Search found 135 matches
- Wed Sep 03, 2014 9:57 am
- Forum: Community Members
- Topic: (Suggestion) Visitation (booth) restrictions
- Replies: 18
- Views: 1379
Re: (Suggestion) Visitation (booth) restrictions
The sprites are already in the game (which suggests its might be coming). Theres no good way to do this via mod just yet, because objects can't be set as partly blocking - they either are, or they aren't. http://i1079.photobucket.com/albums/w513/richiegrape/Prison%20Architect/visitorbooth.jpg I thi...
- Tue Sep 02, 2014 10:10 pm
- Forum: Community Members
- Topic: (Suggestion) Normal Glass windows
- Replies: 1
- Views: 95
(Suggestion) Normal Glass windows
On some places of your prison you might want to have normal glass windows? For exemple in your Offices, in the canteen or wherever you want it. Maybe they could be used to be open to let in fresh air etc. Could improve the feeling of freedom or hygiene or whatever, the main thing is the visuals. But...
- Tue Sep 02, 2014 10:01 pm
- Forum: Modding
- Topic: Rock crushing mod [WIP]
- Replies: 6
- Views: 3942
Re: Rock crushing mod [WIP]
I would love this modd! It would be cool if they have to leave the prison in like a huge chain (chained together) (the ones prisoners had in the 50s when working on railroad). So they all go as one unit. I like the idea! I'm not sure how to implement this yet, maybe after an update in the modding s...
- Tue Sep 02, 2014 9:59 pm
- Forum: Modding
- Topic: How to do a mod?
- Replies: 15
- Views: 2589
- Tue Sep 02, 2014 4:48 pm
- Forum: Modding
- Topic: How to do a mod?
- Replies: 15
- Views: 2589
Re: How to do a mod?
I'm working on a video explaining the basics right now. The way Prison Architect is setup, you don't have to have experience with programming to add simple things. Nice man, please try to remember to be extra informative for us noobs xD. And please give me your channel name to your youtube so it ca...
- Tue Sep 02, 2014 4:46 pm
- Forum: Modding
- Topic: Rock crushing mod [WIP]
- Replies: 6
- Views: 3942
Re: Rock crushing mod [WIP]
I would love this modd! It would be cool if they have to leave the prison in like a huge chain (chained together) (the ones prisoners had in the 50s when working on railroad).
So they all go as one unit.
So they all go as one unit.
- Tue Sep 02, 2014 4:45 pm
- Forum: Modding
- Topic: How to do a mod?
- Replies: 15
- Views: 2589
Re: How to do a mod?
play with the ini files first, they contain data on objects like how strong a door is for example, try customizing your game. if you want to do some serious mods you have to know some basic programming and general computer knowlegde. Yes, i thought so. I wonder if there is any good modder who shows...
- Tue Sep 02, 2014 4:38 pm
- Forum: Community Members
- Topic: [Suggestion] Limiting of who can become an informant
- Replies: 9
- Views: 746
Re: [Suggestion] Limiting of who can become an informant
But it seems weird that someone who took part in killing someone for snitching would immediately turn around and want to snitch. Yes - because they must be a bastion of integrity. :? I see no issue here. Maybe they snitch on someone they dont like. And believe no one would ever get to know about it...
- Tue Sep 02, 2014 4:31 pm
- Forum: Community Members
- Topic: (Suggestion) Visitation (booth) restrictions
- Replies: 18
- Views: 1379
Re: (Suggestion) Visitation (booth) restrictions
Pegasus2 wrote:Maybe visitation rights could be used as a way to promote good behaviour in a prisoner and be used as a punishment as well.
Absolutly good idea!
- Tue Sep 02, 2014 10:51 am
- Forum: Modding
- Topic: How to do a mod?
- Replies: 15
- Views: 2589
How to do a mod?
Could anyone describe some basics in modding so people like me who have absolutely no clue how to make a mod get some insight and how to start with something simple. Like a course. I bet there are many who have great ideas and taste but dont know how to do it. If some nice person who has some free t...
- Tue Sep 02, 2014 10:29 am
- Forum: Community Members
- Topic: Do dead dogs get replaced?
- Replies: 2
- Views: 273
Re: Do dead dogs get replaced?
WarpedPerspectiv wrote:Had a guard dog die. Was wondering if the dog handler leaves or if the dog gets replaced.
Not 100% sure but i think it doesnt get replaced. If the dog handler leaves not sure either
- Tue Sep 02, 2014 9:56 am
- Forum: Community Members
- Topic: [Suggestion] Fire Safety
- Replies: 15
- Views: 1214
Re: [Suggestion] Fire Safety
I was recently building my prison and my prison head the Great Fire it killed 10 prisoners two guards and sent guards racing to save prisoners. Here are my suggestions to manage prison safety: Fire Alarms: Opens the cell doors and cause the guards to evacuate the building. Fire Extinguishers: Allow...
- Mon Sep 01, 2014 11:44 pm
- Forum: Modding
- Topic: Help? Anyone?
- Replies: 8
- Views: 1663
Re: Help? Anyone?
knoest26 wrote:balfro wrote:Never mind. I fixed it somehow. Crashed at first. But then it worked again. YAY HAPPY ENDINGS ARE ALWAYS FUN!
Thats what I love about coding haha
And thats what i love about happy endings.
- Mon Sep 01, 2014 11:40 pm
- Forum: Community Members
- Topic: Dirty Uniforms
- Replies: 6
- Views: 608
Re: Dirty Uniforms
i have the same problem, think all of us does. Your not alone
- Mon Sep 01, 2014 11:39 pm
- Forum: Community Members
- Topic: [Suggestion] Limiting of who can become an informant
- Replies: 9
- Views: 746
Re: [Suggestion] Limiting of who can become an informant
why? If the reward is high enough almost anybody would snitch But it seems weird that someone who took part in killing someone for snitching would immediately turn around and want to snitch. I meant with my original post that they should at least be exempt from becoming a potential CI for a set amo...