Search found 78 matches

by 00Davo
Sat Oct 25, 2008 9:56 am
Forum: Mod Projects
Topic: Uplink-style "bouncing"?
Replies: 14
Views: 11861

So, I can't actually set up a dynamically constructed traceback system. That was the point of that level, so I'll replace it with a different idea. Thanks for helping anyway. :D
by 00Davo
Fri Oct 24, 2008 11:54 pm
Forum: Introversion Lounge
Topic: Paperwinia!
Replies: 89
Views: 33161

Must... fold... Darwinians...

Why aren't there any instructions for the Armour, by the way?
by 00Davo
Fri Oct 24, 2008 9:19 am
Forum: General
Topic: Darwinia Multiplayer vs. Multiwinia
Replies: 9
Views: 7266

The real issue, to my mind, is that Darwinia wouldn't have been that fun as a multiplayer game. It would have boiled down to slow, painful wars between walls of Darwinians, neither gaining the upper hand easily, while the hyper powerful, infinitely buildable squaddies change the tide of battle sing...
by 00Davo
Thu Oct 23, 2008 11:23 am
Forum: General
Topic: Darwinia Multiplayer vs. Multiwinia
Replies: 9
Views: 7266

Darwinia Multiplayer vs. Multiwinia

I've played Multiwinia. I've only played the demo, but it's a very different game to Darwinia. Where's my Task Manager? Where are my Darwinians? How am I commanding these "Multiwinians" without an Officer? Why doesn't that Trunkport go anywhere? Etc. etc. ad nauseum. It's just so... differ...
by 00Davo
Thu Oct 16, 2008 7:18 am
Forum: General
Topic: proper darwinia
Replies: 17
Views: 6638

do you mean to tell us that you actually embedded a "message" or "lesson" to the OP in your taunting code? Of course. That's what it was for. ...well I'm just going to ignore that and continue to treat you like a semi-normal manic person. Good. ...and I don't believe you take cl...
by 00Davo
Thu Oct 16, 2008 7:09 am
Forum: Mod Projects
Topic: Uplink-style "bouncing"?
Replies: 14
Views: 11861

I get it: use the beam from the Consoles to resemble a trace-back effect. I can probably mess around a bit and get this idea going. Do I just force the player to stick DGs onto a Console on each island, so they seem to trace after the final Console is active? But what about the GAME OVER bit? How ex...
by 00Davo
Thu Oct 16, 2008 6:49 am
Forum: General
Topic: proper darwinia
Replies: 17
Views: 6638

Although he *is* kinda manic about it... I mean: that's a lot of typing for a small joke... he's on more than too much caffeine... (and yes, I intended that to read both ways... you might be right) I don't have any caffeine. Or other drugs. At all. Scary. Although I am pretty manic. Even my notes i...
by 00Davo
Wed Oct 15, 2008 11:59 am
Forum: General
Topic: proper darwinia
Replies: 17
Views: 6638

And the Python you've all been waiting for! Squads, now in full Darwinian reality! import soul, DGInterface, fps ruler = DGInterface.client_connect() class Squaddie(fps.Player, soul.Soul): def __init__(self, leader, weapon): self.shape = open("Squaddie.shp", &qu...
by 00Davo
Tue Oct 14, 2008 11:52 am
Forum: General
Topic: proper darwinia
Replies: 17
Views: 6638

someone already tried? well i wont fail. unless noone joins team. Why do you think that you are better qualified to create a "real" Darwinia than 60 years of computer scientists? We have Python. import soul, DGInterface ruler = DGInterface.client_connect() class DG(soul.Soul&#...
by 00Davo
Tue Oct 14, 2008 11:19 am
Forum: Mod Projects
Topic: Uplink-style "bouncing"?
Replies: 14
Views: 11861

The GoldFish wrote:Well, if you were using windows 1.5.X, you could use the destroy building command to blow the radar dishes up

But then it wouldn't be cross-platform! :( I'm using linux-1.4.0b9 anyway.
by 00Davo
Tue Oct 14, 2008 8:02 am
Forum: General
Topic: Darwinia gets reviewed by Ouugh Review!
Replies: 4
Views: 3607

I LOLed. Incredibly over-the-top. :lol:

Hey, is there a Zero Punctuation review of Darwinia? Hmm... Doesn't look like it. Darn. :(
by 00Davo
Tue Oct 14, 2008 6:45 am
Forum: Mod Projects
Topic: Uplink-style "bouncing"?
Replies: 14
Views: 11861

What I'd like to happen...

The level's objective is to reach the final island, open the trunkport on it, and get ten DGs to this trunkport (there's a SafeArea around it detecting these DGs). However, when a connection to this island is established, some visual trace effect (I like the beam idea) should appear along the same c...
by 00Davo
Mon Oct 13, 2008 10:57 am
Forum: Mod Projects
Topic: Uplink-style "bouncing"?
Replies: 14
Views: 11861

Whoa

That. Was. Complicated. I understood less than half of that. :oops: Thanks for your enormous volume of help, but I can't manage to use your techniques... Could you please please please provide step-by-step instructions, some diagrams, or even an example? Please? :cry: To clarify, it's the "trac...
by 00Davo
Thu Oct 09, 2008 11:35 pm
Forum: Mod Projects
Topic: Uplink-style "bouncing"?
Replies: 14
Views: 11861

Uplink-style "bouncing"?

If you've got a bunch of islands, with Radar Dishes, can you rig up an Uplink style bounce between them, to eventually reach a destination? These dishes should be PLAYER-controlled, hopefully allow for a couple of different bounce paths, have a single eventual destination, and require at least a few...
by 00Davo
Thu Oct 02, 2008 11:07 pm
Forum: Mod Projects
Topic: LinkUp
Replies: 17
Views: 9385

You are running the Windows version of Darwinia, right? No. I'm using linux-1.4.0b9. The only things to check would be if it works with 1.3 and check it for ILB. Yeah uhhh why on earth are so many of your buildings dynamic? They really shouldn't be. Do all your scripts fire and objectives work? Wha...

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