Search found 42 matches
- Fri Mar 13, 2015 6:04 pm
- Forum: Modding
- Topic: Complaints.png & complaints.spritebook questions
- Replies: 15
- Views: 1714
Complaints.png & complaints.spritebook questions
Hi guys, From what I have read in the modding forums, the sprite bank is a maximum of 2048 x 2048. How is it then that the complaints.png is 2688px wide? Regarding the complaints.spritebook file, there are only 16 sprite entities listed, but 19 in the complaints.png - can anyone explain this to me p...
- Fri Mar 13, 2015 5:00 pm
- Forum: Modding
- Topic: Question: How 2 extract .png files from original 4 modding?
- Replies: 2
- Views: 643
Re: Question: How 2 extract .png files from original 4 modd
Sneaky Charlie!!!
That's a very smart way of compiling the data. I just saw the .dat files and thought they'd be a whole lot more difficult to get into.
Thank you for your assistance!
That's a very smart way of compiling the data. I just saw the .dat files and thought they'd be a whole lot more difficult to get into.
Thank you for your assistance!
- Fri Mar 13, 2015 4:01 pm
- Forum: Modding
- Topic: Question: How 2 extract .png files from original 4 modding?
- Replies: 2
- Views: 643
Question: How 2 extract .png files from original 4 modding?
Hi guys, I'm trying to create some custom sprites to text in game to replace the existing ones. I have been working on updating an out-of-date mod that someone had posted in the workshop but not kept up to date. All was going smoothly until I realised that Alpha 29/30 had introduced new sprites that...
- Wed Feb 04, 2015 5:49 am
- Forum: Modding
- Topic: Is Gary's Amazing Vegetable Mod BROKEN?!
- Replies: 3
- Views: 953
Re: Is Gary's Amazing Vegetable Mod BROKEN?!
Thanks for that Xander. I decided to unsub it as I figured it was out of date after all the testing I did!
- Tue Feb 03, 2015 6:52 am
- Forum: Modding
- Topic: Is Gary's Amazing Vegetable Mod BROKEN?!
- Replies: 3
- Views: 953
Re: Is Gary's Amazing Vegetable Mod BROKEN?!
Let's search the compost - yay!
- Tue Feb 03, 2015 6:49 am
- Forum: Modding
- Topic: Is Gary's Amazing Vegetable Mod BROKEN?!
- Replies: 3
- Views: 953
Is Gary's Amazing Vegetable Mod BROKEN?!
I haven't used this mod prior to A29. I can't find any forum posts or discussion about it - yet it seems to be the benchmark for PA modding from the impression I'm getting! I just can't figure it out. I follow all conditions for the Vegetable Patch, plant seeds, and nothing happens. The tooltip stat...
- Sat Jan 31, 2015 5:34 am
- Forum: Community Members
- Topic: Dogs failing to disengage from a fight when prisoner subdued
- Replies: 5
- Views: 1026
Re: Dogs failing to disengage from a fight when prisoner sub
Well that's stating the obvious! The problem arises when fights start out within the activation zone of the dog. Those little buggers can sense funny business from a long way away. How are they supposed to be utilised properly when they go and kill everyone that starts a fight? What you're essential...
- Fri Jan 30, 2015 6:31 pm
- Forum: Community Members
- Topic: Dogs failing to disengage from a fight when prisoner subdued
- Replies: 5
- Views: 1026
Re: Dogs failing to disengage from a fight when prisoner sub
Well, I know it's a feature for the dog to have a 50m long leash! So it makes it a little impossible to control the dog unless the fight breaks out right on top of the handler. Because my prison is currently so crowded in the traffic areas, it means I have to click-drag about 20 staff and move them ...
- Fri Jan 30, 2015 3:53 pm
- Forum: Community Members
- Topic: Dogs failing to disengage from a fight when prisoner subdued
- Replies: 5
- Views: 1026
Dogs failing to disengage from a fight when prisoner subdued
I'm unsure whether I'd classify it as a bug - but it sure is a pain in the a$$ to control! At the moment I've got over 100 prisoners in 3 different holding cells - so it gets pretty crowded as they transition through their regime. I've found that any time there is a fight and a dog is near, he will ...
- Sun Jan 11, 2015 1:49 pm
- Forum: General
- Topic: BUG REPORT - Power Switches FAIL with Logic Gate
- Replies: 1
- Views: 654
Re: BUG REPORT - Power Switches FAIL with Logic Gate
Apologies - I'd been stumped ALL WEEKEND on this one, and I was losing my mind.
I've found the bug listing in MANTIS - the workaround is to use status lights as intermediaries between the switches & the gate.
Hurrah!
http://bugs.introversion.co.uk/view.php?id=5982
I've found the bug listing in MANTIS - the workaround is to use status lights as intermediaries between the switches & the gate.
Hurrah!
http://bugs.introversion.co.uk/view.php?id=5982
- Sun Jan 11, 2015 1:37 pm
- Forum: Community Members
- Topic: Switches and Logic Gates
- Replies: 6
- Views: 531
Re: Switches and Logic Gates
OMG! I wasted my whole weekend trying to figure out why the bloody AND gate wasn't operating with the power switches - only to find it's a 4 month old bug?! ARGH!!!!!!
- Sun Jan 11, 2015 12:40 pm
- Forum: General
- Topic: BUG REPORT - Power Switches FAIL with Logic Gate
- Replies: 1
- Views: 654
BUG REPORT - Power Switches FAIL with Logic Gate
Apologies, I'd have posted this in the bug forum, but - "You do not have the required permissions to read topics within this forum." :roll: http://imgur.com/xsA1Rt4 * If I wire the switches to the AND gate while in the OFF position, the gate remains in the OFF position * If I turn one of t...