Search found 82 matches
- Wed Jan 07, 2015 6:49 pm
- Forum: Community Members
- Topic: [Feedback] Make game more interesting when not building
- Replies: 17
- Views: 1823
Re: [Feedback] Make game more interesting when not building
I'd say you can't even finish a prison. When ever i start my current map, i find something i want to change or tweak. May it be just something decorative or making the guards more effective. There is so much you can improve in your prison. Just keep an eye open and you'll see all the "problems&...
- Wed Jan 07, 2015 5:44 pm
- Forum: Community Members
- Topic: Dog and Metal Detector false alarms?
- Replies: 8
- Views: 966
Re: Dog and Metal Detector false alarms?
Usually i ignore the tunnels found by dogs until there are quite a few marks on the same spot. So far i got no escape with around 76 days ingame time, 26 hours real time and 260 high risk prisoners. But still, the 100% false findings are just annoying. I don't mind the findings in / around the cell ...
- Tue Jan 06, 2015 3:52 pm
- Forum: Community Members
- Topic: Traffic jam
- Replies: 8
- Views: 993
Re: Traffic jam
Well in truth if trucks no longer delivered single items this would resolve the issue. Most of my jams are caused by seven trucks each with one pallet of goods, which is nonsense. Perhaps a daily delivery of goods, might slow up construction, but shouldn't ever cause a food shortage. Or at least al...
- Tue Jan 06, 2015 3:48 pm
- Forum: General
- Topic: Dead Doggy bug.
- Replies: 5
- Views: 881
Re: Dead Doggy bug.
I've recorded a video a while ago where you can see what happens after the injured dog woke up.
Guard dog going for the revenge kill
As long as the dog is not dead, he will leave after some time.
Guard dog going for the revenge kill
As long as the dog is not dead, he will leave after some time.
- Tue Jan 06, 2015 2:01 pm
- Forum: General
- Topic: Will the game run smoother soon at high prison capacity
- Replies: 8
- Views: 1100
Re: Will the game run smoother soon at high prison capacity
Pholostan wrote:Granted, my current computer is probably way overkill for this game.
Mind sharing your specs?
I got an i7 3770K (stock), 16 GB Ram, 128 GB SSD and GTX 980. Should not really be a big problem for my hardware.
- Mon Jan 05, 2015 2:23 pm
- Forum: General
- Topic: Will the game run smoother soon at high prison capacity
- Replies: 8
- Views: 1100
Re: Will the game run smoother soon at high prison capacity
I would also love to build a huge ass prison (2000+ inmates).
I want to try out the management for realy large prisons.
I want to try out the management for realy large prisons.
- Mon Jan 05, 2015 2:18 pm
- Forum: Community Members
- Topic: Dog and Metal Detector false alarms?
- Replies: 8
- Views: 966
Re: Dog and Metal Detector false alarms?
False alarms, at least the tunnel messages are quite annoying. In my prison, the inmates can only run around in the left half of the map, but dogs keep finding many tunnels in the right half. This are all false alarms as a tunnel in this area would make absolutely no sense. Prisoners would have to d...
- Fri Jan 02, 2015 12:35 pm
- Forum: General
- Topic: Endless new Prisoners?
- Replies: 4
- Views: 888
Re: Endless new Prisoners?
poorstudent wrote:If you cannot do this then the game is on continuous intake and you cannot turn it off, you will need to start a new game.
Or just edit the savegame.
- Fri Jan 02, 2015 12:34 pm
- Forum: General
- Topic: Ghost prisoners and other issues?
- Replies: 1
- Views: 349
Re: Ghost prisoners and other issues?
For the first problem, the "fog of war" might be the reason. Prisoners are only visible if they are for example in the range of a guard or cctv. Once they are further away, they might vanish.
- Mon Dec 29, 2014 3:44 pm
- Forum: General
- Topic: Food being carried to storage :/
- Replies: 2
- Views: 661
Re: Food being carried to storage :/
I've noticed this too. After performing a shakedown while the chefs are cooking or just searching the kitchen will leave some of the already cooking food unuseable. So they are carrying it into the storage room and it will stay there for ever. The only way of getting rid of it is by dumping it. I've...
- Mon Dec 29, 2014 3:44 pm
- Forum: General
- Topic: Inmate Nutrition Grant
- Replies: 7
- Views: 1352
Re: Inmate Nutrition Grant
Hecthor Doomhammer's method isway too difficult, im usually using a "cheat" to acomplish the low / low task. The high task is pretty easy, just 3 meals a day with high quantity and high variety. The low task is a little bit more difficult. Set both (quantity and variety) to low and change ...
- Mon Dec 29, 2014 3:28 pm
- Forum: General
- Topic: Oversleeping
- Replies: 3
- Views: 472
Re: Oversleeping
You could either post some screenshots of the important screens or you could upload a save-game so we can check it ingame.
i'd prefer the second method.
Anyways, with the currently given information we can't really help you.
i'd prefer the second method.
Anyways, with the currently given information we can't really help you.
- Sat Dec 27, 2014 1:22 pm
- Forum: General
- Topic: Dead bodies won't go away
- Replies: 4
- Views: 736
Re: Dead bodies won't go away
Make sure, you got enough guards without an assigned job. If all guards are patroling etc. they will never remove the dead bodies.
So hire a few more guards and it should fix itself.
So hire a few more guards and it should fix itself.
- Sat Dec 27, 2014 12:51 pm
- Forum: General
- Topic: Loading and water
- Replies: 2
- Views: 563
Re: Loading and water
This should be normal but also not a big deal. t will quickly get to all places.
It has been always like this since i play prison architect. (started around 5 months ago)
It has been always like this since i play prison architect. (started around 5 months ago)
- Sat Dec 27, 2014 12:07 pm
- Forum: General
- Topic: Cooks that won't cook!
- Replies: 78
- Views: 139963
Re: Cooks that won't cook!
Without seeing more of the prison or a save-file, it's quite hard to find the reason for the not working kitchen.