Search found 183 matches

by perryliu97
Wed Apr 30, 2014 8:06 pm
Forum: Community Members
Topic: The new "play as a prisoner" feature.
Replies: 31
Views: 1090

Re: The new "play as a prisoner" feature.

balfro wrote:I think i know what Mark would say if he saw this. DLC DLC! :P


People begged so hard for Uplink expansions or sequels, and nothing came of it :(
by perryliu97
Wed Apr 30, 2014 6:23 pm
Forum: Community Members
Topic: The new "play as a prisoner" feature.
Replies: 31
Views: 1090

Re: The new "play as a prisoner" feature.

As covered by many posts a while back, this particular feature might serve well as the final mission in the campaign story. However, being a prison simulation game first and foremost, I think the devs should focus on other things first. Fo those who are interested in this particular feature, I belie...
by perryliu97
Wed Apr 30, 2014 6:18 pm
Forum: Community Members
Topic: [Suggestion] Dog handlers Staff Room?
Replies: 1
Views: 97

Re: [Suggestion] Dog handlers Staff Room?

Agree, although in terms of gameplay, this serves no practical purpose, and requires extra resources for pathfinding.
Thanks to the several optimisation passes many alphas ago, my prison with 300 capacity can still handle the extra load.
Bring it on!
by perryliu97
Sun Apr 27, 2014 2:08 pm
Forum: Community Members
Topic: Moving the Short and Long term Investments from Grants?
Replies: 1
Views: 100

Re: Moving the Short and Long term Investments from Grants?

Personally, I feel as if those two investments shouldn't be in the game at all.
In real life, investments are risk-based decisions. In this game, they're merely waiting games.
I see no benefit in those two in terms of gameplay/enjoyment, apart from being one-off money cheats.
by perryliu97
Sun Apr 20, 2014 12:15 pm
Forum: Community Members
Topic: [Suggestion] The Nothing Regime should be primordial
Replies: 8
Views: 328

Re: [Suggestion] The Nothing Regime should be primordial

Agree with you about the importance of the nothing regime.
A few alphas ago, i believe a reload would turn nothing regimes back into the default ones.
i wonder if that is still the case...
by perryliu97
Sat Apr 19, 2014 10:46 pm
Forum: Community Members
Topic: Prisoner AI in canteen
Replies: 9
Views: 221

Re: Prisoner AI in canteen

I don't know how exactly the AI works, so I'm just going to speculate. The earlier the prisoner enters the canteen, the earlier said prisoner attempts to find an available serving table and bench. However, as the vast number of different prisoners enter the canteen from multiple entrances at differe...
by perryliu97
Sat Apr 19, 2014 5:49 pm
Forum: Community Members
Topic: Prisoner AI in canteen
Replies: 9
Views: 221

Re: Prisoner AI in canteen

Ran a test in a smaller canteen and it just doesn't make sense. Prisoners are taking trays at roughly the same time, so it's not that the tables are full. It could just be that the planned AI routes have already reserved those seats, despite nobody using it at that particular time. See how none of ...
by perryliu97
Sat Apr 19, 2014 10:50 am
Forum: Community Members
Topic: Prisoner AI in canteen
Replies: 9
Views: 221

Re: Prisoner AI in canteen

I suspect that the serving tables can only accommodate a few prisoners simultaneously taking their meals. When the serving table is fully occupied, nearby prisoners are forced to go to further away tables, as the closer serving table is not available.
by perryliu97
Thu Apr 17, 2014 11:25 pm
Forum: Community Members
Topic: [SUGGESTION] mail boxes
Replies: 4
Views: 171

Re: [SUGGESTION] mail boxes

Good idea!
BUT… it has been mentioned before :P
search.php?keywords=mail+room&fid%5B0%5D=43
by perryliu97
Tue Apr 15, 2014 9:56 pm
Forum: Community Members
Topic: 2 More Utilities?
Replies: 17
Views: 596

Re: 2 More Utilities?

The first idea sounds intriguing, and would fit nicely into the rumoured temperature mechanic.
For the second one, many posts I've come across tend to suggest that it's simply easier to assume that there are waste pipes underneath the water pipes.
by perryliu97
Tue Apr 15, 2014 2:40 pm
Forum: Community Members
Topic: Teachers and Education Programs are Glitchy
Replies: 2
Views: 198

Re: Teachers and Education Programs are Glitchy

1. It is true that sometimes, the teacher either drifts away from the classroom or stays there overnight. However, I believe that the prisoners' completion stats do not get negatively affected by this. 2. The idea for the programmes is that the better you treat your prisoners, the more likely they a...
by perryliu97
Thu Apr 03, 2014 2:03 pm
Forum: Community Members
Topic: Prisoners more involved in prison construction.
Replies: 8
Views: 189

Re: Prisoners more involved in prison construction.

The idea about fired staff turning into a criminal sounds intriguing. Doesn't work in sandbox mode, since the staff have no names nor anything substantial to distinguish them. In the campaign, however, it might be interesting as a one off event. The prisoner knows the ins and outs of the prison, and...
by perryliu97
Mon Mar 17, 2014 8:50 pm
Forum: Community Members
Topic: Blur on Characters
Replies: 11
Views: 409

Re: Blur on Characters

I'm not noticing any blur here.
Mine's a low-mid spec laptop.
by perryliu97
Sat Mar 15, 2014 12:11 am
Forum: Community Members
Topic: [Suggestion] New Room: Entrance
Replies: 5
Views: 266

Re: [Suggestion] New Room: Entrance

I personally like the visitation room being a separate entity from the prison, with its own pathway leading to the outside world. Basically, my visitors skip the main entrance and just enter through another gate, with the visitation being directly behind that. Of course, the down side is that any ri...
by perryliu97
Tue Mar 04, 2014 10:13 pm
Forum: Community Members
Topic: March 2014 poll : What next?
Replies: 99
Views: 7113

Re: March 2014 poll : What next?

Part of the charm of the alpha is the anticipating of the next alpha. It doesn't matter that the systems are balanced are buggy as hell. As long as new and awesome things are introduced, I'm happy. (Chose mid game content and new simulations) Bug fixes and general balancing are fine and all, but the...

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