Search found 2511 matches

by Icepick
Tue Feb 10, 2009 6:28 pm
Forum: Introversion Blog
Topic: Worlds of Possibility
Replies: 19
Views: 33353

Worlds of Possibility

Some of the more interesting parts of working on a game entirely from scratch are the things that happen accidentally. As I was extracting the specifics of Tactinomicon’s tutorial level to a definition file, I realised today that, with the exception of some small parts of the World Map, all of...
by Icepick
Thu Jan 22, 2009 12:19 pm
Forum: Introversion Blog
Topic: It's hip to be hexagonal
Replies: 20
Views: 36700

I've been trying for months to find my copy of Final Fantasy Tactics... there are no good alternatives. Or, very few... I dunno. Disgaea and the other Nippon Ichi games are all very good, and Jeanne D'Arc on the PSP is very enjoyable too. Not a huge range, granted, but there are alternatives out th...
by Icepick
Fri Jan 16, 2009 7:53 pm
Forum: Introversion Blog
Topic: It's hip to be hexagonal
Replies: 20
Views: 36700

It's hip to be hexagonal

At some point in the first half of 2008, while I was working on Multiwinia, I was struck out of the blue by inspiration – an almost fully formed idea appeared in my mind (similar to what Chris described here ) for a Tactical RPG. I spent the next 30 minutes or so in a typing frenzy, desperatel...
by Icepick
Sun Oct 05, 2008 12:15 pm
Forum: General
Topic: On Crate Weights?
Replies: 20
Views: 5418

Weighted crate drops work based on player score. I'm working from memory here so this might be a little off, but the basic way it works is as follows. First, it determines whether or not do actually do a weighted crate drop. The odds of this are based on the total score of all the players in the gam...
by Icepick
Fri Oct 03, 2008 12:26 am
Forum: Mods and Maps
Topic: Vs Assault: Proof of concept
Replies: 8
Views: 4220

That's a very cool idea. If I get some time, I might be able to make a few changes so that it works properly.
by Icepick
Thu Oct 02, 2008 9:52 am
Forum: Strategy and Tactics
Topic: Manual turret control. Use it!
Replies: 27
Views: 13715

Just to dispell the mass halucination you all seem to be suffering from here, burning Multiwinians do NOT set other Multiwinians on fire. If they did, a single burning Multiwininan from a grenade explosion would be enough to wipe out an entire army.
by Icepick
Tue Sep 30, 2008 7:39 pm
Forum: Mods and Maps
Topic: Map Editor plans
Replies: 144
Views: 107644

Thumbnails for maps are restricted to 8 bit and no more than 400x300. The editor wont save one that breaks those rules, so the file size is kept pretty low.
by Icepick
Sun Sep 28, 2008 12:02 pm
Forum: The Future
Topic: The phantom gamemode
Replies: 6
Views: 2586

I don't see how this would work - as soon as the 'phantom' started using his bonus power-ups, it would become immediately obvious who it is.
by Icepick
Sat Sep 27, 2008 10:42 am
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 67486

JigsWithoutWoodstock wrote:While thinking about it, how about a key that allows you to discard a power-up in your tab inventory?


It's called the C key.
by Icepick
Fri Sep 26, 2008 7:58 pm
Forum: The Future
Topic: Planned Future Patches
Replies: 91
Views: 67486

Just a heads up, since there have been a lot of requests for it, a volume control has been added to the game and will be in a coming patch.
by Icepick
Tue Sep 23, 2008 8:14 pm
Forum: Gameplay Discussion
Topic: Complete Powerup List (SPOILERS)
Replies: 33
Views: 43896

Rocketwinians isn't time limited - it effects your team for the remainder of the game.
by Icepick
Tue Sep 23, 2008 7:54 pm
Forum: The Future
Topic: Multiwinia NEEDS, NEEDS, NEEDS Multiplayer Lobby Chat
Replies: 15
Views: 4240

Constant posting of the same requests over and over even after it has been confirmed that they are coming isn't going to make it happen faster. It's just going to anoy people.
by Icepick
Sun Sep 21, 2008 11:59 pm
Forum: The Future
Topic: Pitch your Power-up idea!
Replies: 215
Views: 96167

Pitch your Power-up idea!

So, the game is out and by this point I imagine you've seen a good chunk (if not all) of the power-ups that can come out of a crate, both good and bad. Now I'm interested in what ideas you guys come up with for power-ups! For example, I just had an idea for a bad crate which would cause the crate an...
by Icepick
Sun Sep 21, 2008 11:40 pm
Forum: General
Topic: The credits are missing a name.
Replies: 15
Views: 3885

Well I went through the old list and added the rest of the people who hadn't been added (everyone who had missed the cut off), as long as they had displayed a reasonable level of activity in the beta forums. I also added Orange Soda since he asked, but anyone else who didn't put their name on the li...
by Icepick
Sun Sep 21, 2008 11:23 pm
Forum: General
Topic: proof of tests
Replies: 17
Views: 3058

The editor is coming although I can't give you a date. Hopefully it won't be too long. We appreciate that you all want to make new maps to play on, and while you are certainly free to do so, I would urge you not to spend a lot of time on them; the final system for the mods is still being considered ...

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