Search found 99 matches

by steviebuk
Fri Nov 28, 2014 11:08 pm
Forum: Community Members
Topic: [Suggestion] Utilities Overlay PLEASE
Replies: 0
Views: 59

[Suggestion] Utilities Overlay PLEASE

My layouts normally end up with perimeter walls but the utilities coming in from outside these walls. Because these walls then break the utilities can we have an overlay toggle on the materials screen so I can see where the breaks are and just replace that small section with a normal wall? Turning o...
by steviebuk
Fri Nov 28, 2014 9:28 pm
Forum: Community Members
Topic: Workshop Safety Induction bug?
Replies: 0
Views: 55

Workshop Safety Induction bug?

I have two Workshops. One for normal sec, one for max sec. I can't get any training done in the other Workshop. Adding another time to the program just states "All Rooms Booked". Tried to use the new scheduler with no success. Anyone else got this issue?

EDIT-It was the schedule time.
by steviebuk
Fri Nov 28, 2014 8:57 pm
Forum: Community Members
Topic: How to view and edit your Name In The Game
Replies: 137
Views: 14218

Re: How to view and edit your Name In The Game

Is there anywhere you can look to find out what you put? I've stupidly forgotten what I called mine name-in-game. Can't remember if I used my real name or not. Can't find myself on the accepted or denied list and don't ever remember getting an e-mail confirming my name-in-game was accepted. EDIT - F...
by steviebuk
Tue Nov 18, 2014 9:40 pm
Forum: Community Members
Topic: Suggestion - work designation
Replies: 0
Views: 40

Suggestion - work designation

So I have my prison split up, trying to make enough money to flog it off so I can make something nicer next time. Struggling with the cash but segragation seems to be working OK. Problem is, all the "protected custody" prisoners are now doing piss all because I've had to set them to do not...
by steviebuk
Tue Nov 18, 2014 9:33 pm
Forum: Community Members
Topic: You're all idiots
Replies: 11
Views: 418

Re: You're all idiots

JASPer.Gamer.9.0 wrote:From the title, I thought you meant all forum people were idiots!


And I'm not a journalist :)

Got people reading and thinking though :)

I think my issue was needs and the regime not being right. I've tweaked it a bit and results a lot better now.
by steviebuk
Sun Nov 16, 2014 12:00 am
Forum: Community Members
Topic: No shower time
Replies: 8
Views: 196

No shower time

So I've been trying "No shower time" instead they all have a shower in their cell. In Free Time they can choose to shower or not. Could this be affecting peoples mood because their is no real shower room or shower time? Surely it should have no negative effect. It should be seen as a posit...
by steviebuk
Sat Nov 15, 2014 11:15 pm
Forum: Community Members
Topic: You're all idiots
Replies: 11
Views: 418

You're all idiots

69 days in, 21 prisoners have finished the Foundation Education Program, not one of them has passed.

Something up with the percentage chance to pass or are the prisoner purposely thick?
by steviebuk
Sat Nov 15, 2014 11:13 pm
Forum: Community Members
Topic: What should we focus on next?
Replies: 359
Views: 14308

Re: What should we focus on next?

Might of said this before but a it's MUST NEED. Drag dismantle, instead of having to dismantle each item manually. Does my nut in. There is a dismantle tool in the objects menu that allows you to drag and dismantle. xander Ah yes and like an idiot I realised I'd already asked the question and someo...
by steviebuk
Mon Nov 10, 2014 9:19 pm
Forum: Community Members
Topic: Tupac
Replies: 16
Views: 390

Re: Tupac

I assume he'll be removed before release or next patch. Why would you assume that? It is a certainty that the prisoner was added by someone who paid for the privilege, and IV do very little to restrict what people do with their name-in-game prisoners. xander Doesn't bother me but as I said, the mus...
by steviebuk
Mon Nov 10, 2014 9:12 pm
Forum: Community Members
Topic: Removing some micromanaging from Escapes.
Replies: 5
Views: 181

Re: Removing some micromanaging from Escapes.

I found last night that if you remove the exit, it reveals the rest of the tunnel. Problem is at the edges of the map. You can't build or remove anything so you can't remove the exit of the tunnel.
by steviebuk
Mon Nov 10, 2014 12:31 am
Forum: Community Members
Topic: What should we focus on next?
Replies: 359
Views: 14308

Re: What should we focus on next?

Might of said this before but a it's MUST NEED. Drag dismantle, instead of having to dismantle each item manually. Does my nut in.
by steviebuk
Mon Nov 10, 2014 12:18 am
Forum: Community Members
Topic: Tupac
Replies: 16
Views: 390

Tupac

Anyone else run into him? I assume he'll be removed before release or next patch. You know how litigious the music industry is.

Spotted him getting sent to solitary. Got sent in there just as he was being released :)
by steviebuk
Sun Sep 28, 2014 12:31 am
Forum: Community Members
Topic: More looks in Name in games please
Replies: 4
Views: 80

Re: More looks in Name in games please

We all paid extra to get "name in game" but surely I'm thinking they'll end up adding it to the mod options. Will that annoying a lot of people that paid the extra? Maybe, me? Maybe not as wanted to support the game anyway. But as has been said, it's "name in game" not create a c...
by steviebuk
Sat Sep 27, 2014 11:38 pm
Forum: Community Members
Topic: Legendary Prisoners
Replies: 19
Views: 295

Re: Legendary Prisoners

Can't help but I get the impression the current build is broken as these new super powers are over powered. I've JUST started, got 29 prisoners and they've started a riot already. Had to call in the riot guards and the prison has ONLY just opened.
by steviebuk
Sat Aug 09, 2014 3:29 pm
Forum: Community Members
Topic: Suggestion - Dismantle
Replies: 5
Views: 141

Re: Suggestion - Dismantle

There is a dismantle tool in the objects menu which can be dragged. Is this not what you want? xander No. If you left click then all you appear to be able to do is left click again to say "dismantle that item". There appears to be no way to choose a dismantle tool, then drag over an area ...

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