2015 8:48 pm
- Forum: Modding
- Topic: [Mod] Chad's Drink Mod
- Replies: 41
- Views: 12066
Re: [Mod] Chad's Drink Mod
Uploaded a bugfix version (v0.6.1), which mainly fixes moving WaterCooler since Alpha31.
Changelog:
Changelog:
Code: Select all
v0.6.1
=================
==== Fixes ====
- WaterCooler works again
- Fixed rare crash
- Fixed WaterBottle position on BottleRacks
- Adjusted the configuration of Thirst need
- Sun Mar 29, 2015 6:02 pm
- Forum: Modding
- Topic: Setting prisoners to death row? (Even if its disabled)
- Replies: 9
- Views: 2339
Re: Setting prisoners to death row? (Even if its disabled)
knoest26 wrote:Your best luck would be scripting the security level of all prisoners up with an object with a script attached
I'm pretty sure that that's (fortunately) not possible.
You could change your savegame and set everyone to deathrow...
- Sat Mar 28, 2015 9:25 pm
- Forum: Modding
- Topic: Double doors
- Replies: 2
- Views: 654
Re: Double doors
I think he wants a door that is two tiles wide, but made out of two doors which slide to different sides when opened. Door behavior is mainly hard coded. I think it would be possible to connect two doors with wires to get something like that to work. I'm pretty sure that the mod system won't help he...
- Sun Mar 22, 2015 7:35 pm
- Forum: Modding
- Topic: How does one overwrite default reform programs?
- Replies: 4
- Views: 604
Re: How does one overwrite default reform programs?
I would say, that the defaults are not changeable.
- Sun Mar 22, 2015 4:19 pm
- Forum: Modding
- Topic: [Tool] Sprite Editor for Mods
- Replies: 31
- Views: 9023
Re: [Preview] PA Sprite Editor
Version 1.0 of my Sprite Editor for Prison Architect Mods has been released! As announced in my latest video, I’ve written my exam on Tuesday and worked a bit on the editor after that. You can now use the Sprite Editor here on my website. Just follow this link . What has changed since the preview vi...
- Fri Mar 20, 2015 12:25 pm
- Forum: Community Members
- Topic: Pastafarianism not represented in the game. FIX PLS!!
- Replies: 80
- Views: 5950
Re: Pastafarianism not represented in the game. FIX PLS!!
I haven't read the whole topic (sorry), so if someone said something like me, just ignore my post :D Let's see it from the developers side: - How many religions are out there? Let's check wikipedia (https://en.wikipedia.org/wiki/List_of_religions_and_spiritual_traditions) - I stopped counting at 100...