The release notes specifically mention that the Contraband tab
"shows the supply of these items, representing how many of those items are owned by the prisoners"
I'd assume that it should be decreased to (at least close to) zero after a shakedown, but it doesn't happen. Is it a bug?
Search found 82 matches
- Thu Aug 22, 2013 1:56 pm
- Forum: Community Members
- Topic: Contraband supply - Is the chart broken?
- Replies: 7
- Views: 473
- Thu Aug 22, 2013 12:30 pm
- Forum: Community Members
- Topic: Hygiene problem after sleep
- Replies: 13
- Views: 970
- Thu Aug 22, 2013 11:46 am
- Forum: Community Members
- Topic: Why are bladder and bowel separate needs...?
- Replies: 10
- Views: 1138
- Thu Aug 22, 2013 11:34 am
- Forum: General
- Topic: Pathing & Movement
- Replies: 10
- Views: 2385
Re: Pathing & Movement
(Before anyone barks at me for not posting in the alpha forums; it's mainly because I want a public opinion and I'm not simply whining about a bug.) So I've searched around but haven't noticed in the IV forums any news on pathing. I really like that even though this game is 2d, the units don't only...
- Thu Aug 22, 2013 10:45 am
- Forum: Community Members
- Topic: What should we focus on next?
- Replies: 134
- Views: 26186
Apart from gangs, drug-sniffing ponies and whatnot, if only two bugfixes can fit in the release schedule, please be these: - Prisoners don't fulfill their clothing need - Workshop items (saw, press, metal, blank plates) can't be dismantled/dumped by workers. Most of my problems would be solved if on...
- Thu Aug 22, 2013 10:01 am
- Forum: Community Members
- Topic: Why are bladder and bowel separate needs...?
- Replies: 10
- Views: 1138
Why are bladder and bowel separate needs...?
... if they both get triggered by Food and both can be fulfilled using the same object (Toilet). Isn't it a bit redundant? Am I missing something? Can you control the way these needs increase somehow?
- Thu Aug 22, 2013 9:48 am
- Forum: Community Members
- Topic: [Suggestion] Patrols, idle guards and zones
- Replies: 2
- Views: 204
[Suggestion] Patrols, idle guards and zones
Some ideas on how to tweak the way patrols and zones work: - If the doors leading to a Staff only zone are open (either locked open, or opened by a staff member) the zone should only prevent prisoners from entrance if there's either a guard patroling in the zone, or a camera is monitoring the zone. ...
- Thu Aug 22, 2013 9:27 am
- Forum: Community Members
- Topic: [Suggestion] Interconnections between existing features
- Replies: 13
- Views: 1205
[Suggestion] Interconnections between existing features
As I see, currently the main thing which prevents PA from becoming a really deep, layered gameplay experience is the lack of interconnections between features. There's a whole bunch of features (objects, rooms) which can only be used for a single thing and using them only have positive effects, and ...
- Wed Aug 21, 2013 3:22 pm
- Forum: Community Members
- Topic: [Suggestion][Glitches][Recommendations] Lots to talk about
- Replies: 19
- Views: 1244
Construction Glitch: Your delivery area is full. Your storage is full. Those workers have probably picked up a task, the material for which haven't arrived yet - and can't even arrive as there's no place for it. Suggestion: Free up some space in Storage room, free up some space in Delivery area. If...
- Wed Aug 21, 2013 9:28 am
- Forum: General
- Topic: Maximum number of inmates
- Replies: 22
- Views: 10453
Everyday at 8 am you recieve a random number of prisoners based on your map size: Small between 8 and 16 Medium between 16 and 24 Large between 24 and 32 Now the securitylevel of your prisoner generates a random sentence, the higher the level the longer the sentence. With these factors you get to y...
- Wed Aug 21, 2013 8:58 am
- Forum: General
- Topic: Maximum number of inmates
- Replies: 22
- Views: 10453
Everyday at 8 am you recieve a random number of prisoners based on your map size: Small between 8 and 16 Medium between 16 and 24 Large between 24 and 32 Now the securitylevel of your prisoner generates a random sentence, the higher the level the longer the sentence. With these factors you get to y...
- Wed Aug 21, 2013 8:12 am
- Forum: Community Members
- Topic: [Suggestion][Glitches][Recommendations] Lots to talk about
- Replies: 19
- Views: 1244
Construction Glitch: Your delivery area is full. Your storage is full. Those workers have probably picked up a task, the material for which haven't arrived yet - and can't even arrive as there's no place for it. Suggestion: Free up some space in Storage room, free up some space in Delivery area. If ...
- Fri Aug 16, 2013 11:12 am
- Forum: Community Members
- Topic: [Suggestion] My suggestions
- Replies: 24
- Views: 1567
Well, there is a minimum size to prevent that. But I mean, when I create a 5x5 workshop I can place 4 machines in there (so that there is much space between them) Could you actually show that 5x5 layout with 'much space' between the 3x1 machines? I can't really imagine that without making the works...
- Fri Aug 16, 2013 9:40 am
- Forum: General
- Topic: Who use Holding Cells are permanent places?
- Replies: 15
- Views: 4201
- Thu Aug 15, 2013 1:41 pm
- Forum: Community Members
- Topic: [suggestion] Gang modelling
- Replies: 27
- Views: 2125