Search found 15588 matches

by xander
Thu Mar 24, 2016 10:43 pm
Forum: Community Members
Topic: life thru eye the prisoner: prison 3d
Replies: 3
Views: 1311

Re: life thru eye the prisoner: prison 3d

Shows how much I know.

xander
by xander
Wed Mar 23, 2016 3:28 pm
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 16223
Views: 4552873

Re: Let's go.........RANDOM!

Looks like English to me. What's the problem?

xander
by xander
Mon Mar 14, 2016 3:34 pm
Forum: General
Topic: Crashing when loading
Replies: 4
Views: 1380

Re: Crashing when loading

If you want the problem fixed, provide useful information. What kind of computer? What OS are you running? What kind of CPU? GPU? Are your drivers up to date? Are you playing the Steam version of Prison Architect or the stand alone version? If the Steam version, have you tried deleting all game file...
by xander
Sat Mar 12, 2016 9:57 pm
Forum: General
Topic: More room
Replies: 2
Views: 1100

Re: More room

You do realize that when you create a new prison, you can choose between "small," "medium," and "large" map sizes, right?

xander
by xander
Fri Feb 19, 2016 4:52 pm
Forum: Introversion Lounge
Topic: Let's go.........RANDOM!
Replies: 16223
Views: 4552873

Re: Let's go.........RANDOM!

That's too long. Go away. :P

xander
by xander
Mon Feb 15, 2016 4:35 pm
Forum: Introversion Lounge
Topic: [REQUEST] Website Redesign
Replies: 10
Views: 21982

Re: [REQUEST] Website Redesign

rstd2 wrote:God dammit, quit posting images of miscellaneous water fowl!

You must be more of a tit man, then. Here ya go.

Image

xander
by xander
Sun Feb 14, 2016 8:54 pm
Forum: Introversion Lounge
Topic: [REQUEST] Website Redesign
Replies: 10
Views: 21982

Re: [REQUEST] Website Redesign

Spoonbills are okay, but I prefer boobies:

Image

xander
by xander
Mon Feb 08, 2016 4:08 pm
Forum: General
Topic: Guard tower size
Replies: 4
Views: 1839

Re: Guard tower size

Stellar wrote:http://www.killboretime.com/wp-content/uploads/2015/12/WTF-meme.jpg

It was spam. Don't reply to it; just report it.

xander
by xander
Sun Feb 07, 2016 7:56 pm
Forum: General
Topic: Multicore Support a Possibility???
Replies: 5
Views: 1625

Re: Multicore Support a Possibility???

well, im no programmer, but the game is about parallel entities, so i think it would really help. it also needs some optimization. The complaint was not that the game was laggy, but that it was laggy because it was not exploiting multiple cores. "Please optimize more" is very different fr...
by xander
Sat Feb 06, 2016 8:45 pm
Forum: General
Topic: Multicore Support a Possibility???
Replies: 5
Views: 1625

Re: Multicore Support a Possibility???

Parallel code is not a panacea. The game already uses two cores (one for path-finding, one for everything else); further parallelizing may or may not actually help.

xander
by xander
Tue Jan 12, 2016 7:54 pm
Forum: General
Topic: Modding questions
Replies: 3
Views: 9090

Re: Modding questions

Is there a list of every possible types of mission scripts you can do? Not that I know of. The Darwinia Modlist is dead and i can't view it correctly with the wayback machine, is there a back up of it? Not that I know of, but this might be complete(ish) . Is there a so far good modding guide for Da...
by xander
Sun Jan 10, 2016 8:55 pm
Forum: General
Topic: [BUG] Room Requirements Failed
Replies: 6
Views: 1964

Re: [BUG] Room Requirements Failed

Hi, sorry for resurrecting this topic but i have the same bug but not with cloning. building a simple 4 wall, adding a door and then i get the error for enclosed failed. This happened in the campaign i have not yet tried in free mode. A screenshot would help immensely. That said, the first thing to...
by xander
Sun Jan 10, 2016 8:53 pm
Forum: Introversion Lounge
Topic: CTRL + V
Replies: 39
Views: 39096

Re: CTRL + V

Code: Select all

http://www.calpoly.edu/~epearse/Fractals2016/index.html

^^ That's what I'm doing this summer, though I am not sure what the link is doing in my clipboard.

xander
by xander
Sat Jan 02, 2016 6:14 am
Forum: Modding
Topic: [MOD] Outhouses
Replies: 7
Views: 4000

Re: [MOD] Outhouses

Those blue outhouses are not normally water dependent, anyway. Rather, there is a large tank full of chemicals into which people make their deposits, which must be pumped out every so often. Perhaps the outhouses should generate garbage?

xander
by xander
Wed Dec 30, 2015 9:03 pm
Forum: The Debriefing Room
Topic: Best DEFCON player EVER
Replies: 24
Views: 26022

Re: Best DEFCON player EVER

Dantesinferno wrote:http://www.kzrider.com/media/kunena/attachments/9962/zombie-thread_2012-09-12.jpg

I like this one:

Image

xander

Go to advanced search