Search found 101 matches
- Tue Mar 08, 2016 9:17 pm
- Forum: General
- Topic: Suggestion - Be able to create our own quick build templates
- Replies: 1
- Views: 279
Suggestion - Be able to create our own quick build templates
Hi, Quick build was a think i was hoping and now its here. Still, it needs some work. I would like to be able to create my own templates for quick build instead of just having the 4 or 5 that there are. Also a lot of people is still waiting for an improvement for the clone tool. I would like to see ...
- Sat Feb 27, 2016 5:16 pm
- Forum: General
- Topic: Why is it possible to smuggle drugs/weapons?
- Replies: 3
- Views: 525
Re: Why is it possible to smuggle drugs/weapons?
Well, you have a fancy entrance but its not very useful. People entering the prison will only pass through one metal detector. To diminish their failure rate you can put several in series. If your workshop generates contraband, also put metal detectors in there, though workshop, cleaning cupboard an...
- Fri Feb 26, 2016 7:43 pm
- Forum: General
- Topic: I can't sort out freedom HELP
- Replies: 5
- Views: 893
Re: I can't sort out freedom HELP
i think it may be bugged. in my test prison i tried to halve the freedom need and after a couple of days with 6 hours of freedom, their freedom need was still high. the thing that may indicate its a bug is that in free time the blue bar that indicates that the need is being satisfied was blinking ra...
- Fri Feb 26, 2016 5:24 pm
- Forum: General
- Topic: Prisoner's Safety Needs
- Replies: 12
- Views: 1691
Re: Prisoner's Safety Needs
murgh wrote:There is always the way of putting the gang leader into a cell... and then remove the door and brick him up. Let him starve to death instead of sending him to the chair.
That could be a good idea. I dont know if prisoners can starve to death, but if he is bricked he cant harm anyone.
- Sun Feb 21, 2016 10:30 am
- Forum: General
- Topic: DEV pls, Question about cooking speed
- Replies: 1
- Views: 415
Re: DEV pls, Question about cooking speed
Thanks for the help... Anyway, I have being doing tests. It turns out that yes I confirm that map size influences time and this influences cooks and cookers and other things. I was doubting because values didnt match in my built prison, just in the test map, which in addition i downloaded from the w...
- Sat Feb 20, 2016 6:41 am
- Forum: General
- Topic: I can't sort out freedom HELP
- Replies: 5
- Views: 893
Re: I can't sort out freedom HELP
you have to give them free time in the regime. however free time decreases punishment. to increase punishment you have to have either lock up regime, increase the punishments or make them suppressed.
its about balancing these things.
its about balancing these things.
- Fri Feb 19, 2016 8:29 pm
- Forum: General
- Topic: DEV pls, Question about cooking speed
- Replies: 1
- Views: 415
DEV pls, Question about cooking speed
Hi, I did several tests to create a calculator and after using it they are wrong or no, im confused. I did a test with 10 cooks and 6 cookers and they were able to cook in 4 hours in a small map all the meals for 100 prisoners and quantity 3, so 300 meals. Then i changed TimeWrapFactor from 1 to 0.5...
- Thu Feb 18, 2016 12:26 pm
- Forum: General
- Topic: (DEVS) Game will not start, need help.
- Replies: 1
- Views: 316
Re: (DEVS) Game will not start, need help.
I cannot help you in this matter, but I tell you that you dont need to uninstall and reinstall steam, nor the game itself. Steam has nothing to do with the game, and you can verify the cache of the game any time without needing to uninstall it and reinstall.
- Wed Feb 17, 2016 7:21 pm
- Forum: General
- Topic: Training classes
- Replies: 5
- Views: 1052
Re: Training classes
At least keep your armed guards in the armoury unless they're patrolling key points very important areas. I'd recommend limiting the number of active armed guards and snipers. not reducing, getting rid of them. dont put a single sniper or armed guard where prisoners are supposed to be, unless you w...
- Mon Feb 15, 2016 9:00 pm
- Forum: General
- Topic: monitors and connections
- Replies: 4
- Views: 854
Re: monitors and connections
what we need is get rid of phone taps and cctv connections. this adds nothing to the game, just some painful minutes connecting, looking for what you havent connected and with excess lag in utilities...i would add almost the same for door servos, any door servo that isnt connected to something shoul...
- Sun Feb 14, 2016 5:16 pm
- Forum: General
- Topic: Feature suggestion: fruit trees and forestry labor
- Replies: 3
- Views: 769
Re: Feature suggestion: fruit trees and forestry labor
Prisoners DO work in the forestry in a limited manner already: The guys who are assigned to the workshop pick up logs from the forestry and bring them to the workshop or to Export if they have access to it. I agree that they should also be able to plant the tree saplings, but as for the cutting dow...
- Sun Feb 14, 2016 4:44 am
- Forum: General
- Topic: ANNOYING - Deployment subtracting
- Replies: 0
- Views: 491
ANNOYING - Deployment subtracting
I dont know if its an oversight or it works as intended but this is annoying as hell. Its deployment subtracting using the deployment scheduler. Lets say you deploy one guard, but not in a group. Then, in another hour you put one group and right click on the guard taht is not in a group, it will be ...
- Sun Feb 14, 2016 4:38 am
- Forum: General
- Topic: Feature suggestion: fruit trees and forestry labor
- Replies: 3
- Views: 769
Feature suggestion: fruit trees and forestry labor
Hi, this suggestion is from someone from the steam forums. The idea is that fruit trees are planted and you can get fruits of them, being fruits a new type of food, and you could use the fruits to either export or use them as ingredients, reducing the ingredient cost. To further support this, prison...
- Sat Feb 13, 2016 6:44 pm
- Forum: Modding
- Topic: Is there a way to have a room placeholder?
- Replies: 5
- Views: 1702
Re: Is there a way to have a room placeholder?
I found three mods. This one lets you build indoor rooms outdoors but they still have the indoor requirement. It says alpha 31 but i checked and it works with 1.3d: http://steamcommunity.com/sharedfiles/filedetails/?id=381056251&searchtext=room EDIT: It seems that it breaks food distribution, so...
- Sat Feb 13, 2016 9:34 am
- Forum: Modding
- Topic: Is there a way to have a room placeholder?
- Replies: 5
- Views: 1702
Re: Is there a way to have a room placeholder?
I think that there is a mod that lets you place a room anywhere without taking away the indoor requirement. Im not sure tho.