Search found 983 matches

by 111none
Wed Apr 30, 2014 10:26 am
Forum: Community Members
Topic: Thoughts on alpha 20
Replies: 5
Views: 173

Re: Thoughts on alpha 20

Also, I ask for the option to make game over optional. Why? Cause I made a meat grinder on purpose
by 111none
Wed Apr 30, 2014 3:45 am
Forum: Community Members
Topic: Thoughts on alpha 20
Replies: 5
Views: 173

Thoughts on alpha 20

What do you all think? I personally think that you should be able to call in the national guard if things get really out of hand. I mean I had a situation where 300 prisoners broke into the main armory. (Even though I had 10 armed guards, they broke in eventually.) Also, shouldn't the warden dying b...
by 111none
Wed Apr 30, 2014 3:43 am
Forum: Introversion Blog
Topic: Alpha 20 released
Replies: 26
Views: 63280

Re: Alpha 20 released

Nice update! The National Guards are cool with their assault rifles. Btw, there is a bug where PA crashes on Ubuntu linux when it autosaves or if you manually save since alpha 19 and now it's in 20. Can you guys fix it? It has already been reported. Turn off autosave, the bugs been there since alph...
by 111none
Tue Apr 22, 2014 1:46 pm
Forum: Community Members
Topic: [SUGGESTION] Church
Replies: 18
Views: 494

Re: [SUGGESTION] Church

So I checked and I ran into some trouble, First of all the game wouldn't let me add a program, which is understandable yet disappointing. Secondly there already is a priest in the game from the tutorial but whenever I try to summon him by having him hired externally the game just stops and disappea...
by 111none
Sun Apr 20, 2014 11:35 am
Forum: Community Members
Topic: [Suggestion] More Heads/Bodies variants
Replies: 15
Views: 152

Re: [Suggestion] More Heads/Bodies variants

+1, for me, the game isn't fun when you don't have an attachment to the guards. XD
by 111none
Sat Apr 19, 2014 4:33 am
Forum: Community Members
Topic: My dogs are killing unconsius prisoners!
Replies: 5
Views: 150

Re: My dogs are killing unconsius prisoners!

Dogs attack rioting and escaping prisoners. When dogs attack, they do damage. When damage is done, it is possible for a prisoner to die. So yes, this is supposed to happen. Or, rather, it is not something that is explicitly not supposed to happen. My guess is that the sequence of events looks somet...
by 111none
Fri Apr 18, 2014 7:55 am
Forum: Community Members
Topic: [SUGGESTION] mail boxes
Replies: 4
Views: 108

Re: [SUGGESTION] mail boxes

Before xander beats me, next time please use the search function.

Aside from that, this may be implemented with new challenges. (Ie; prisoner smuggling himself out from a box.)
by 111none
Fri Apr 18, 2014 7:53 am
Forum: Community Members
Topic: 2 More Utilities?
Replies: 17
Views: 308

Re: 2 More Utilities?

xander wrote:
111none wrote:It may be possible if we had the ability to view them as layers like in simcity, (no not the new one.)

That is the only solution that I came up with, but figured I would leave it nebulous, in case IV have better ideas. :)

xander

We'd be having Prison Fortress instead of Dwarf Fortress. XD
by 111none
Thu Apr 17, 2014 4:06 am
Forum: Community Members
Topic: 2 More Utilities?
Replies: 17
Views: 308

Re: 2 More Utilities?

Just for the record, HVAC systems have been suggested before (that covers only the first half of your first idea, so I am not criticizing---just attempting to tie your suggestion in with what has already been discussed). For the record, I am all for it, but I think that it would require a more gran...
by 111none
Sun Apr 13, 2014 8:10 am
Forum: General
Topic: the dev mode! xD
Replies: 20
Views: 1824

Re: the dev mode! xD

It's possible to revert the entire wiki to the beginning if one had the time. The damage can be undone, but it just further stresses the point that Mark and Chris need to get some volunteer moderators on the wiki. (I would be glad to take a spot on that team) I would be glad if we had a couple foru...
by 111none
Sat Apr 12, 2014 4:15 am
Forum: Community Members
Topic: No cashflow
Replies: 8
Views: 142

Re: No cashflow

Confirmed bug, caused by the negative balance. Fixed in a20. This code: bool FinanceSystem::CanAfford( int cost ) { return( cost == 0 || m_balance + cost >= 0 ); } Should have been bool FinanceSystem::CanAfford( int cost ) { return( cost >= 0 || m_balance + cost >= 0 ); } Now Prison Architect will ...
by 111none
Sat Apr 12, 2014 4:10 am
Forum: Community Members
Topic: [SUGGESTION] New Prisoner Types
Replies: 3
Views: 209

Re: [SUGGESTION] New Prisoner Types

I believe this has been suggested before, however, I will withhold my thoughts until xander comments.
by 111none
Thu Apr 10, 2014 8:14 am
Forum: Community Members
Topic: .
Replies: 11
Views: 100

Re: anyway to mod tazer (taser) recharge time

[On Topic] - I also think the recharge time for the tazer is hard coded, but I would like to know if anyone can get better luck fiddling around with the materials.txt file. I am not sure that "hardcoded" is the right word for it. I tend to think of things as being hardcoded when the devel...
by 111none
Thu Apr 10, 2014 2:23 am
Forum: Community Members
Topic: .
Replies: 11
Views: 100

Re: anyway to mod tazer (taser) recharge time

tried it (thats what i was referring to in the "main.dat")...many times. just dont seem to be able to figure out the exact number to put in....it doesnt seem to alter it at all. it must be somewhere else, or else i just havent figured the exact number yet... It may be possible that it is ...
by 111none
Wed Apr 09, 2014 5:16 am
Forum: Community Members
Topic: PA crashing, zone3rtmono
Replies: 13
Views: 129

Re: PA crashing, zone3rtmono

Code: Select all

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Not sure what that means, but that is definitely new.

Send a ticket to Iv support, turn on your integrated graphics and try running the game. :D

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