Search found 64 matches
- Mon Sep 23, 2013 10:34 pm
- Forum: Community Members
- Topic: Cancel seems to work between different menus - intentional?
- Replies: 3
- Views: 279
Re: Cancel seems to work between different menus - intention
Big time +1...
- Tue Sep 17, 2013 2:14 am
- Forum: Community Members
- Topic: Gaurds not finding tunnels. Prisoners escaping randomly also
- Replies: 4
- Views: 528
Re: Gaurds not finding tunnels. Prisoners escaping randomly
It sounds to me like this is what happens when you buy the western land expansion: 1: The existing land is shifted left, out from underneath the prison. 2: The new land is added on the right and slid in under the prison. I would guess that the "object position grid" starts at 0,0 in one of...
- Fri Aug 30, 2013 4:35 am
- Forum: Community Members
- Topic: The way the Needs system works - and why it is flawed
- Replies: 17
- Views: 1065
I hired enough chefs/cookers (30) to ensure feeding everyone in a 230 or so prison. Built a canteen that holds everyone at once in the very middle of the prison so everyone can get food in 1 hour and have free time after so anyone still eating can finish. The meals are at 8 AM freeing up most guards...
- Fri Aug 30, 2013 4:20 am
- Forum: Community Members
- Topic: [suggestion] Performance improvement (simple)
- Replies: 6
- Views: 796
I find with very large prisons that all seems to go OK until the game goes over around 640 Mb of RAM. I have a 2nd monitor with system and process stats up and running on it. Once that happens the lag begins and then gets worse until it's unplayable by around 750 mb and above. I once let it go till ...
- Mon Aug 26, 2013 8:08 am
- Forum: Community Members
- Topic: [Query] Running out of prisoners?
- Replies: 21
- Views: 1204
- Sun Aug 25, 2013 10:27 pm
- Forum: Community Members
- Topic: Contraband Items
- Replies: 14
- Views: 757
Concealed carry, much? http://www.youtube.com/watch?v=vdRE-CuBms4 :D ------------------------------------------------------------------------ Erm... MAJOR EDIT: So OK. After I laughed at the pile of guns the kid pulled out I then clicked on one of the other videos at the end of the one you posted. ...
- Thu Aug 22, 2013 3:31 am
- Forum: Community Members
- Topic: Suggestion: change delivery/storage room mechanics
- Replies: 4
- Views: 463
I'd be happy with just having more efficient workmen... I am currently fiddling with a large prison that has 128 saw/presses total. After an 8 hour work shift, the workmen were still unloading sheet metal deliveries FOUR HOURS after all the prisoners headed off to dinner... Ugh. So 8 workers get ass...
- Tue Aug 20, 2013 9:50 pm
- Forum: Community Members
- Topic: [ UI Bug ] Menu items overlap on smaller resolutions.
- Replies: 3
- Views: 125
Maybe move the reports button to the left a bit and then run the red icons up the right side of the screen? That's pretty much unused screen real estate unless you buy the plot of land across the road... Or leave reports alone and just start the red icons above it. Also could make the blue icons hav...
- Thu Aug 15, 2013 10:09 pm
- Forum: Community Members
- Topic: Hmm...(long)
- Replies: 17
- Views: 1786
Path finding hammering a CPU does not seem to be the issue as far as I can tell... I'm still inclined to think it's a memory issue. PA is simply not requesting enough RAM from the OS. I have dual monitors and if I leave a task manager running on screen 2 while I play, I see 3 cores at about 15-20% u...
- Thu Aug 15, 2013 2:36 am
- Forum: Community Members
- Topic: Hmm...(long)
- Replies: 17
- Views: 1786
- Thu Aug 15, 2013 12:19 am
- Forum: Community Members
- Topic: Workers in Workshop
- Replies: 3
- Views: 224
- Wed Aug 14, 2013 11:49 pm
- Forum: Community Members
- Topic: Hmm...(long)
- Replies: 17
- Views: 1786
Some of the issues like stuck guards are easy to fix. Just left-click the stuck guard and right click in a nearby open square. He'll drop what he's doing and step over there. Either he or another guard will then restart the task he was doing (escorting or searching prisoners, etc...). The above meth...
- Tue Aug 13, 2013 2:30 am
- Forum: Community Members
- Topic: Bedsheets
- Replies: 19
- Views: 1386
- Tue Aug 13, 2013 2:22 am
- Forum: Community Members
- Topic: [Suggestion] Faster game speed
- Replies: 9
- Views: 743
- Tue Aug 13, 2013 2:03 am
- Forum: Community Members
- Topic: Lockdown circumvented by guard's keys
- Replies: 9
- Views: 1456