Search found 321 matches
- Mon Sep 09, 2013 8:35 pm
- Forum: Community Members
- Topic: [Suggestion] Electrical Power available warning!
- Replies: 18
- Views: 1578
Re: [Suggestion] Electrical Power available warning!
Instead of an obvious alarm or problem signalment like a todo list item, I would prefer something more subtle, like for example little sparks coming out from your cables. The more sparks, the closer you are to the blackout. Except you cant see your cables a less in utility mode. I guess when laying...
- Mon Sep 09, 2013 7:46 pm
- Forum: Community Members
- Topic: #2 Best Tycoon game of all time Review.
- Replies: 15
- Views: 1835
Re: #2 Best Tycoon game of all time Review.
How can you say Cities XL is not a tycoon game, then you say SimCity is a tycoon game?? They are very similar, and if anything, Cities XL has a more advanced international trading and cash system in it. :lol: :roll: To me, a tycoon game, is any sort of construction type game, or business game involv...
- Mon Sep 09, 2013 5:40 pm
- Forum: Community Members
- Topic: #2 Best Tycoon game of all time Review.
- Replies: 15
- Views: 1835
#2 Best Tycoon game of all time Review.
Heres the link, Prison Architect came in position #2. Love this game, but not sure if Cities XL should be lagging that much behind this game!
http://www.gameranx.com/features/id/149 ... games/p/2/
http://www.gameranx.com/features/id/149 ... games/p/2/
- Mon Sep 09, 2013 4:45 pm
- Forum: Community Members
- Topic: Sequel or SDK?
- Replies: 26
- Views: 2218
Re: Sequel or SDK?
Multiwinia? One might argue that Multiwinia is the exception that proves the rule. xander Well exceptions that prove the rule, is a stupid saying made by people, who contradict their own comments. And as for comparing it to their past games, this I feel is going to be the most successful of their p...
- Mon Sep 09, 2013 4:41 pm
- Forum: Community Members
- Topic: [Suggestion] Electrical Power available warning!
- Replies: 18
- Views: 1578
Re: [Suggestion] Electrical Power available warning!
+1 I just ran into power trouble and forgot about my power station and also didn't know that you only can build a certain amount of capacitors near your power supply :D You can build a second powerstation, with second circuit, as some reason you can not parrelel your electrical supplies in this game.
- Sun Sep 08, 2013 5:52 pm
- Forum: Community Members
- Topic: Sequel or SDK?
- Replies: 26
- Views: 2218
Sequel or SDK?
I am not sure if they have thought this far a head. But if they are going to make a sequel that would be fantastic, I would love to see an Airport Architect. It would use very similar things, such as contraband searching. Would be a great engine for an airport game, and since Airport Inc, which was ...
- Sun Sep 08, 2013 5:43 pm
- Forum: Community Members
- Topic: [Suggestion] Officers Hall of Residence ideas.
- Replies: 0
- Views: 109
[Suggestion] Officers Hall of Residence ideas.
I was thinking of a way, to improve upon other games ideas for Staff Rooms. If you wanted to make it really cool, you could make officers cheaper, but you have two 12 hour shifts. Then on the map, you could build a hall of residence, for officers, where they sleep and spend their down time. This cou...
- Sun Sep 08, 2013 4:51 pm
- Forum: Community Members
- Topic: [Suggestion] Electrical Power available warning!
- Replies: 18
- Views: 1578
[Suggestion] Electrical Power available warning!
I was on 98% power ususage, by the looks of the bar, could hardly see the green, didnt notice for a long time, because it was right up in the corner of the screen. Can we have an alarm, or a warning on the todo list when you have less then 20% or 10% electrical power please. Thanks. :D Also, a diffe...
- Sun Sep 08, 2013 4:24 pm
- Forum: Introversion Blog
- Topic: Prison Architect alpha13 HOTFIX released
- Replies: 28
- Views: 30403
Re: Prison Architect alpha13 HOTFIX released
Guys, guys, I just come back from being at sea for a couple of months, downloaded Alpha 13, started a new prison, like I do with each build, to test it completely. And well, started normal, but then go prison built, and decided it was a good time to improve my perimeter for those supposed tunnels, a...
- Sat Jul 06, 2013 9:06 pm
- Forum: Community Members
- Topic: Shrinking prison and the infinite rage loop
- Replies: 27
- Views: 1833
I am pretty sure it is to do with the game design, not peoples computers, it shouldn't lag so much, just due to amount of jobs qued up, and the way the game engine organises them. For example there is a lot more calculations on some other RTS games, and not normally a problem. Another weird example,...
- Wed Jul 03, 2013 11:28 pm
- Forum: Community Members
- Topic: 48 hours in, about time for some feedback
- Replies: 9
- Views: 568
- Wed Jul 03, 2013 11:22 pm
- Forum: Community Members
- Topic: Up for a Challenge (Map)?
- Replies: 7
- Views: 742
- Wed Jul 03, 2013 11:21 pm
- Forum: Community Members
- Topic: [Suggestion] Deployment of Workers to deliveries zone.
- Replies: 1
- Views: 189
[Suggestion] Deployment of Workers to deliveries zone.
Yeah I'm getting a bit annoyed when workers are off constructing a new room or doing an area of new flooring, and I suddenly have about five or six trucks of prisoners/sheet metal/kitchen food, all turn up and placed at the bottom of their work list, waiting for the workers to finish their other job...
- Wed Jul 03, 2013 10:37 pm
- Forum: Community Members
- Topic: [Solution] Getting delivery area to work best with Alpha 11!
- Replies: 15
- Views: 1537
- Wed Jul 03, 2013 10:35 pm
- Forum: Community Members
- Topic: [SUGGESTION] Mail Room
- Replies: 12
- Views: 998