Search found 263 matches
- Thu Apr 09, 2015 9:28 pm
- Forum: General
- Topic: Player Challenge 5: One prisoner, one route
- Replies: 4
- Views: 877
Re: Player Challenge 5: One prisoner, one route
Here is my circuit: Cell >> Shower >> Canteen >> Yard >> Work >> Canteen >> Cell The Work area contains all the rooms considered "Work", including Kitchen & Common Room. The Program slots have been adjusted so "School", "Drug addiction" & "Carpentry" h...
- Wed Apr 08, 2015 10:46 am
- Forum: General
- Topic: Brain Dead Guards and other issues
- Replies: 4
- Views: 1278
Re: Brain Dead Guards and other issues
Hi Gribbstar, It should be enough. Patrolling guards dont leave their post except when metal detector goes off or when there is a fight ... afaik. I do not know how many guards or which % are assigned to escorting prisoners. Priority list is something like: - Rest - Opening doors - Patrolling - Dist...
- Tue Apr 07, 2015 8:56 pm
- Forum: Community Members
- Topic: Prisoners stuck in infirmary
- Replies: 12
- Views: 1023
Re: Prisoners stuck in infirmary
only solution that worked for me was clearing the infirmary.
... remove the bed that keeps them stuck and place it differently
... remove the bed that keeps them stuck and place it differently
- Tue Apr 07, 2015 5:32 pm
- Forum: General
- Topic: how fast does a prisoner actualy walk?
- Replies: 0
- Views: 418
how fast does a prisoner actualy walk?
As I was guessing alot about walking speed, I decided to do an actual walking speed test
The answer is 5 tiles per minute
The prisoner below walked about 190 tiles in 38 minutes (The 17 you see below is a length of 17x10 + some)
The answer is 5 tiles per minute
The prisoner below walked about 190 tiles in 38 minutes (The 17 you see below is a length of 17x10 + some)
- Tue Apr 07, 2015 2:44 pm
- Forum: General
- Topic: Brain Dead Guards and other issues
- Replies: 4
- Views: 1278
Re: Brain Dead Guards and other issues
Ok I have multiple issues and I need help before I get fed up with the game. All help on any points no matter how significant is appreciated. I'll try help you with some tips 1. Guards - I have 100 Guards and have them stationed on multiple areas some patrolling some not but they just keep moving a...
- Tue Apr 07, 2015 8:12 am
- Forum: General
- Topic: Player Challenge 5: One prisoner, one route
- Replies: 4
- Views: 877
Re: Player Challenge 5: One prisoner, one route
its a challenge :-) The AI seems to be programmed to find routes on the fly, time and again. So route from Canteen to Yard doesn't get its own declaration which than gets used by 1 or more prisoners. optionally: Or ... both routes are declared and are randomly choosen. (the top route and bottom rout...
- Mon Apr 06, 2015 5:03 pm
- Forum: General
- Topic: PA Art ... share your art here!
- Replies: 0
- Views: 391
PA Art ... share your art here!
My art isn't the best ... but I'll give this thread a headstart.
- Mon Apr 06, 2015 1:36 pm
- Forum: General
- Topic: Player Challenge 5: One prisoner, one route
- Replies: 4
- Views: 877
Player Challenge 5: One prisoner, one route
Hi all, Here is another challenge. Make a prison where a prisoner has to follow the regime, but any route he takes, he may only take once. A true circuit, from cell to shower to canteen to where ever. Rules: - Minimum of 1 prisoner. Max up to you - Start regime in Cell, End regime in Cell - A day re...
- Sun Apr 05, 2015 8:05 am
- Forum: General
- Topic: [Challenge] Build an open city-like prison!
- Replies: 5
- Views: 921
Re: [Challenge] Build an open city-like prison!
sonic_m wrote:This would be my last approach to this theme, far from perfect but still something:
you should name it "singles city with babysitters"
- Sat Apr 04, 2015 8:41 pm
- Forum: Community Members
- Topic: Anybody else have this annoying pulsing light?
- Replies: 3
- Views: 245
Re: Anybody else have this annoying pulsing light?
looks like recalculation of light and shadow every so often to match the time of day.
workers can be the center of a pulse of light as well, though have only seen it during clearing of a very large area without lights.
workers can be the center of a pulse of light as well, though have only seen it during clearing of a very large area without lights.
- Tue Mar 31, 2015 6:58 pm
- Forum: General
- Topic: Player Challenge4: Think Big
- Replies: 30
- Views: 4339
Re: Player Challenge4: Think Big
Continues intake: using canteen method: (no grants income ...) - alternate 2 hours work by 4 hours eat time - add laundry as needed - add cleaning room - create largge holding pen and make it have beds too for change of clean clothes. - add infirmary with 1 doctor - add 1 psychologist (to keep eye o...
- Tue Mar 31, 2015 4:11 pm
- Forum: General
- Topic: Why did he go for the clipboard?
- Replies: 1
- Views: 351
Re: Why did he go for the clipboard?
seems he is cleaning and you know how cleaning works in PA
tile 24,38
tile 16, 39
tile 15, 38
tile 24, 30
tile .....
its a long long list of numbers to remember
tile 24,38
tile 16, 39
tile 15, 38
tile 24, 30
tile .....
its a long long list of numbers to remember
- Tue Mar 31, 2015 12:59 pm
- Forum: General
- Topic: Player Challenge4: Think Big
- Replies: 30
- Views: 4339
Re: Player Challenge4: Think Big
just create wings with a max amount of prisoners. I choose 160 prisoners per wing. But you can do 40 as well per wing. And each wing has anything it needs, or you want to provide. Or make single canteen with 24/7 eat time regime. + everything a prisoner needs, from beds to toilets to pool tables etc.
- Tue Mar 31, 2015 11:11 am
- Forum: General
- Topic: Player Challenge4: Think Big
- Replies: 30
- Views: 4339
Re: Player Challenge4: Think Big
Not sure about this:
Prisoner speed is about 0.7-1 tile per game minute ... 700 tiles would be about 12 - 17 game hours. ... that is in a straight line. at normal speed. fast speed tile halfs it to about 6 - 8 hours.
Prisoner speed is about 0.7-1 tile per game minute ... 700 tiles would be about 12 - 17 game hours. ... that is in a straight line. at normal speed. fast speed tile halfs it to about 6 - 8 hours.