Search found 101 matches

by seesaw
Tue Mar 08, 2016 9:17 pm
Forum: General
Topic: Suggestion - Be able to create our own quick build templates
Replies: 1
Views: 279

Suggestion - Be able to create our own quick build templates

Hi, Quick build was a think i was hoping and now its here. Still, it needs some work. I would like to be able to create my own templates for quick build instead of just having the 4 or 5 that there are. Also a lot of people is still waiting for an improvement for the clone tool. I would like to see ...
by seesaw
Sat Feb 27, 2016 5:16 pm
Forum: General
Topic: Why is it possible to smuggle drugs/weapons?
Replies: 3
Views: 525

Re: Why is it possible to smuggle drugs/weapons?

Well, you have a fancy entrance but its not very useful. People entering the prison will only pass through one metal detector. To diminish their failure rate you can put several in series. If your workshop generates contraband, also put metal detectors in there, though workshop, cleaning cupboard an...
by seesaw
Fri Feb 26, 2016 7:43 pm
Forum: General
Topic: I can't sort out freedom HELP
Replies: 5
Views: 893

Re: I can't sort out freedom HELP

i think it may be bugged. in my test prison i tried to halve the freedom need and after a couple of days with 6 hours of freedom, their freedom need was still high. the thing that may indicate its a bug is that in free time the blue bar that indicates that the need is being satisfied was blinking ra...
by seesaw
Fri Feb 26, 2016 5:24 pm
Forum: General
Topic: Prisoner's Safety Needs
Replies: 12
Views: 1691

Re: Prisoner's Safety Needs

murgh wrote:There is always the way of putting the gang leader into a cell... and then remove the door and brick him up. Let him starve to death instead of sending him to the chair. :twisted:


That could be a good idea. I dont know if prisoners can starve to death, but if he is bricked he cant harm anyone.
by seesaw
Sun Feb 21, 2016 10:30 am
Forum: General
Topic: DEV pls, Question about cooking speed
Replies: 1
Views: 415

Re: DEV pls, Question about cooking speed

Thanks for the help... Anyway, I have being doing tests. It turns out that yes I confirm that map size influences time and this influences cooks and cookers and other things. I was doubting because values didnt match in my built prison, just in the test map, which in addition i downloaded from the w...
by seesaw
Sat Feb 20, 2016 6:41 am
Forum: General
Topic: I can't sort out freedom HELP
Replies: 5
Views: 893

Re: I can't sort out freedom HELP

you have to give them free time in the regime. however free time decreases punishment. to increase punishment you have to have either lock up regime, increase the punishments or make them suppressed.

its about balancing these things.
by seesaw
Fri Feb 19, 2016 8:29 pm
Forum: General
Topic: DEV pls, Question about cooking speed
Replies: 1
Views: 415

DEV pls, Question about cooking speed

Hi, I did several tests to create a calculator and after using it they are wrong or no, im confused. I did a test with 10 cooks and 6 cookers and they were able to cook in 4 hours in a small map all the meals for 100 prisoners and quantity 3, so 300 meals. Then i changed TimeWrapFactor from 1 to 0.5...
by seesaw
Thu Feb 18, 2016 12:26 pm
Forum: General
Topic: (DEVS) Game will not start, need help.
Replies: 1
Views: 316

Re: (DEVS) Game will not start, need help.

I cannot help you in this matter, but I tell you that you dont need to uninstall and reinstall steam, nor the game itself. Steam has nothing to do with the game, and you can verify the cache of the game any time without needing to uninstall it and reinstall.
by seesaw
Wed Feb 17, 2016 7:21 pm
Forum: General
Topic: Training classes
Replies: 5
Views: 1052

Re: Training classes

At least keep your armed guards in the armoury unless they're patrolling key points very important areas. I'd recommend limiting the number of active armed guards and snipers. not reducing, getting rid of them. dont put a single sniper or armed guard where prisoners are supposed to be, unless you w...
by seesaw
Mon Feb 15, 2016 9:00 pm
Forum: General
Topic: monitors and connections
Replies: 4
Views: 854

Re: monitors and connections

what we need is get rid of phone taps and cctv connections. this adds nothing to the game, just some painful minutes connecting, looking for what you havent connected and with excess lag in utilities...i would add almost the same for door servos, any door servo that isnt connected to something shoul...
by seesaw
Sun Feb 14, 2016 5:16 pm
Forum: General
Topic: Feature suggestion: fruit trees and forestry labor
Replies: 3
Views: 769

Re: Feature suggestion: fruit trees and forestry labor

Prisoners DO work in the forestry in a limited manner already: The guys who are assigned to the workshop pick up logs from the forestry and bring them to the workshop or to Export if they have access to it. I agree that they should also be able to plant the tree saplings, but as for the cutting dow...
by seesaw
Sun Feb 14, 2016 4:44 am
Forum: General
Topic: ANNOYING - Deployment subtracting
Replies: 0
Views: 491

ANNOYING - Deployment subtracting

I dont know if its an oversight or it works as intended but this is annoying as hell. Its deployment subtracting using the deployment scheduler. Lets say you deploy one guard, but not in a group. Then, in another hour you put one group and right click on the guard taht is not in a group, it will be ...
by seesaw
Sun Feb 14, 2016 4:38 am
Forum: General
Topic: Feature suggestion: fruit trees and forestry labor
Replies: 3
Views: 769

Feature suggestion: fruit trees and forestry labor

Hi, this suggestion is from someone from the steam forums. The idea is that fruit trees are planted and you can get fruits of them, being fruits a new type of food, and you could use the fruits to either export or use them as ingredients, reducing the ingredient cost. To further support this, prison...
by seesaw
Sat Feb 13, 2016 6:44 pm
Forum: Modding
Topic: Is there a way to have a room placeholder?
Replies: 5
Views: 1702

Re: Is there a way to have a room placeholder?

I found three mods. This one lets you build indoor rooms outdoors but they still have the indoor requirement. It says alpha 31 but i checked and it works with 1.3d: http://steamcommunity.com/sharedfiles/filedetails/?id=381056251&searchtext=room EDIT: It seems that it breaks food distribution, so...
by seesaw
Sat Feb 13, 2016 9:34 am
Forum: Modding
Topic: Is there a way to have a room placeholder?
Replies: 5
Views: 1702

Re: Is there a way to have a room placeholder?

I think that there is a mod that lets you place a room anywhere without taking away the indoor requirement. Im not sure tho.

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