Search found 231 matches
- Tue Jul 07, 2015 2:36 am
- Forum: Community Members
- Topic: [Question] How do I make Visitor-only zones?
- Replies: 4
- Views: 187
[Question] How do I make Visitor-only zones?
There doesn't seem to be a Visitor zoning sector... This is annoying because I've got visitors entering my prison in crazy locations trying to get to the Visitation room. I'd like to be able to block routes for visitors in most areas to herd them through my visitor entrance. Any ideas?
- Mon Jul 06, 2015 10:42 pm
- Forum: Community Members
- Topic: [Suggestion] Make electricity/logic colours consistent
- Replies: 0
- Views: 266
[Suggestion] Make electricity/logic colours consistent
Currently the colours used for various aspects of electrcity, logic etc., are somewhat inconsistent. Ideally I think the colours should work to a set scheme: * Green: Enabled / True / Active * Red: Disabled / False / Inactive * Yellow: Standby / Intermediate / Error * Blue (or Cyan?): Powered, but n...
- Mon Jul 06, 2015 10:20 pm
- Forum: Community Members
- Topic: [Suggestion] Shop workers should deliver products to cells
- Replies: 2
- Views: 333
Re: [Suggestion] Shop workers should deliver products to cel
+1 for hireable shop keeper, very nice solution to the problem and would significantly improve revenue from the shop in the most logical time slot. Would be interesting too as the shop could sell out of stock, so you'd have to expand the shop prior to next work period to allow the workers to get mor...
- Mon Jul 06, 2015 10:11 pm
- Forum: Community Members
- Topic: [Question / Suggestion] Logic Circuits + Door Control?
- Replies: 6
- Views: 291
[Question / Suggestion] Logic Circuits + Door Control?
I'd like to apply some Logic Circuits to my Door Servos and it's not obvious how to achieve that when the Door Servo is already linked to a Door Control station. For example: I normally want staff to get through the door, unless some other door is open. So when that other door is open I need a way t...
- Sun Jul 05, 2015 3:57 pm
- Forum: Community Members
- Topic: [Suggestion] New escape type - roof
- Replies: 2
- Views: 306
Re: [Suggestion] New escape type - roof
I think this could be simplified as follows: If there is a normal building in direct contact with perimeter wall, prisoners can scale the perimeter via first climbing on to the building roof then climbing over perimeter. This would be a great penalty for bad prison design. However, it would be nice ...
- Sun Jul 05, 2015 3:41 pm
- Forum: Community Members
- Topic: [Suggestion] Replace capacitors with circuit breakers
- Replies: 1
- Views: 282
[Suggestion] Replace capacitors with circuit breakers
I've read through a few other topics here mentioning circuit breakers, but none of them seem to suggest this specific approach... Capacitors seem somewhat pointless at the moment; sure they boost output of a power generator, but... it's just a bit pants, it's not really adding anything to the game. ...