Search found 622 matches
- Thu Apr 06, 2006 5:31 pm
- Forum: Mod Projects
- Topic: To Edit the original Darwinia, click here.
- Replies: 38
- Views: 9136
To Edit the original Darwinia, click here.
[quote=xander] 1) Extract main.dat . It is a .rar file, so change the extension and extract. 2) Create a sub-directory in your mod directory, and call it something useful (i.e. MyModOfDoom/) 3) Copy game.txt, levels/, and locations.txt to MyModOfDoom/ 4) By either changing preferences.txt, or muckin...
- Thu Apr 06, 2006 5:11 pm
- Forum: General
- Topic: UPDATE: Darwinia on the BIGGEST screen you can ...
- Replies: 19
- Views: 5031
- Thu Apr 06, 2006 5:08 pm
- Forum: General
- Topic: My Darwinia Page
- Replies: 11
- Views: 3683
- Thu Apr 06, 2006 5:04 pm
- Forum: Mod Projects
- Topic: help with Editor
- Replies: 49
- Views: 11393
- Wed Apr 05, 2006 9:42 pm
- Forum: Mod Projects
- Topic: help with Editor
- Replies: 49
- Views: 11393
- Wed Apr 05, 2006 3:01 am
- Forum: Mod Projects
- Topic: help with Editor
- Replies: 49
- Views: 11393
Re: help with Editor
[quote="Major Cooke"] I also tried linking one of the TrainLink's or whatever their called, the cart links to the TrainEnd or the cart link end where it unloads the primitives but that too crashed my game... Can someone PLEASE help me out in fixing these bugs? quote] You still haven't answ...
- Mon Apr 03, 2006 2:24 am
- Forum: Mod Projects
- Topic: help with Editor
- Replies: 49
- Views: 11393
help with Editor
Can someone point me to a very ACCURATE AND EXCELLENT thread about the map editor? I really need some help about a few things... I heard you can attach SpiritSpawns to the spawnpoint system, but when I attempt, it crashes. I also tried linking one of the TrainLink's or whatever their called, the car...