Search found 274 matches
- Mon Jan 05, 2015 12:00 am
- Forum: Community Members
- Topic: Prisoner walked out of prison?? BUG
- Replies: 5
- Views: 447
Re: Prisoner walked out of prison?? BUG
That is probably exactly what happened. Lol...sorry for the mistake. I didn't see a red alert, and i didn't see his name flashing either. I didn't look though :/ also there is notice when prisoners are about released its on to do list on screen (a top left pop up screen) which displays events and a...
- Sun Jan 04, 2015 9:52 pm
- Forum: Community Members
- Topic: Prisoner walked out of prison?? BUG
- Replies: 5
- Views: 447
Re: Prisoner walked out of prison?? BUG
if prisoner has released - he will have release tag flashing on his name
if prisoner has escaped - he will not have release tag flashing but a big red crossfire icon with warning text attached with it
if prisoner has escaped - he will not have release tag flashing but a big red crossfire icon with warning text attached with it
- Sat Dec 27, 2014 10:38 pm
- Forum: Modding
- Topic: [MOD] Going postal!
- Replies: 11
- Views: 4271
Re: [MOD] Going postal!
so is change logs - for changes to this mod?
- Fri Dec 26, 2014 11:37 pm
- Forum: Community Members
- Topic: (Suggestion) Simplyfy Connection for CCTV, Phone, and Door
- Replies: 11
- Views: 1093
Re: (Suggestion) Simplyfy Connection for CCTV, Phone, and Do
yeah cabling would be easier but connecting to speicfic doors - maybe simllar to logicatics - assigning which door to controller etc - using separate cables also unlock micromanage like one already exists - if don't research - its would be simple but if players want micromanage - they can unlock mic...
- Fri Dec 26, 2014 5:59 pm
- Forum: Community Members
- Topic: (Suggestion) Simplyfy Connection for CCTV, Phone, and Door
- Replies: 11
- Views: 1093
Re: (Suggestion) Simplyfy Connection for CCTV, Phone, and Do
i agree - a relay boxes would be useful also emergency releases for doors if guard abandons station and doors stay closed so a override facticy would be ideal example a keyhole box or ID card box to release specific door without waiting for controller also in really emergency like fires - a automati...
- Thu Dec 25, 2014 5:40 pm
- Forum: Modding
- Topic: [MOD] Let's Get Takeout!
- Replies: 2
- Views: 1726
Re: [MOD] Let's Get Takeout!
i liked it
- Sat Dec 20, 2014 6:07 pm
- Forum: Community Members
- Topic: Hands up black block in FreeFire mode
- Replies: 11
- Views: 952
Re: Hands up black block in FreeFire mode
spillo2382 wrote::shock: wow, such a wonderful reply, as you can see it was my first post on this forum, why so rude? Is the way to say "welcome" in this forum?
we welcome you but the problem is known and i think its already mantised not sure
- Fri Dec 19, 2014 5:43 am
- Forum: Community Members
- Topic: [feedback] Deployment Scheduler (A28)
- Replies: 10
- Views: 1329
Re: [feedback] Deployment Scheduler (A28)
i do like it but more work is needed - make easier to setup the timetable for guards and staff so i would love to make easier like your idea
- Sat Dec 13, 2014 12:37 am
- Forum: Community Members
- Topic: Doors!
- Replies: 3
- Views: 457
Re: Doors!
UK prisons have manual slam doors so 1 guard normally required to unlock each cell in one block - one each side (each floor) (this differs from police stations jails - in those places - doors are left open when cell is empty and police officer locks when person is in cell) some prisons in UK have pr...
- Fri Dec 05, 2014 7:35 pm
- Forum: Community Members
- Topic: [Suggestion] Lights OUT! C-Block lighting during sleep hours
- Replies: 5
- Views: 332
Re: [Suggestion] Lights OUT! C-Block lighting during sleep h
you can separate the lights by placing cables in each cell and connect with timers with power switch
i will show you how its nicely done
i will show you how its nicely done
- Sun Nov 30, 2014 4:17 pm
- Forum: Community Members
- Topic: New Game Starts Automatically Every Time I Launch the Game
- Replies: 2
- Views: 269
Re: New Game Starts Automatically Every Time I Launch the Ga
its been answered before - its has do with design of game - in one of alphas had menu at start up but no longer now due code designs
but please please search before posting - alot of answers already posted
but please please search before posting - alot of answers already posted
- Sat Nov 22, 2014 2:16 am
- Forum: Modding
- Topic: question for sensors
- Replies: 4
- Views: 1165
Re: question for sensors
bradinvancouver wrote:Hey, the only concern I'd mention is one of performance. If the radius you're scanning is too wide and you're scanning as frequently as you can, there may well be performance implications.
its would be limited to Block - (10 radius)
- Sat Nov 22, 2014 1:14 am
- Forum: Community Members
- Topic: [Suggestion] - New reputations
- Replies: 43
- Views: 6028
Re: [Suggestion] - New reputations
5hifty wrote:Wait. Why wouldn't a disabled person be able to fight?
sometimes disabled can't fight due either his arms or legs are not strong
- Fri Nov 21, 2014 9:20 pm
- Forum: Community Members
- Topic: [Suggestion] - New reputations
- Replies: 43
- Views: 6028
Re: [Suggestion] - New reputations
i loved it the suggestions Handicapped: This prisoner simply moves at about 75% the speed of other prisoners. Very few prisoners come in handicapped, but there is a small chance somebody severely injured will become handicapped. he or she would be in wheelchair so you have to modify the prison to ac...
- Thu Nov 20, 2014 1:30 pm
- Forum: Modding
- Topic: question for sensors
- Replies: 4
- Views: 1165
question for sensors
so how i could code in fire alarm sensor - this would send signals to prisoners to evacuate area to yard also closing the doors if there is open doors and possibly automatic summon fire fighters and route to fire location because i seen based on miscount sensor code its could possibly make a fire se...