Search found 510 matches
- Wed Jul 13, 2005 2:14 pm
- Forum: Mod Projects
- Topic: The deserts [beta testing stage V0.9] testers required.
- Replies: 34
- Views: 14458
Its a bit difficult to comment when we dont know any of the plot or whats supposed to be going on. However, some things stand out. Throughout, there are lots of trees. These things eat resources and should be used sparingly. You seem to be building up against one corner of the map, so the camera sta...
- Mon Jun 27, 2005 10:19 pm
- Forum: Mod Projects
- Topic: Darwinia: ArcadeRemix [v1.1]
- Replies: 26
- Views: 14433
- Mon Jun 27, 2005 3:39 pm
- Forum: Mod Projects
- Topic: Darwinia: ArcadeRemix [v1.1]
- Replies: 26
- Views: 14433
Sure, Ill test it. /me queries the wisdom of putting a direct link on a forum when you wish to test an anti-leeching script. Ill report back at approximately 11:00 GMT, when my evil boss should let me out of work. I wouldnt mind (much) working two hours longer than I should be, but this is supposed ...
- Mon Jun 27, 2005 3:26 am
- Forum: Mod Projects
- Topic: Darwinia: ArcadeRemix [v1.1]
- Replies: 26
- Views: 14433
- Mon Jun 27, 2005 3:14 am
- Forum: Mod Projects
- Topic: Darwinia: ArcadeRemix [v1.1]
- Replies: 26
- Views: 14433
- Mon Jun 27, 2005 3:12 am
- Forum: Mod Projects
- Topic: Darwinia: ArcadeRemix [v1.1]
- Replies: 26
- Views: 14433
- Mon Jun 27, 2005 2:55 am
- Forum: Mod Projects
- Topic: Darwinia: ArcadeRemix [v1.1]
- Replies: 26
- Views: 14433
Sorry about that, bad day. Plus, anti-leeching always annoys me, even when its someone like Underdogs doing it, and they have a legitimate need, they are underfunded and many leechers target them. And whats the problem with Getright? Sure, download accelerators do nothing but flood the server with c...
- Mon Jun 27, 2005 1:31 am
- Forum: Mod Projects
- Topic: Darwinia: ArcadeRemix [v1.1]
- Replies: 26
- Views: 14433
Trickfred, I have a minor issue with this mod. Seems your server cant serve files reliably. Four times Ive tried, four times its died at less than 25%. Its not a problem on my end - every other download I try works properly. As a first guess, it could be your server timing out, since I'm on dialup a...
- Thu Jun 23, 2005 2:49 pm
- Forum: Mod Projects
- Topic: Spanish Translation
- Replies: 30
- Views: 8412
The two .bmps are used for different parts of the game, you cant specifiy which one. If the same symbol is in both, but at different places, you will have to use different codes depending on which .bmp is being used. Dont ask me which .bmp is used where though. I said dont ask me that! Sigh. Some pe...
- Thu Jun 23, 2005 12:05 pm
- Forum: Mod Projects
- Topic: Spanish Translation
- Replies: 30
- Views: 8412
Heres a thing - the default speccy_font_normal.bmp lacks the é, while the editor_font_normal.bmp has it. Have you tried working with the speccy bitmap? And the correct code for é both in game and in ASCII is é. The characters below 32 have special meanings, mostly intended for controlling teletype t...
- Sun Jun 19, 2005 3:16 pm
- Forum: General
- Topic: Darwinia Launcher.
- Replies: 21
- Views: 3131
With Java, you get .class files. Windows (pretty much all of them I think) come with a builtin JVM (Java Virtual Machine). However, the Sun (people who made Java) one is a lot better. Its true that most versions of windows come with the M$JVM, but more recent versions come without it. Anyway, the S...
- Wed Jun 15, 2005 3:15 pm
- Forum: General
- Topic: Translate in french
- Replies: 16
- Views: 3374
Icepick's site. www.thenextgame.co.uk, would be the obvious place.
- Mon Jun 13, 2005 9:46 pm
- Forum: Mod Projects
- Topic: Controller..
- Replies: 21
- Views: 7501
Select an engineer, move it to the start point, then hold the right button over the end point, and left click. Keep the engineer that started it in place, if he leaves the bridge vanishes. Use other engineers to acivate the remaining bridge points.Congratulations, you now have a full functional usel...
That error dosent mean much. The game should create a file called blackbox.txt when it crashes, have a look in your Darwinia folder for it, and if its there, post it here. You might also want to go to the windows support forum, there could well be a thread describing a solution to this already. Othe...
- Sat Jun 11, 2005 2:45 pm
- Forum: Mod Projects
- Topic: Can't get spawn point to work?!
- Replies: 11
- Views: 2926
You might want to look at the Biosphere level. Differences from what you did are that the SpawnPointMaster (not to mention everything else) is on T-1, not T-2. More importantly, the SPM must be global or it wont work. And, the links go from the SPM to the spawnlinks if you have any, to the spawnpoin...