Search found 159 matches
- Sun Jan 05, 2014 7:06 pm
- Forum: Community Members
- Topic: Current Suggestions Compilation List
- Replies: 331
- Views: 42132
Re: Current Suggestions Compilation List
I have a suggestion, how about we pay more attention to Meeeps: new page might be a reason to repeat, this is no thread to add new suggestions, all suggestions here might be ignored. check the "how to post suggestion" thread please. Please unstick this thread and add a link to the wiki pag...
- Sun Jan 05, 2014 7:02 pm
- Forum: Community Members
- Topic: [Suggestions] Jobs & Solitary
- Replies: 4
- Views: 499
Re: [Suggestions] Jobs & Solitary
cleaning the UI will happen eventually for sure considering how the game's still in alpha. I think someone suggested before to stack the icons like you would poker chips, but I definitely like your suggestion (X/MAX) better. prioritizing jobs has definitely been suggested before: Order-able job list...
- Sun Jan 05, 2014 6:50 pm
- Forum: Community Members
- Topic: [Suggestion] Prisoner Communication
- Replies: 2
- Views: 310
Re: [Suggestion] Prisoner Communication
welcome to the forums, this has been suggested before:
although the link (and wording) on the suggestions page should probably be updated.
http://devwiki.introversion.co.uk/pa/index.php/Suggestions#Prisoner_Suggestions wrote:Social interaction between prisoners and guards. Friendships with certain guards?
although the link (and wording) on the suggestions page should probably be updated.
- Sun Jan 05, 2014 6:46 pm
- Forum: Community Members
- Topic: Alpha 16 Kitchen
- Replies: 28
- Views: 1820
Re: Alpha 16 Kitchen
Takster wrote:I used to think the same thing about Mr Gates when Windows blue screened "sorry to interrupt you, microsoft"
(off topic) Blue Screens of Death still exist actually: http://en.wikipedia.org/wiki/Blue_Screen_of_Death
- Sun Jan 05, 2014 6:36 pm
- Forum: Community Members
- Topic: [Suggestion] Planning mode
- Replies: 3
- Views: 280
Re: [Suggestion] Planning mode
I like this idea too. in addition, the utility planning tools shouldn't be overridden by the other plan tools due to, well, them being utilities. That'll make two additional planning layers, one for wires and another for pipes. not sure what sprites they could use, maybe like walls, they could just ...
- Sun Jan 05, 2014 6:28 pm
- Forum: Community Members
- Topic: [Suggestion] Shortcut keys
- Replies: 20
- Views: 1891
Re: [Suggestion] Shortcut keys
knoest26 wrote:Other then speed, what would you like for the shortcuts to do? Open staffmenu?
I'm in support for this: viewtopic.php?f=43&t=17497
- Sun Jan 05, 2014 6:23 pm
- Forum: Community Members
- Topic: [Suggestion] Viewing pipes when placing toilets
- Replies: 5
- Views: 233
Re: [Suggestion] Viewing pipes when placing toilets
well you could plan out where you're pipes are going by using the planning mode, and may help you guide where you are putting toilettes and other things that'll be useful, maybe like a dotted line of some sort By the way there is no option to show pipes in planning mode yet. no there is not, but th...
- Sun Jan 05, 2014 6:16 pm
- Forum: Community Members
- Topic: All areas of prison showing 'No access'
- Replies: 18
- Views: 1498
Re: All areas of prison showing 'No access'
I recently got this problem when I tried expanding to the right. Strangely, when I expanded again (on the bottom), the problem went away. I have lakes enabled, but none are under the road. I wonder what the cause is.
- Sat Jan 04, 2014 5:44 am
- Forum: Community Members
- Topic: [FIXED - My Mistake] Delivery Trucks fail to stop and unload
- Replies: 10
- Views: 922
Re: [Bug] Delivery Trucks fail to stop and unload
do you happen to have the Deliveries Overhaul mod? I remember having this problem and turning the mod off fixed it for me, though I'm not sure why.
- Fri Jan 03, 2014 7:40 am
- Forum: Community Members
- Topic: [Suggestion] Prison Wings - More Options
- Replies: 1
- Views: 277
Re: [Suggestion] Prison Wings - More Options
I posted this before the wings in Alpha 16 were out, so just remember that when reading a few bits. This introduces a similar idea, but also expands upon it. you probably won't get a lot of replies when you repost suggestions, especially if you were the one who posted it before. theoretically, your...
- Fri Jan 03, 2014 7:31 am
- Forum: Community Members
- Topic: [Suggestion] Intelligence Levels
- Replies: 10
- Views: 517
Re: [Suggestion] Intelligence Levels
now, we're actually getting somewhere. I agree with focusing on one aspect at a time. Break Out Escapes (not tunneling) you probably want it so a prisoner "group" (max 5) wouldn't attempt to both tunnel and make a run for it at the same time. I would assume the decision would be based on a...
- Fri Jan 03, 2014 6:28 am
- Forum: Community Members
- Topic: [Suggestion] Load-bearing structure in section view!
- Replies: 5
- Views: 431
Re: [Suggestion] Load-bearing structure in section view!
I like the column idea, perhaps when placing down foundations, columns would be placed automatically using the same algorithm light placements are computed. 1 column in the middle of each 5 x 5 lights? I think these are 2 excellent ideas, the multi floor 1 as been suggested before and would be aweso...
- Thu Jan 02, 2014 9:24 am
- Forum: Community Members
- Topic: Playing with water
- Replies: 3
- Views: 325
Re: Playing with water
RGeezy911 wrote:It can essentially act as a free, indestructible, perimeter wall.
aka a moat
- Wed Jan 01, 2014 9:22 pm
- Forum: Community Members
- Topic: [suggestion] Patrols with timings
- Replies: 7
- Views: 541
Re: [suggestion] Patrols with timings
http://devwiki.introversion.co.uk/pa/index.php/Suggestions#Job_Suggestions wrote:Guards automatically relocate depending on the schedule of the prison.
although I don't know where the forum link is, this post can be closed
- Wed Jan 01, 2014 9:12 pm
- Forum: Community Members
- Topic: Suggestion-Prisoner Groups
- Replies: 1
- Views: 131
Re: Suggestion-Prisoner Groups
groups: low risk, medium risk, high risk.
unless you mean sub-groups which I'm not sure how that'll be implemented
unless you mean sub-groups which I'm not sure how that'll be implemented