Search found 23 matches

by Qjet
Mon Oct 20, 2008 6:18 pm
Forum: The Future
Topic: Orders and Navigation
Replies: 65
Views: 12526

Sorry i used the "hundreds of other strategy games support waypoints because they are necessary and they work" argument to save space and spare me to post the obvious, but if you prefer i be explicit about this then im more then happy to. Let's start from square one, the users intentions. ...
by Qjet
Mon Oct 20, 2008 12:39 pm
Forum: The Future
Topic: Orders and Navigation
Replies: 65
Views: 12526

thats an excellent piece of advice, things like that should be made explicit however. way points are needed so that you can set the path the moment you want it, not gradually waiting untill a MW happens to arrive at roughly the spot you need it. Also Officers are standing orders, Waypoints are imple...
by Qjet
Sun Oct 19, 2008 10:46 pm
Forum: The Future
Topic: Orders and Navigation
Replies: 65
Views: 12526

Orders and Navigation

I've got a real problem with the way MW's decide their path when you order them to a point. The priority doesn't seam to be the shortest route but more like the route that goes through as small an incline as possible, (which is very very very often, not the shortest route), and it doesn't even do th...
by Qjet
Sun Oct 19, 2008 9:35 pm
Forum: The Future
Topic: More formations?
Replies: 13
Views: 4571

just because a formation looks pointy doesn't mean it will pierce through something. the ONLY benefit a formation gets you is MWs in a consistent firing line. The requirement and use of formation warfare only existed when combat was melee. The longer the range, the less use this had. MW's are basica...
by Qjet
Sun Oct 19, 2008 9:09 am
Forum: Windows Troubleshooting
Topic: Screen Shaking itself to oblivion
Replies: 14
Views: 3767

I think this says something about how the game performs under load. Isn't this a sign that improvements need to be made somewhere?
by Qjet
Sun Oct 19, 2008 9:07 am
Forum: Strategy and Tactics
Topic: Crates! What to predict.
Replies: 26
Views: 20219

CPU's bias towards stronger players?

Do they include other CPU's in that decision? Because ive found 1v1v1's with two cpu's to be very odd games.
by Qjet
Sun Oct 19, 2008 2:52 am
Forum: Gameplay Discussion
Topic: Massed vs formations
Replies: 26
Views: 8332

ive noticed this behaviour a few times so i figured i would mention it I don't fully understand how MW decide if they are going to throw grenades / fire rockets however it seems that when that when those conditions arrive in formation, they patiently wait till formation ends, and THEN do it. The rea...
by Qjet
Sun Oct 19, 2008 2:42 am
Forum: Strategy and Tactics
Topic: Crates! What to predict.
Replies: 26
Views: 20219

on my two days of playing this game i'd like to weigh in some thoughts. Ive noted that futurewinians are affected by bias. that is, they go after the strong. Ignore the weak. I noticed this when someone got futurewinians JUST as i was about to die. they abducted everyone attacking me. which was thou...

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