Search found 2511 matches
- Tue Feb 10, 2009 6:28 pm
- Forum: Introversion Blog
- Topic: Worlds of Possibility
- Replies: 19
- Views: 33353
Worlds of Possibility
Some of the more interesting parts of working on a game entirely from scratch are the things that happen accidentally. As I was extracting the specifics of Tactinomicon’s tutorial level to a definition file, I realised today that, with the exception of some small parts of the World Map, all of...
- Thu Jan 22, 2009 12:19 pm
- Forum: Introversion Blog
- Topic: It's hip to be hexagonal
- Replies: 20
- Views: 36700
I've been trying for months to find my copy of Final Fantasy Tactics... there are no good alternatives. Or, very few... I dunno. Disgaea and the other Nippon Ichi games are all very good, and Jeanne D'Arc on the PSP is very enjoyable too. Not a huge range, granted, but there are alternatives out th...
- Fri Jan 16, 2009 7:53 pm
- Forum: Introversion Blog
- Topic: It's hip to be hexagonal
- Replies: 20
- Views: 36700
It's hip to be hexagonal
At some point in the first half of 2008, while I was working on Multiwinia, I was struck out of the blue by inspiration – an almost fully formed idea appeared in my mind (similar to what Chris described here ) for a Tactical RPG. I spent the next 30 minutes or so in a typing frenzy, desperatel...
- Sun Oct 05, 2008 12:15 pm
- Forum: General
- Topic: On Crate Weights?
- Replies: 20
- Views: 5418
Weighted crate drops work based on player score. I'm working from memory here so this might be a little off, but the basic way it works is as follows. First, it determines whether or not do actually do a weighted crate drop. The odds of this are based on the total score of all the players in the gam...
- Fri Oct 03, 2008 12:26 am
- Forum: Mods and Maps
- Topic: Vs Assault: Proof of concept
- Replies: 8
- Views: 4220
- Thu Oct 02, 2008 9:52 am
- Forum: Strategy and Tactics
- Topic: Manual turret control. Use it!
- Replies: 27
- Views: 13715
- Tue Sep 30, 2008 7:39 pm
- Forum: Mods and Maps
- Topic: Map Editor plans
- Replies: 144
- Views: 107644
- Sun Sep 28, 2008 12:02 pm
- Forum: The Future
- Topic: The phantom gamemode
- Replies: 6
- Views: 2586
- Sat Sep 27, 2008 10:42 am
- Forum: The Future
- Topic: Planned Future Patches
- Replies: 91
- Views: 67486
- Fri Sep 26, 2008 7:58 pm
- Forum: The Future
- Topic: Planned Future Patches
- Replies: 91
- Views: 67486
- Tue Sep 23, 2008 8:14 pm
- Forum: Gameplay Discussion
- Topic: Complete Powerup List (SPOILERS)
- Replies: 33
- Views: 43896
- Tue Sep 23, 2008 7:54 pm
- Forum: The Future
- Topic: Multiwinia NEEDS, NEEDS, NEEDS Multiplayer Lobby Chat
- Replies: 15
- Views: 4240
- Sun Sep 21, 2008 11:59 pm
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 215
- Views: 96167
Pitch your Power-up idea!
So, the game is out and by this point I imagine you've seen a good chunk (if not all) of the power-ups that can come out of a crate, both good and bad. Now I'm interested in what ideas you guys come up with for power-ups! For example, I just had an idea for a bad crate which would cause the crate an...
- Sun Sep 21, 2008 11:40 pm
- Forum: General
- Topic: The credits are missing a name.
- Replies: 15
- Views: 3885
Well I went through the old list and added the rest of the people who hadn't been added (everyone who had missed the cut off), as long as they had displayed a reasonable level of activity in the beta forums. I also added Orange Soda since he asked, but anyone else who didn't put their name on the li...
- Sun Sep 21, 2008 11:23 pm
- Forum: General
- Topic: proof of tests
- Replies: 17
- Views: 3058
The editor is coming although I can't give you a date. Hopefully it won't be too long. We appreciate that you all want to make new maps to play on, and while you are certainly free to do so, I would urge you not to spend a lot of time on them; the final system for the mods is still being considered ...