Search found 28 matches

by antidotos
Thu Oct 26, 2006 1:36 pm
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

This is a reply to Spacemonkey but I want to make a more general point. - I perfectly agree that 1 megadeath does not mean 1 million dead. But it is more realistically a 1% loss of economic capacity as larger cities concentrate more economic and command power (particularly for tertiary activities). ...
by antidotos
Thu Oct 26, 2006 8:17 am
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

thanks all for your interest. First, again sorry for the pics, I thought it was necessary to show the problems and to get reactions about blatant mistakes. I will change that for a link (I m new in this forum). Second and VERY IMPORTANT : the game cities.dat is WRONG (from a geographic point of view...
by antidotos
Tue Oct 24, 2006 3:01 pm
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

Finally North America (sorry for the bandwidth, now just a link )
http://perso.orange.fr/simulaction/NA.jpg :D
by antidotos
Tue Oct 24, 2006 2:59 pm
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

by antidotos
Tue Oct 24, 2006 2:57 pm
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

by antidotos
Tue Oct 24, 2006 2:56 pm
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

Africa (note Harare without name deep south)
http://perso.orange.fr/simulaction/Africa.jpg
by antidotos
Tue Oct 24, 2006 2:53 pm
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

by antidotos
Tue Oct 24, 2006 2:49 pm
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

Map of problem (34 cities asked for in setting......)


http://perso.orange.fr/simulaction/Russia.jpg
by antidotos
Tue Oct 24, 2006 1:56 pm
Forum: Mod Projects
Topic: Real Cities
Replies: 40
Views: 16695

Real Cities

Hi all, I am trying to include real population for cities in Defcon. I have compiled a list of 430 agglomerations (more than 1 million inhabitants) in a cities.dat which seems to run OK. However the number of cities is not the same in each country, major problem in Russia (or USSR). I do not underst...
by antidotos
Mon Oct 09, 2006 12:09 pm
Forum: Mod Projects
Topic: Mapmaking- Country Selection?
Replies: 15
Views: 6728

thanks for the information Xander and Zanzer.
I wonder however whether the AI could really cope efficiently with the distorted strategies.....
by antidotos
Fri Oct 06, 2006 8:32 pm
Forum: Mod Projects
Topic: Mapmaking- Country Selection?
Replies: 15
Views: 6728

Sorry if this has already been answered :
is it possible to have disjointed territory ?
ie can I add a part of the Mid East to America and so will the game take this into account ?
by antidotos
Thu Oct 05, 2006 1:34 pm
Forum: Mod Projects
Topic: Modern Realistic Global Thermonuclear War
Replies: 4
Views: 4433

this is interesting but probably not in the "defcon spirit". µYou have written "realist" which means unbalanced...... All the data stuff is rather easy to find (I probably have most at hand.... but you can guess why the USA is called an hyperpower). The problems are balancing the...
by antidotos
Thu Oct 05, 2006 12:48 pm
Forum: General
Topic: Collateral Damage
Replies: 17
Views: 4930

Hi all, first post on this forum. Hey, what a game ! Well, now to the point : I think collateral damage is caused when an enemy ICBM is destroyed close to its target (that is your city.....). It seems part of the population is also nuked by the ABM explosion, which is quite logical (you have the sam...

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