Search found 48 matches

by Lance_Lake
Thu Dec 20, 2012 1:36 am
Forum: Community Members
Topic: Help us decide: Debug tools or game features?
Replies: 57
Views: 6747

Well I can't speak directly for the dev but I know in my projects there's a pretty hard line between debug and release builds that enables or disables different sets of content/functionality. It's good for delimiting things. Sometimes things break when the code becomes enabled or disabled for produ...
by Lance_Lake
Thu Dec 20, 2012 12:30 am
Forum: Community Members
Topic: Help us decide: Debug tools or game features?
Replies: 57
Views: 6747

Curious here.. The cheat menu works already.. Why not just give it out as it is? I mean, it seems like more work to remove it every release. Why not just leave in what is there and don't spend time improving it until later? Let us have our cake and eat it as well. What am I not understanding here?
by Lance_Lake
Tue Dec 18, 2012 2:57 pm
Forum: Community Members
Topic: Help us decide: Debug tools or game features?
Replies: 57
Views: 6747

In my opinion, having the cheats can allow us to set up things that might be difficult to do to help with testing. Personally, I'm in the alpha to help with the testing. Having access to the cheats allows me to set up things like "A fire starts at the same time in 2 separate locations while the...
by Lance_Lake
Mon Nov 19, 2012 7:56 pm
Forum: Community Members
Topic: Thoughts on Alpha 3.1?
Replies: 8
Views: 1201

Thoughts on Alpha 3.1?

Pros: Love the new setup for fog of war. Best of both worlds. Small update (This is a Pro because it allows for more focused testing. Disappointing, but understandable). Cons: The sleeping Z's need to go. Hopefully staff won't be able to see through walls. He mentioned that you would be able to see ...
by Lance_Lake
Thu Nov 08, 2012 11:14 pm
Forum: Community Members
Topic: Fog is annoying. Suggestion for different method
Replies: 34
Views: 4213

To the point where in fact, each unit only revealed a very small area around himself (should probably not reveal anything if the power goes off, for example - unless they have a torch). Even CCTV could be affected. Side note.. When the power goes off, the entire area affected by the power outage sh...
by Lance_Lake
Wed Nov 07, 2012 5:09 pm
Forum: Community Members
Topic: Fog of War - Your feedback here
Replies: 71
Views: 9892

paktsardines wrote:Hurrah!

Difficult to know from the tweet though whether the god-view thingy still exists. I hope not.


Same here. I think the "god-view" was so that people could still build in the fog of war. Now that it isn't an issue, I would be disappointed if the god-view was still there.
by Lance_Lake
Fri Nov 02, 2012 3:38 pm
Forum: Community Members
Topic: Fog of War - Your feedback here
Replies: 71
Views: 9892

1) Fog of war should take into account walls. 2) When the mouse cursor is hovering over the blocked line of sight, overlay some things. I.e. the fake heads when tunneling happens. This requires a guard to find it and you can't "Cheat" by scanning it yourself. 3) Guards should reveal like t...
by Lance_Lake
Thu Nov 01, 2012 5:20 pm
Forum: Introversion Blog
Topic: Prison Architect alpha-3 released
Replies: 49
Views: 48407

1) Fog of war should take into account walls. 2) When the mouse cursor is hovering over the blocked line of sight, overlay some things. I.e. the fake heads when tunneling happens. This requires a guard to find it and you can't "Cheat" by scanning it yourself. 3) Guards should reveal like t...
by Lance_Lake
Wed Oct 31, 2012 6:48 pm
Forum: Community Members
Topic: Give access to the Dev Tools
Replies: 16
Views: 1777

but we are not in this for quickly testing things. This is going to be in Alpha for a long time, and there are not going to be Bug fixes in the Alpha, just more and more additions. I think we have it good right now. Just be happy with what you have got, and stop complaining because you don't have i...
by Lance_Lake
Wed Oct 31, 2012 4:35 pm
Forum: Community Members
Topic: Give access to the Dev Tools
Replies: 16
Views: 1777

I don't see why it would hurt to exactly have them; I, and I'm sure many others, would enjoy them. Maybe make it only possible to turn on by manually editing the settings file so that more casual players don't need to worry about it? When I've done QA for companies (Paid QA, not volenteer QA), I've...
by Lance_Lake
Tue Oct 30, 2012 2:20 pm
Forum: Community Members
Topic: Give access to the Dev Tools
Replies: 16
Views: 1777

There are dev options which are currently not included in public releases. I can see why they don't - we're testing the game not meant to be messing with it. I voted yes though, but I think a limited form would probably be best What better way to test then to be able to set up situations to test wi...
by Lance_Lake
Tue Oct 30, 2012 11:38 am
Forum: Community Members
Topic: Give access to the Dev Tools
Replies: 16
Views: 1777

Give access to the Dev Tools

I'd like (if possible) to be given access to the dev menu we saw in the video for eurogaming. Is there a reason why it is removed from the alpha?

C'mon guys. Let us see our own dig maps and be able to place things from that big menu of staff. :)
by Lance_Lake
Tue Oct 30, 2012 11:36 am
Forum: Community Members
Topic: Instant Build Option during sandbox mode. (Custom Campaigns)
Replies: 33
Views: 2929

I would be happy with access to the dev menus and stuff shown in the video.
by Lance_Lake
Tue Oct 30, 2012 11:34 am
Forum: Community Members
Topic: Name in Game Alpha
Replies: 88
Views: 10222

It said that it worked and the data was updated. However, when I pulled up everyones info, it wasn't on there.

Also, I didn't realize that you can have a nickname AND a surname. As I understood the directions, you can have one or the other. Is it possible to reset mine? "Phillip Vector"?
by Lance_Lake
Mon Oct 29, 2012 3:49 pm
Forum: Introversion Blog
Topic: A Roadmap for Prison architect
Replies: 34
Views: 86851

How do I get ahold of the developers screen along with the cheat menu? C'mon.. Let us play around with the stuff like that. :)

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