Search found 510 matches
- Thu Dec 29, 2005 1:38 pm
- Forum: Mod Projects
- Topic: Still need help using Mods
- Replies: 10
- Views: 2122
Before i received Mr. Goldfish's sage advice, i had gathered from the various posts that have been made on this subject that what you had to do was: -download the mod -plop the full folder (which includes readmes, etc) into library/application support/darwinia/mods -made any other changes specified...
- Thu Dec 29, 2005 1:26 pm
- Forum: Mod Projects
- Topic: Insurrection 1.1.7
- Replies: 592
- Views: 181245
I dislike PDF because; it's a sod to actually copy/paste anything out of it In Acrobat, Press V to get into text select mode. Which will let you select and copy text. Press H to get back into hand mode, which will let you move around with the mouse. Its annoying only in that its unconventional. On ...
- Mon Dec 26, 2005 12:29 am
- Forum: Introversion News
- Topic: Darwinia released on Steam!
- Replies: 49
- Views: 48390
Isn't it really obvious why steam is evil? HL2 is the only singleplayer game I know of, that requires you to be online to play it. It requires you to go online only once. Unfotunately, it can take several hours to get everything fully updated on a slow connection, but once you have authentication y...
- Wed Dec 21, 2005 12:06 am
- Forum: Mod Projects
- Topic: Rocket model?
- Replies: 28
- Views: 7544
Use a spirit spawner - it looks like a regular reciever link but spontaneously generates souls and passes them to the next link in the chain. I suppose you could do this with one links across across the entire map and hide the actual links inside terrain or another structure if thats the effect your...
- Tue Dec 20, 2005 11:42 pm
- Forum: General
- Topic: Steam Version: MODS???
- Replies: 15
- Views: 3555
- Mon Dec 19, 2005 11:02 am
- Forum: Mod Projects
- Topic: my mod crashes @ trunk entry
- Replies: 4
- Views: 1590
- Mon Dec 19, 2005 5:37 am
- Forum: General
- Topic: Steam Version: MODS???
- Replies: 15
- Views: 3555
Odd. The following line should be added in your preferences.txt
Code: Select all
ModSystemEnabled = 1
- Sat Dec 17, 2005 2:40 pm
- Forum: General
- Topic: Air strike
- Replies: 5
- Views: 2123
- Thu Dec 15, 2005 12:16 am
- Forum: General
- Topic: Steam Release
- Replies: 50
- Views: 13836
Yes, you can just create the mods folder. On the windows version, it goes into the main Darwinia folder. On Linux, I think it goes under the Darwinia folder in your home directory. On Mac, I havent a clue, but I'm sure xander will be along to supply details if you need them. Or forum search will tur...
- Wed Dec 14, 2005 2:32 pm
- Forum: General
- Topic: Darwinia in Game of the Year Tournament
- Replies: 41
- Views: 8107
- Wed Dec 14, 2005 11:05 am
- Forum: General
- Topic: Multiplayer
- Replies: 46
- Views: 10519
- Wed Dec 14, 2005 4:35 am
- Forum: Introversion News
- Topic: Darwinia Launch on Steam!
- Replies: 206
- Views: 133653
Talking Like This and not punctuating does nothing for readability you know. Anyway. Darwinia will go live on Steam on midnight December 14th 2005, Valve time. Or in 4 1/2 hours if I have the timezones right. Or, I could be talking compelte bollox, but it is stated to come out on the 14th, so at som...
- Tue Dec 13, 2005 11:28 pm
- Forum: General
- Topic: If I buy through Steam, then no Linux version?
- Replies: 22
- Views: 4279
The reason few games come out for Linux is that many render graphics through D3D - which is unavaiable outside windows. Also, even among those games that use OpenGL for the rendering, many games still use other parts of DirectX. None of that is available on Linux, and the APIs you can use on Linux t...
- Mon Dec 05, 2005 3:47 pm
- Forum: Windows Issues
- Topic: Installed OK, will not run. JIT debugger problem?
- Replies: 11
- Views: 2158