Cant wait to see the result
N
Search found 50 matches
- Thu Jul 21, 2005 11:22 pm
- Forum: Mod Projects
- Topic: Deciphering CameraMount coordinates
- Replies: 7
- Views: 3561
- Thu Jul 21, 2005 9:37 pm
- Forum: Mod Projects
- Topic: Deciphering CameraMount coordinates
- Replies: 7
- Views: 3561
Well, I dont know exactly how this works, but I have been looking into this for a while and I have written a short intro ( as yet unfinished ) that you can find at my site. It should cover most thing you might want to do with orientation of cameras. It doesnt explain how the game does it, but its go...
- Mon Jul 18, 2005 10:49 pm
- Forum: Introversion News
- Topic: Shape files and Exporter released
- Replies: 16
- Views: 20207
Max plugins tend to only work with the exact version of Max they were designed for. If you cant get Max 5, my converter will work with at least versions 6 and 7 of Max. Get it at http://www.nihilesthetics.info/darwinia-modding.htm Two problems with my converter on these models that have been release...
- Sat Jul 02, 2005 10:48 pm
- Forum: Mod Projects
- Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
- Replies: 369
- Views: 169326
- Sat Jul 02, 2005 12:38 pm
- Forum: Mod Projects
- Topic: Darwinia: Enemy Within [Parts 1, 2, and 3...]
- Replies: 369
- Views: 169326
LOL Yes, get a few mods under your belt before you move onto the hard stuff ;) Seriously, its a piece of cake - Draw a black and white image, save as RAW, run the converter and paste into the map file. Its still a guidegrid however you create it. On the issue of having a case of 'the jaggies' (as I ...
- Mon Jun 20, 2005 11:02 pm
- Forum: Mod Projects
- Topic: unit colour
- Replies: 8
- Views: 13713
A colour filter is applied to sprites in their allegiance colour and this is hard coded in game. However, darkers colours in the bitmap look truer to the actual colour, and lighter colour look truer to the allegiance colour. So by using dark colours, you can make your sprites look different. You can...
- Thu Jun 02, 2005 8:21 pm
- Forum: Mod Projects
- Topic: New model shapes
- Replies: 13
- Views: 3437
Not at all. Its a perfectly valid question and I can understand why you asked it. Max isnt really a program you can just pick up and use. It does have a steep learning curve. My advice, is you want to get your models into Darwinia, and dont have the time to play with 3ds Max, is to find a model on t...
- Thu Jun 02, 2005 7:43 pm
- Forum: Mod Projects
- Topic: New model shapes
- Replies: 13
- Views: 3437
Ive been asked that question before :) The problem is that converting from ase to shp is basically an exercise in stripping out parameters, because Darwinia doesnt need them all. If you do it the other way round, from shp to ase, you are therefore generating parameters, which is more complex, becaus...
- Thu Jun 02, 2005 1:19 am
- Forum: Mod Projects
- Topic: New model shapes
- Replies: 13
- Views: 3437
- Thu Jun 02, 2005 12:54 am
- Forum: Mod Projects
- Topic: New model shapes
- Replies: 13
- Views: 3437
if anybody wants to include new shapes in their mod, you can get a converter here
http://www.nihilesthetics.info/darwinia-modding.htm
Hey, is there any chance I could get a link to this site from TheNextGame
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http://www.nihilesthetics.info/darwinia-modding.htm
Hey, is there any chance I could get a link to this site from TheNextGame
N
- Thu Jun 02, 2005 12:35 am
- Forum: Mod Projects
- Topic: Ahh, oh dear. Help please.
- Replies: 25
- Views: 4628
Camera animations do actually work :) There is nothing you can do with them that you cant also do with the other Cam commands, but they do may your scripts smaller. EDIT : CameraMounts_StartDefinition # Name Pos Front Up # ========================================================================= sta...
- Tue May 10, 2005 11:33 pm
- Forum: Mod Projects
- Topic: Project : Contagion ( collaboration )
- Replies: 21
- Views: 8465
- Tue May 10, 2005 9:56 pm
- Forum: Mod Projects
- Topic: Project : Contagion ( collaboration )
- Replies: 21
- Views: 8465
- Sun May 08, 2005 8:17 pm
- Forum: Mod Projects
- Topic: Project : Contagion ( collaboration )
- Replies: 21
- Views: 8465
No need, just send me your email address and Ill copy you in on the email Im going to send out during the week. It'll have details of whats going on and where we go from here and Ill arrange a time we can all meet on irc or msn or whatever and start pullling it all together. There have been quite a ...
- Sun May 08, 2005 2:02 pm
- Forum: Mod Projects
- Topic: Project : Contagion ( collaboration )
- Replies: 21
- Views: 8465