Search found 983 matches
- Wed Apr 30, 2014 10:26 am
- Forum: Community Members
- Topic: Thoughts on alpha 20
- Replies: 5
- Views: 270
Re: Thoughts on alpha 20
Also, I ask for the option to make game over optional. Why? Cause I made a meat grinder on purpose
- Wed Apr 30, 2014 3:45 am
- Forum: Community Members
- Topic: Thoughts on alpha 20
- Replies: 5
- Views: 270
Thoughts on alpha 20
What do you all think? I personally think that you should be able to call in the national guard if things get really out of hand. I mean I had a situation where 300 prisoners broke into the main armory. (Even though I had 10 armed guards, they broke in eventually.) Also, shouldn't the warden dying b...
- Wed Apr 30, 2014 3:43 am
- Forum: Introversion Blog
- Topic: Alpha 20 released
- Replies: 26
- Views: 74678
Re: Alpha 20 released
Nice update! The National Guards are cool with their assault rifles. Btw, there is a bug where PA crashes on Ubuntu linux when it autosaves or if you manually save since alpha 19 and now it's in 20. Can you guys fix it? It has already been reported. Turn off autosave, the bugs been there since alph...
- Tue Apr 22, 2014 1:46 pm
- Forum: Community Members
- Topic: [SUGGESTION] Church
- Replies: 18
- Views: 1346
Re: [SUGGESTION] Church
So I checked and I ran into some trouble, First of all the game wouldn't let me add a program, which is understandable yet disappointing. Secondly there already is a priest in the game from the tutorial but whenever I try to summon him by having him hired externally the game just stops and disappea...
- Sun Apr 20, 2014 11:35 am
- Forum: Community Members
- Topic: [Suggestion] More Heads/Bodies variants
- Replies: 15
- Views: 933
Re: [Suggestion] More Heads/Bodies variants
+1, for me, the game isn't fun when you don't have an attachment to the guards. XD
- Sat Apr 19, 2014 4:33 am
- Forum: Community Members
- Topic: My dogs are killing unconsius prisoners!
- Replies: 5
- Views: 478
Re: My dogs are killing unconsius prisoners!
Dogs attack rioting and escaping prisoners. When dogs attack, they do damage. When damage is done, it is possible for a prisoner to die. So yes, this is supposed to happen. Or, rather, it is not something that is explicitly not supposed to happen. My guess is that the sequence of events looks somet...
- Fri Apr 18, 2014 7:55 am
- Forum: Community Members
- Topic: [SUGGESTION] mail boxes
- Replies: 4
- Views: 301
Re: [SUGGESTION] mail boxes
Before xander beats me, next time please use the search function.
Aside from that, this may be implemented with new challenges. (Ie; prisoner smuggling himself out from a box.)
Aside from that, this may be implemented with new challenges. (Ie; prisoner smuggling himself out from a box.)
- Fri Apr 18, 2014 7:53 am
- Forum: Community Members
- Topic: 2 More Utilities?
- Replies: 17
- Views: 1143
Re: 2 More Utilities?
xander wrote:111none wrote:It may be possible if we had the ability to view them as layers like in simcity, (no not the new one.)
That is the only solution that I came up with, but figured I would leave it nebulous, in case IV have better ideas.
xander
We'd be having Prison Fortress instead of Dwarf Fortress. XD
- Thu Apr 17, 2014 4:06 am
- Forum: Community Members
- Topic: 2 More Utilities?
- Replies: 17
- Views: 1143
Re: 2 More Utilities?
Just for the record, HVAC systems have been suggested before (that covers only the first half of your first idea, so I am not criticizing---just attempting to tie your suggestion in with what has already been discussed). For the record, I am all for it, but I think that it would require a more gran...
- Sun Apr 13, 2014 8:10 am
- Forum: General
- Topic: the dev mode! xD
- Replies: 20
- Views: 2663
Re: the dev mode! xD
It's possible to revert the entire wiki to the beginning if one had the time. The damage can be undone, but it just further stresses the point that Mark and Chris need to get some volunteer moderators on the wiki. (I would be glad to take a spot on that team) I would be glad if we had a couple foru...
- Sat Apr 12, 2014 4:15 am
- Forum: Community Members
- Topic: No cashflow
- Replies: 8
- Views: 342
Re: No cashflow
Confirmed bug, caused by the negative balance. Fixed in a20. This code: bool FinanceSystem::CanAfford( int cost ) { return( cost == 0 || m_balance + cost >= 0 ); } Should have been bool FinanceSystem::CanAfford( int cost ) { return( cost >= 0 || m_balance + cost >= 0 ); } Now Prison Architect will ...
- Sat Apr 12, 2014 4:10 am
- Forum: Community Members
- Topic: [SUGGESTION] New Prisoner Types
- Replies: 3
- Views: 326
Re: [SUGGESTION] New Prisoner Types
I believe this has been suggested before, however, I will withhold my thoughts until xander comments.
- Thu Apr 10, 2014 8:14 am
- Forum: Community Members
- Topic: .
- Replies: 11
- Views: 578
Re: anyway to mod tazer (taser) recharge time
[On Topic] - I also think the recharge time for the tazer is hard coded, but I would like to know if anyone can get better luck fiddling around with the materials.txt file. I am not sure that "hardcoded" is the right word for it. I tend to think of things as being hardcoded when the devel...
- Thu Apr 10, 2014 2:23 am
- Forum: Community Members
- Topic: .
- Replies: 11
- Views: 578
Re: anyway to mod tazer (taser) recharge time
tried it (thats what i was referring to in the "main.dat")...many times. just dont seem to be able to figure out the exact number to put in....it doesnt seem to alter it at all. it must be somewhere else, or else i just havent figured the exact number yet... It may be possible that it is ...
- Wed Apr 09, 2014 5:16 am
- Forum: Community Members
- Topic: PA crashing, zone3rtmono
- Replies: 13
- Views: 753
Re: PA crashing, zone3rtmono
Code: Select all
WARNING: Failed to activate checkbox 'SortBy'Not sure what that means, but that is definitely new.
Send a ticket to Iv support, turn on your integrated graphics and try running the game.
