Search found 47 matches
- Sun Sep 28, 2008 12:20 pm
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 215
- Views: 97558
Strafing Run - instead of an Airstrike with bombs, the player drags a line out on the ground, along which a squadron of Fighters (Bombers with lasers, essentially) flys, rapid-firing away. Useful in ASLT if the enemy hordes are too numerous and spread out to be really hurt by an airstrike on a singl...
- Sat Sep 27, 2008 9:57 pm
- Forum: The Future
- Topic: Statistics required
- Replies: 13
- Views: 4232
I wish achievements could be extended to those without Steam, as well. I pre-ordered, but the fact only Steam players get achievements feels almost like I'm being punished for not helping Valve take over the world, and get enough money to launch a rocket shaped like Gordon Freeman's head to establis...
- Sat Sep 27, 2008 9:55 pm
- Forum: The Future
- Topic: Planned Future Patches
- Replies: 91
- Views: 68349
- Sat Sep 27, 2008 9:54 pm
- Forum: The Future
- Topic: A new mode - Team Defence
- Replies: 19
- Views: 5596
- Sat Sep 27, 2008 9:35 pm
- Forum: The Future
- Topic: Planned Future Patches
- Replies: 91
- Views: 68349
- Sat Sep 27, 2008 2:07 pm
- Forum: General
- Topic: Least favored gametype?
- Replies: 37
- Views: 10582
I played one game of Rocket Riot against humans, nad haven't touched it since. I just don't enjoy it, it feels too static and teh fighting isn't as focused or enjoyable as it is on DOM or ASLT maps. Blitx is also something I rarely touch, and I fail at it horrendously. I haven't found a ASLT map wit...
- Sat Sep 27, 2008 1:49 pm
- Forum: Gameplay Discussion
- Topic: Most annoying power-ups
- Replies: 63
- Views: 74254
- Sat Sep 27, 2008 1:45 pm
- Forum: Gameplay Discussion
- Topic: Retribution (Whats fare?)
- Replies: 16
- Views: 5429
I try to make things interesting, rather than destroy completely - if I can lay down a Dark forest to force everyone into one massive chokepoint, I will, rather than using it on a SP. If I get a nuke, unless it's to hit Evilwinians/Futurewinians, I usually with-hold it until all three other players ...
- Sat Sep 27, 2008 1:40 pm
- Forum: Gameplay Discussion
- Topic: Fiction Idea: Who are the Futurewinians?
- Replies: 30
- Views: 13939
THe Futurewinians are the ultimate evolution of those few Darwinians who survived the launching of the first Rocket. As they traversed the internet, browsing endlessly, theey learnt. They saw images of UFOs, and built their own. They saw 50's alien B-Movies, and addeed the abuctor ray. Then, they sa...
- Sat Sep 27, 2008 1:32 pm
- Forum: The Future
- Topic: A new mode - Team Defence
- Replies: 19
- Views: 5596
A new mode - Team Defence
Basically, whilst playing an MP game last night, a shitload of Evilwinians spawned, took 3 spawn points in quick succession, and myself and the two living players and retributor were forced to band together and take a spawn point each, using everything we had, before we could return to the game at h...
- Sun Sep 21, 2008 2:52 pm
- Forum: Gameplay Discussion
- Topic: The Red AI
- Replies: 9
- Views: 3074
- Sun Sep 21, 2008 2:50 pm
- Forum: Gameplay Discussion
- Topic: Tips and Tricks
- Replies: 35
- Views: 11899
Also - on Assault maps like Dog Green, if you can get your armours to the beach and unload quickly enough, it's probably better to use them as suicide bombers than take them back - they'll more than likely get pretty banged up attacking the Radar Dishes, and considering you get three free ones, to a...
- Sun Sep 21, 2008 2:46 pm
- Forum: General
- Topic: The story of Multiwinia
- Replies: 24
- Views: 6358
- Sat Sep 20, 2008 11:37 pm
- Forum: General
- Topic: Favorite element of the game?
- Replies: 37
- Views: 5335
- Sat Sep 20, 2008 10:46 pm
- Forum: Windows Troubleshooting
- Topic: Connection Problems
- Replies: 2
- Views: 11903