Search found 94 matches
- Mon Oct 08, 2012 5:55 pm
- Forum: Community Members
- Topic: [Suggestion] Boilers and heating
- Replies: 53
- Views: 3356
- Mon Oct 08, 2012 12:26 pm
- Forum: Community Members
- Topic: Can we remove dead bodies?
- Replies: 13
- Views: 2671
- Mon Oct 08, 2012 12:20 pm
- Forum: Community Members
- Topic: [suggestion] Prison knowledge
- Replies: 2
- Views: 251
- Mon Oct 08, 2012 12:18 pm
- Forum: Community Members
- Topic: [SUGGESTION] Voltage Drop and other Electrical Ideas
- Replies: 37
- Views: 3367
And, um... may I ask your occupation? :) Electrical and controls engineering specializing in large electrical machinery (synchronous medium-voltage motors >1000HP to around 15000HP), SCADA (supervisory control and data acquisition), and power distribution for very large industrial/government facili...
- Mon Oct 08, 2012 3:08 am
- Forum: General
- Topic: What do you guys do when your prisons are on fire?
- Replies: 11
- Views: 4375
- Mon Oct 08, 2012 3:01 am
- Forum: Community Members
- Topic: Can we remove dead bodies?
- Replies: 13
- Views: 2671
- Mon Oct 08, 2012 2:45 am
- Forum: Community Members
- Topic: [Bug] Random Prisoner Numbers
- Replies: 3
- Views: 298
- Mon Oct 08, 2012 1:53 am
- Forum: Community Members
- Topic: [Brainstorming] Ideas to improve this awesome game.
- Replies: 371
- Views: 27821
- Mon Oct 08, 2012 1:51 am
- Forum: Community Members
- Topic: Please don't ever go down the DLC route
- Replies: 25
- Views: 1297
I absolutely hate any kind of micro-transaction or DLC packs. I hate what it has done and continues to do to the games industry and I hate that people are willing to accept it. I'm also really sore about it at the moment because the new Football Manager has them in and I really thought they were a ...
- Mon Oct 08, 2012 12:24 am
- Forum: Community Members
- Topic: Restricted Areas
- Replies: 24
- Views: 2368
- Sun Oct 07, 2012 11:13 pm
- Forum: Community Members
- Topic: Restricted Areas
- Replies: 24
- Views: 2368
I think setting zones is already planned for the game. Don't quote me on that, though. That's great! I have a lot of pathing issues where the prisoners are getting into wierd areas. http://i.imgur.com/oxIsO.jpg That service corridor, the horizontal one-tile wide orange area in the middle, - somehow...
- Sun Oct 07, 2012 10:52 pm
- Forum: Community Members
- Topic: Restricted Areas
- Replies: 24
- Views: 2368
Huh. Never saw that. Well there's nothing to really stop a prisoner. So if they KO a gaurd and take the keys, they can get into a restricted area. But if they get farther they face a decision - whether to go for it and rush through a resitricted or lethal restricted area or not. During normal times ...
- Sun Oct 07, 2012 10:44 pm
- Forum: Community Members
- Topic: Restricted Areas
- Replies: 24
- Views: 2368
- Sun Oct 07, 2012 10:41 pm
- Forum: Community Members
- Topic: Restricted Areas
- Replies: 24
- Views: 2368
http://i.imgur.com/uzsog.png This was the system I was thinking would work - in the game it would act as a set of guidelines for the prisoner's decision making and pathing. OPEN AREA - This would be the default setting for all areas inside the prison. Prisoners can be in these areas any time (excep...
