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by HerrJoebob
Wed Oct 08, 2014 5:45 pm
Forum: Community Members
Topic: [suggestion] Legendary Prisoners and what to do next.
Replies: 31
Views: 1147

Re: [suggestion] Legendary Prisoners and what to do next.

I loved the whole saga, but this part made me nearly spit coffee:

McLumberjack wrote:The other guard blasts away, taking three shots to put him down. 10 prisoners who were passing through the line of fire all surrender too, which is nice.
by HerrJoebob
Mon Oct 06, 2014 5:34 pm
Forum: Community Members
Topic: [suggestion] Prisoner Height
Replies: 8
Views: 216

Re: [suggestion] Prisoner Height

blipadouzi wrote:There are already differing heights in the game.
(snip)


Very cool, I never noticed this. How long has it been in?
by HerrJoebob
Sat Aug 30, 2014 5:14 pm
Forum: Community Members
Topic: Suggestion: Prisoner Journals
Replies: 2
Views: 91

Re: Suggestion: Prisoner Journals

Spacebase DF-9 does this in the form of the "Spaceface" tab where you can see what each of your toons is thinking. It's a good idea, but in practice gets extremely repetitive...
by HerrJoebob
Fri Aug 22, 2014 6:28 pm
Forum: Community Members
Topic: Alpha 23 Contraband gone crazy
Replies: 4
Views: 264

Re: Alpha 23 Contraband gone crazy

Probably intentional for this alpha, I'm guessing Chris wanted to really exercise the new contraband features. They'll probably turn it down a few notches in an alpha or two like they did with the tunneling insanity.
by HerrJoebob
Mon May 12, 2014 5:09 pm
Forum: Community Members
Topic: You are the Prisoner
Replies: 15
Views: 565

Re: You are the Prisoner

DiamondExcavater wrote:what happens after the 10 years of jail? do you go back to going on with your prison?



QFE, I haven't seen an answer to this anywhere. Haven't tried this feature myself but it seems intriguing.
by HerrJoebob
Wed May 07, 2014 9:16 pm
Forum: Community Members
Topic: [Bugs] Expected Behaviour for Solitary?
Replies: 5
Views: 122

Re: [Bugs] Expected Behaviour for Solitary?

here in the Portland area we just had a guy escape from prison when he had one week left before his actual release. They caught him 10 hours later. Here this artticle :) http://www.upi.com/Top_News/US/2014/04/30/Inmate-escapes-Oregon-prison/1731398903055/ well, I don't think anyone claims they are ...
by HerrJoebob
Wed May 07, 2014 6:30 pm
Forum: Community Members
Topic: [Bugs] Expected Behaviour for Solitary?
Replies: 5
Views: 122

Re: [Bugs] Expected Behaviour for Solitary?

I regularly have released prisoners try to smuggle spoons and whatnot out the front gate's metal detector and end up being cuffed and escorted back in... It seems dumb, but I guess it's realistic - here in the Portland area we just had a guy escape from prison when he had one week left before his ac...
by HerrJoebob
Thu May 01, 2014 6:29 pm
Forum: Community Members
Topic: [BUG] Can't save due to non-english letters
Replies: 14
Views: 393

Re: [BUG] Can't save due to non-english letters

You can create a new user profile that uses only standard ASCII characters and play the game under that. Although I'm not affected by this bug myself I do understand your concern that this bug seems to be such a low priority... But that's what we get for buying into an alpha. Watching sausage being ...
by HerrJoebob
Mon Mar 10, 2014 6:57 pm
Forum: Community Members
Topic: Stuff made in the Workshop don't get sold automatically? A18
Replies: 7
Views: 210

Re: Stuff made in the Workshop don't get sold automatically?

Reduce the input on wood. I think from observation that prisoners prefer refilling an empty saw with wood over sheet metal. Once there's no wood to put into the saw, they will use metal. Probably a bug or unfinished feature, but this effectively means you can't have a workshop for each because they...
by HerrJoebob
Fri Mar 07, 2014 9:39 pm
Forum: Community Members
Topic: Black Prisoner Uniform
Replies: 5
Views: 225

Re: Black Prisoner Uniform

The face-in-game guys can choose their prisoners' wardrobe now. Not my favorite feature; I personally think it really detracts from the game when they show up in stupid t-shirts or whatever.
by HerrJoebob
Fri Mar 07, 2014 7:22 pm
Forum: Community Members
Topic: [suggestion] Flood Fill room allocation on double click
Replies: 9
Views: 246

Re: [suggestion] Flood Fill room allocation on double click

xander wrote:I still think it is a solution in search of a problem. ;)

xander


Kind of... I know I'm one of the guys that only builds in boring (EFFICIENT) rectangles so I actually probably wouldn't use it, but I could see it being useful for the more artistic folk.
by HerrJoebob
Fri Mar 07, 2014 7:15 pm
Forum: Community Members
Topic: Alpha 18 Question
Replies: 9
Views: 244

Re: Alpha 18 Question

Since it hasn't been noted, the behavior modification program should in theory decrease violence in the prison over time. Personally I also find having full classrooms gratifying even though it doesn't really benefit anything.
by HerrJoebob
Thu Mar 06, 2014 9:49 pm
Forum: Community Members
Topic: Needs escalating rapidly during night time
Replies: 17
Views: 541

Re: Needs escalating rapidly during night time

If all their needs are met at bedtime, hygiene should be the only problem in the morning. The way I handle that is to have a dedicated shower hour first thing and a shower room in every cell block (I also don't cram more than about 20 inmates per block). Combine that with showers in the yard and I c...
by HerrJoebob
Wed Mar 05, 2014 7:26 pm
Forum: Community Members
Topic: [suggestion] Flood Fill room allocation on double click
Replies: 9
Views: 246

Re: [suggestion] Flood Fill room allocation on double click

Sounds good, would allow for easy designation of rooms if they're on the large side. On the other hand, a forgotten door or interrupted wall could lead to filling in far more than expected, making cleanup a royal pain in the ass. I don't feel strongly one way or another, but my vote is against, if ...
by HerrJoebob
Tue Mar 04, 2014 10:49 pm
Forum: Community Members
Topic: [A18] Move log to cell??
Replies: 3
Views: 99

Re: [A18] Move log to cell??

111none wrote:If you somehow added a extra line by pressing enter. Sometimes there will be an odd job saying move something to "x.



Decent theory, but even if I did this was several days after the workshops were built.

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