Sure wish I had that import script. I'm going to give the export script a workover. Thanks for all the hard work...
This will be great in Blender. I am using it for Nif files right now and it has worked out pretty good.
Search found 413 matches
- Wed Jan 02, 2008 8:42 am
- Forum: Mod Projects
- Topic: Latest Blender/SHP Export/Import Scripts
- Replies: 29
- Views: 47113
- Fri Nov 23, 2007 2:20 am
- Forum: Mod Projects
- Topic: Shape Files: Import & Export Blender Meshes
- Replies: 107
- Views: 45895
Cool...I will try to give it a go. I am using Blender for Nif file exports and MicroDEM for Satalite land maps. I will return and finish my project during the holidays...have to finish a couple train game mods. All scripts are xml based with NIF and KFM files. I still have to convert a few buildings...
- Sun Jul 08, 2007 4:30 am
- Forum: Mod Projects
- Topic: The Modlist Thread
- Replies: 270
- Views: 211915
- Fri Jun 22, 2007 8:54 pm
- Forum: Mod Projects
- Topic: Shape Files: Import & Export Blender Meshes
- Replies: 107
- Views: 45895
- Wed Jun 20, 2007 5:56 pm
- Forum: Mod Projects
- Topic: Shape Files: Import & Export Blender Meshes
- Replies: 107
- Views: 45895
Sooo...if I use 3D Printscreen for capture and mesh, Melody from high to low, then Sketchup....will sketchup export in .SHP format? Darwinia also uses a stripped down version of the shp format...we have been using perl to convert in the past. I mean I have a ton of 3D art programs that I can make mo...
- Wed Jun 20, 2007 5:36 pm
- Forum: Mod Projects
- Topic: Bug? 1.4.2 SpawnPopLocks Interact Strangely
- Replies: 3
- Views: 2848
- Sun Jun 10, 2007 4:00 am
- Forum: Mod Projects
- Topic: The_Particles_Within
- Replies: 315
- Views: 168646
Vista and Darwinia...
<<<<<<<<<<<UPDATE POSTED BELOW>>>>>>>>>>> I have received several emails about vista from players with the Particles mod. While I am still editing part two, other mods I am working on have also run into questions about vista. I have built two vista machines so far and had to make many "adjustm...
- Tue Jun 05, 2007 5:11 am
- Forum: Mod Projects
- Topic: Level Names to Avoid, Start Pylons, & ILB
- Replies: 2
- Views: 2170
- Thu May 03, 2007 6:11 am
- Forum: Mod Projects
- Topic: Shape Files: Import & Export Blender Meshes
- Replies: 107
- Views: 45895
This is just awesome...I just downloaded that version the other week for building/editing train engines and train cars for import to a couple games. I also picked up a student version of Max, but that is the new version...still no plugin yet for .shp from them. However I am going to give this a try ...
- Thu May 03, 2007 5:50 am
- Forum: Mod Projects
- Topic: The Big Mod (campaign 2) - parts 1,2 & 3 available
- Replies: 486
- Views: 112784
- Fri Apr 27, 2007 5:33 pm
- Forum: Mod Projects
- Topic: Tripod Sounds not all working? any clues?
- Replies: 3
- Views: 2491
I have the tripods in a level of Particles. They do work. They go right after ants and virii right away, but they are slow. There are no sounds for them. EDIT// I think there is fifty or a hundred in the group as the level starts out. I thought it was cool. EDIT//EDIT//Oh...don't let centipedes get ...
- Fri Apr 27, 2007 5:22 pm
- Forum: Mod Projects
- Topic: Start Pylon WORKING & Yard Incubator Strangeness
- Replies: 18
- Views: 10163
OMG! I really need to check back here more than once a month... The Start Pylon is a major player in several levels of my mod. Now I can fix my old levels and move forward with part two of The_Partricles_Within....(plug) :D This is Great news....Thanks All I need do is make a generator level hidden ...
- Sat Mar 24, 2007 4:06 am
- Forum: Mod Projects
- Topic: Start Pylons
- Replies: 46
- Views: 14149
- Sat Mar 17, 2007 3:56 am
- Forum: Mod Projects
- Topic: Triangle Strips in Shape Files
- Replies: 3
- Views: 2922