Search found 100 matches
- Sat Nov 10, 2012 3:03 am
- Forum: Community Members
- Topic: A good way to implement gangs
- Replies: 33
- Views: 3127
I would imagine that the reason they are in jail in the first place is because of gang related crime? Therefore the prison would be informed before the prisoner arrived of their affiliation. A background check which I'm sure they all get. Not dismissing everything you have said though just poking a...
- Fri Nov 09, 2012 2:47 pm
- Forum: Community Members
- Topic: A good way to implement gangs
- Replies: 33
- Views: 3127
- Fri Nov 09, 2012 2:41 pm
- Forum: Community Members
- Topic: Article with prison facts. Interesting read.
- Replies: 22
- Views: 1609
You got any links? (Too lazy to google :) ) Well, I downloaded them from a warez site, and I assume I am not allowed to link to that. But this is the series I'm talking about: http://www.imdb.com/title/tt0446847/ There are a couple of full episodes on youtube: http://www.youtube.com/results?search_...
- Thu Nov 08, 2012 2:24 pm
- Forum: Community Members
- Topic: Fog is annoying. Suggestion for different method
- Replies: 34
- Views: 2836
- Thu Nov 08, 2012 2:20 pm
- Forum: Community Members
- Topic: [suggestion] 1. automatic to holding cell 2. manual to cell
- Replies: 14
- Views: 1080
Right now the way the game works it isn't capable of properly doing a MaxSec prison anyway. You'd have to be able to do separate schedules for each wing to keep your MaxSec prisoners from having their celldoors opened automatically. Agreed. We need seperate schedules for each wing. But that much mi...
- Thu Nov 08, 2012 3:04 am
- Forum: Community Members
- Topic: A good way to implement gangs
- Replies: 33
- Views: 3127
Good ideas, some may be a little over complex as this isnt a gang simulator. I don't really think they have trouble with developing gangs, I believe the feature just isnt complete (or possible even started) coding wise. They also have other things that they want to implement before that. Give it so...
- Thu Nov 08, 2012 2:57 am
- Forum: Community Members
- Topic: A good way to implement gangs
- Replies: 33
- Views: 3127
Thanks guys. Love it...only thing I'd add is that there needs to be checks in place to make sure that not EVERY person is always initiated into the gang. Even if there's a %age chance or whatever, I'd much rather see something along the lines of where you'd have a %age chance of becoming initiated i...
- Thu Nov 08, 2012 2:37 am
- Forum: Community Members
- Topic: [SUGGESTION] Feed in cells
- Replies: 11
- Views: 900
I think it is a great idea, and a must for prisoners in solitary/ad. seg.! It would be cool if you could designate cells or sectors where all prisoners were fed through the door. It would be cool if you were able to assign (low sec) prisoners to work in the kitchen besides the chefs. That would woul...
- Thu Nov 08, 2012 2:12 am
- Forum: Community Members
- Topic: A good way to implement gangs
- Replies: 33
- Views: 3127
A good way to implement gangs
Okay, so I know this is a planned feature, but the devs have apparently had a hard time finding a mechanism that works. I realize that I'm new to the forum, so I've searched, but could not find a thread that discussed this in detail. I only found a single thread with a (good) idea but no detailed di...
- Wed Nov 07, 2012 11:34 pm
- Forum: Community Members
- Topic: Article with prison facts. Interesting read.
- Replies: 22
- Views: 1609
