Search found 159 matches

by planettop92
Tue Dec 31, 2013 7:31 am
Forum: Community Members
Topic: Suggestion-Multiple Regimes
Replies: 4
Views: 484

Re: Suggestion-Multiple Regimes

http://devwiki.introversion.co.uk/pa/index.php/Suggestions#Time_and_Regime_Suggestions wrote:Different regimes for different security levels, to allow for things like showers and feeding to be done in groups rather than all at once (a bit like cell blocks).
by planettop92
Tue Dec 31, 2013 7:25 am
Forum: Community Members
Topic: Cant remove walls
Replies: 5
Views: 255

Re: Cant remove walls

When this happens to me, I just build another foundation around it, demolish the walls first, then demolish the building. of course, this costs a lot of money; so in your predicament, I would just ignore it and focus on getting your other stuff done first.
by planettop92
Mon Dec 30, 2013 11:42 pm
Forum: Community Members
Topic: [Suggestion] Prisoner Dropoff point
Replies: 5
Views: 436

Re: [Suggestion] Prisoner Dropoff point

My problem is that they get off the truck and run straight into the delivery zone and then wait to be moved. With the drop off zone they run straight to that and wait there to be moved to holding cell. The holding cell isn't used until the guards come out to move them from the delivery zone which i...
by planettop92
Mon Dec 30, 2013 11:34 pm
Forum: Community Members
Topic: [Suggestion] Prisoner Dropoff point
Replies: 5
Views: 436

Re: [Suggestion] Prisoner Dropoff point

Have a processing cell when prisoners first arrive, and save holding cells for Lock downs. ^ so basically this? My Idea is this: Prisoners (handcuffed at all times) will be brought from the BUS... (I mean a truck.. seriously?) to the holding cell (drop-off zone) to wait for the warden to come and i...
by planettop92
Mon Dec 30, 2013 11:18 pm
Forum: Community Members
Topic: [Suggestion] Big Idea!!
Replies: 12
Views: 529

Re: [Suggestion] Big Idea!!

I'll just quote what I've said on a different post: http://forums.introversion.co.uk/viewtopic.php?f=43&t=46705 [it'll] probably [be] really hard [to implement] considering there's already a lot of pathfinding problems now with only one level. Additionally, it might be difficult from the player'...
by planettop92
Mon Dec 30, 2013 11:07 pm
Forum: Community Members
Topic: [Suggestion] Intelligence Levels
Replies: 10
Views: 519

Re: [Suggestion] Intelligence Levels

Okay, a few people have suggested intelligence levels whilst also talking about other skills but not in as much detail as I'd like to - so sorry if this annoys and mods / admins... and how exactly would you measure intelligence if not traits, skills and abilities? Don't dodge cameras or run away fr...
by planettop92
Mon Dec 30, 2013 10:53 pm
Forum: Community Members
Topic: [Suggestion] Big Idea!!
Replies: 12
Views: 529

Re: [Suggestion] Big Idea!!

can you elaborate? are you talking about an isometric view? a layering system? a popup perspective? et al. It's not whether or not it can be easily implemented, it's how it should be done. Otherwise, this big idea has been suggested before:
http://devwiki.introversion.co.uk/pa/index.php/Suggestions wrote:Z-levels, both above and below ground.
by planettop92
Mon Dec 30, 2013 8:37 pm
Forum: Community Members
Topic: A few ideas
Replies: 6
Views: 240

Re: A few ideas

Sorry, I didn't mean to be critical. I usually go on here to check (searching's not quite my forte either): http://devwiki.introversion.co.uk/pa/index.php/Suggestions 1. "Make doors electric (with a manual override, in case the power gets cut.)" 2. surprisingly not on the suggestions list,...
by planettop92
Mon Dec 30, 2013 8:27 pm
Forum: Community Members
Topic: A few ideas
Replies: 6
Views: 240

Re: A few ideas

cjhendoop wrote:Please don't waste time forum monitors saying check for these ideas already or view this post. I know.

and yet all three ideas were mentioned before.
by planettop92
Mon Dec 30, 2013 7:57 pm
Forum: Community Members
Topic: [Suggestion] Clone library
Replies: 15
Views: 1390

Re: [Suggestion] Clone library

Being able to share our clones through the steam workshop would be pretty neat too.
by planettop92
Mon Dec 30, 2013 5:14 am
Forum: Community Members
Topic: Achievements in Steam
Replies: 6
Views: 305

Re: Achievements in Steam

Offcourse it would need to be updated so it would be ineffecient and nobody misses them but mods have to updated with every Alpha aswell, that's just part of an Alpha yeah, alpha games are in a weird spot. I guess its just a matter of preference then; my preference is to earn them on a finished gam...
by planettop92
Mon Dec 30, 2013 12:45 am
Forum: Community Members
Topic: Achievements in Steam
Replies: 6
Views: 305

Re: Achievements in Steam

The game's not even in beta yet. Steam achievements will possibly be implemented after official release. I don't see why they wouldn't be implemented within a few alpha's, it seems a small task Mark could do and they already have steam tradecards I don't think making achievements would be hard, it'...
by planettop92
Mon Dec 30, 2013 12:34 am
Forum: Community Members
Topic: [Suggestion] Make todo hideable
Replies: 4
Views: 475

Re: [Suggestion] Make todo hideable

Master-Guy wrote:
planettop92 wrote:+1 bump 'cuz, I like this idea a lot.


How is 4 hours a bump? :P

a push then :P
haha, there have been a lot of posts recently about bugs and stuff, and it feels like good suggestions like this tend to be overlooked because of it.
by planettop92
Sun Dec 29, 2013 8:48 pm
Forum: Community Members
Topic: Achievements in Steam
Replies: 6
Views: 305

Re: Achievements in Steam

The game's not even in beta yet. Steam achievements will possibly be implemented after official release.

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