Search found 14 matches

by cullyn
Thu Oct 18, 2012 12:32 pm
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 1864

by the way, i added all the campaign functions on the wiki that i had. If you have some more info or more elements feel free to add to the list or edit the existing


http://devwiki.introversion.co.uk/pa/index.php/Lua
by cullyn
Fri Oct 12, 2012 10:15 am
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 1864

My link above is to my own host. Also its an experiment on how PA's campaigns work. I do not want it included in any mod manager as its a learning exercise, not a playable campaign.
by cullyn
Fri Oct 12, 2012 2:13 am
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 1864

I think they can show more than logos Game.Show ( "Utilities" ) in this case they are showing a game system. Objective.Create ( "name" ) Objective.TargetZone ( x, y, x, y ) Objective.RequireNamedObject ( "name" ) Objective.RequireObjects ...
by cullyn
Thu Oct 11, 2012 4:35 pm
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 1864

Here are the game. functions I have found. Ive also tried to describe on how to use them. Some are not fully explained as i am not 100% sure on the functionality. Game.AdviserIncoming ( "Adviser" ) Game.AdviserSay ( "Adviser", "text or location of text" )...
by cullyn
Tue Oct 09, 2012 2:06 pm
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 1864

Would you folks like me to post the code of my current level open on the forums so you can read it. Ill package it up so you can play it.. but i think discussing code would be beneficial to the community at this early stage. Edit: unzip and paste the campaign folder inside the data folder. http://cu...
by cullyn
Tue Oct 09, 2012 1:45 am
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 1864

just want to put some more code out there so more people can see it Trigger.Create ( "Objective_cul_2" ); Trigger.RequireObjective ( HoldingCell_Building ) Nice and simple way to move the script forward some notes about it Trigger.Create designates where the trigger sends t...
by cullyn
Tue Oct 09, 2012 12:42 am
Forum: Community Members
Topic: More Grants
Replies: 20
Views: 1810

since you are in denial.. the last 2 grants are direct copies.. function CreateCustomGrant_Nature() -- Contract: Add some Nature to your Prison Objective.CreateGrant ( "grant_nature", 5000, 10000 ) Objective.CreateGrant ( "grant_nature_trees", 0, 0 ) Objec...
by cullyn
Mon Oct 08, 2012 10:34 am
Forum: Community Members
Topic: More Grants
Replies: 20
Views: 1810

Direct line was written by me. Either Give me credit or take it out. http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?p=4116&highlight=#4116 edit also http://devwiki.introversion.co.uk/pa/index.php/Mods#New_Grants Information is free.. don't claim other peoples work as your own. - ...
by cullyn
Sat Oct 06, 2012 4:13 pm
Forum: General
Topic: PR
Replies: 2
Views: 826

The game is in alpha.. releasing to the masses isn't as wise as you would think. There are some rather large almost game breaking bugs. The average joe will not pay $30 to test a game..
by cullyn
Sat Oct 06, 2012 3:57 pm
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 1864

just a quick update before i go to bed. function Load_Test_Map() Game.SetMap ( "Test" ); Advisor_cul_1() end function Advisor_cul_1() Game.Pause ( 5 ) Game.AdviserIncoming ("Ceo") Game.AdviserSay ( "Ceo", cul_text_1 &#...
by cullyn
Sat Oct 06, 2012 2:13 pm
Forum: Community Members
Topic: Campaign Editing
Replies: 26
Views: 1864

Not sure if you messed up but my actor on the level select map is called Chris, The files on the wiki had Edward as the actor. BEGIN "[i 22]" Id.i 22 Id.u 28 Type Actor Pos.x 38.5096 Pos.y 43.1799 Name Chris Sprite LikenessChrisDelay PermitPlayerControl true Thus i had to change a few thin...
by cullyn
Sat Oct 06, 2012 7:47 am
Forum: Community Members
Topic: Please post all bugs in our Mantis bug tracker, NOT here.
Replies: 143
Views: 55945

Looks good so far. Its awesome to see the known bugs in one space so when we do find something new we can be sure it hasn't been reported before.
by cullyn
Fri Oct 05, 2012 11:59 am
Forum: Community Members
Topic: [Mod] New Grants
Replies: 72
Views: 9953

It is a real shame we don't have better access to an API/lua events so we could make custom calls for grants.. the one below would only show up after someone dies but this will do until such things are better developed. CreateCustomGrant_Morgue(); function CreateCustomGrant_Morgue() ...
by cullyn
Fri Oct 05, 2012 4:40 am
Forum: Community Members
Topic: [Mod] New Grants
Replies: 72
Views: 9953

added goal function CreateCustomGrant_Phone_Home() -- phone home Objective.CreateGrant ( "Grant_PhoneHome", 5000, 10000 ) Objective.CreateGrant ( "Grant_PhoneHome_phone", 0, 0 ) Objective.SetParent ( "Grant_PhoneHome" ) Objective.RequireO...

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