Search found 159 matches

by planettop92
Sun Jan 05, 2014 7:06 pm
Forum: Community Members
Topic: Current Suggestions Compilation List
Replies: 331
Views: 42132

Re: Current Suggestions Compilation List

I have a suggestion, how about we pay more attention to Meeeps: new page might be a reason to repeat, this is no thread to add new suggestions, all suggestions here might be ignored. check the "how to post suggestion" thread please. Please unstick this thread and add a link to the wiki pag...
by planettop92
Sun Jan 05, 2014 7:02 pm
Forum: Community Members
Topic: [Suggestions] Jobs & Solitary
Replies: 4
Views: 499

Re: [Suggestions] Jobs & Solitary

cleaning the UI will happen eventually for sure considering how the game's still in alpha. I think someone suggested before to stack the icons like you would poker chips, but I definitely like your suggestion (X/MAX) better. prioritizing jobs has definitely been suggested before: Order-able job list...
by planettop92
Sun Jan 05, 2014 6:50 pm
Forum: Community Members
Topic: [Suggestion] Prisoner Communication
Replies: 2
Views: 310

Re: [Suggestion] Prisoner Communication

welcome to the forums, this has been suggested before:
http://devwiki.introversion.co.uk/pa/index.php/Suggestions#Prisoner_Suggestions wrote:Social interaction between prisoners and guards. Friendships with certain guards?

although the link (and wording) on the suggestions page should probably be updated.
by planettop92
Sun Jan 05, 2014 6:46 pm
Forum: Community Members
Topic: Alpha 16 Kitchen
Replies: 28
Views: 1820

Re: Alpha 16 Kitchen

Takster wrote:I used to think the same thing about Mr Gates when Windows blue screened :roll: "sorry to interrupt you, microsoft"

(off topic) Blue Screens of Death still exist actually: http://en.wikipedia.org/wiki/Blue_Screen_of_Death
by planettop92
Sun Jan 05, 2014 6:36 pm
Forum: Community Members
Topic: [Suggestion] Planning mode
Replies: 3
Views: 280

Re: [Suggestion] Planning mode

I like this idea too. in addition, the utility planning tools shouldn't be overridden by the other plan tools due to, well, them being utilities. That'll make two additional planning layers, one for wires and another for pipes. not sure what sprites they could use, maybe like walls, they could just ...
by planettop92
Sun Jan 05, 2014 6:28 pm
Forum: Community Members
Topic: [Suggestion] Shortcut keys
Replies: 20
Views: 1891

Re: [Suggestion] Shortcut keys

knoest26 wrote:Other then speed, what would you like for the shortcuts to do? Open staffmenu?

I'm in support for this: viewtopic.php?f=43&t=17497
by planettop92
Sun Jan 05, 2014 6:23 pm
Forum: Community Members
Topic: [Suggestion] Viewing pipes when placing toilets
Replies: 5
Views: 233

Re: [Suggestion] Viewing pipes when placing toilets

well you could plan out where you're pipes are going by using the planning mode, and may help you guide where you are putting toilettes and other things that'll be useful, maybe like a dotted line of some sort By the way there is no option to show pipes in planning mode yet. no there is not, but th...
by planettop92
Sun Jan 05, 2014 6:16 pm
Forum: Community Members
Topic: All areas of prison showing 'No access'
Replies: 18
Views: 1498

Re: All areas of prison showing 'No access'

I recently got this problem when I tried expanding to the right. Strangely, when I expanded again (on the bottom), the problem went away. I have lakes enabled, but none are under the road. I wonder what the cause is.
by planettop92
Sat Jan 04, 2014 5:44 am
Forum: Community Members
Topic: [FIXED - My Mistake] Delivery Trucks fail to stop and unload
Replies: 10
Views: 922

Re: [Bug] Delivery Trucks fail to stop and unload

do you happen to have the Deliveries Overhaul mod? I remember having this problem and turning the mod off fixed it for me, though I'm not sure why.
by planettop92
Fri Jan 03, 2014 7:40 am
Forum: Community Members
Topic: [Suggestion] Prison Wings - More Options
Replies: 1
Views: 277

Re: [Suggestion] Prison Wings - More Options

I posted this before the wings in Alpha 16 were out, so just remember that when reading a few bits. This introduces a similar idea, but also expands upon it. you probably won't get a lot of replies when you repost suggestions, especially if you were the one who posted it before. theoretically, your...
by planettop92
Fri Jan 03, 2014 7:31 am
Forum: Community Members
Topic: [Suggestion] Intelligence Levels
Replies: 10
Views: 517

Re: [Suggestion] Intelligence Levels

now, we're actually getting somewhere. I agree with focusing on one aspect at a time. Break Out Escapes (not tunneling) you probably want it so a prisoner "group" (max 5) wouldn't attempt to both tunnel and make a run for it at the same time. I would assume the decision would be based on a...
by planettop92
Fri Jan 03, 2014 6:28 am
Forum: Community Members
Topic: [Suggestion] Load-bearing structure in section view!
Replies: 5
Views: 431

Re: [Suggestion] Load-bearing structure in section view!

I like the column idea, perhaps when placing down foundations, columns would be placed automatically using the same algorithm light placements are computed. 1 column in the middle of each 5 x 5 lights? I think these are 2 excellent ideas, the multi floor 1 as been suggested before and would be aweso...
by planettop92
Thu Jan 02, 2014 9:24 am
Forum: Community Members
Topic: Playing with water
Replies: 3
Views: 325

Re: Playing with water

RGeezy911 wrote:It can essentially act as a free, indestructible, perimeter wall.

aka a moat :P
by planettop92
Wed Jan 01, 2014 9:22 pm
Forum: Community Members
Topic: [suggestion] Patrols with timings
Replies: 7
Views: 541

Re: [suggestion] Patrols with timings

http://devwiki.introversion.co.uk/pa/index.php/Suggestions#Job_Suggestions wrote:Guards automatically relocate depending on the schedule of the prison.

although I don't know where the forum link is, this post can be closed
by planettop92
Wed Jan 01, 2014 9:12 pm
Forum: Community Members
Topic: Suggestion-Prisoner Groups
Replies: 1
Views: 131

Re: Suggestion-Prisoner Groups

groups: low risk, medium risk, high risk.
unless you mean sub-groups which I'm not sure how that'll be implemented

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