Search found 166 matches

by Causeless
Mon Jun 10, 2013 10:17 pm
Forum: Community Members
Topic: Lack of Basic Testing
Replies: 100
Views: 2655

They aren't losing 3 weeks of testing on that feature. They are by definition getting useful info by learning it is broken, via testing.
by Causeless
Mon Jun 10, 2013 1:57 pm
Forum: Community Members
Topic: Suggestion: Selling Objects
Replies: 4
Views: 149

It'd be interesting if prisoners in workshops actually make usable objects like chairs etc, and you could either use them or sell them via this suggestion.
by Causeless
Sun Jun 09, 2013 9:53 pm
Forum: Community Members
Topic: Suggestion: Religion
Replies: 12
Views: 389

I think any benefits to prisoners should be defined by security level, etc, not religion - leave that for the mods.
by Causeless
Sun Jun 09, 2013 2:12 pm
Forum: Community Members
Topic: Ability to call emergency services when no money
Replies: 9
Views: 289

no way to call RiotPolice because there is no money There's this thing called 'gameplay'. Prison Architect has it, as does some other games. If you can't afford RiotPolice then you need to change the way you play the game, not change the game. That said, I'm all for riot guards putting players furt...
by Causeless
Sun Jun 09, 2013 2:10 pm
Forum: Community Members
Topic: Remove name in the game prisoners
Replies: 71
Views: 2092

I paid for it, and I'm voting for the "blacklist" option.
by Causeless
Sat Jun 08, 2013 7:15 pm
Forum: Community Members
Topic: Lack of Basic Testing
Replies: 100
Views: 2655

Introversion aren't under any obligation to fix bugs. Think about it this way - it's not that they are working towards a release for us. Instead they are working towards the end game product, and every update we get is just a development snapshot every time they get a new feature to a workable state...
by Causeless
Tue Jun 04, 2013 12:36 pm
Forum: Community Members
Topic: [Suggestion] PA Forced Labor: MMORPG Gold! -(not spam)
Replies: 2
Views: 162

The game is meant to be about the stereotypes of prisons, which is why stuff like escape tunnels are planned despite being something that never happens in real life. "Farming MMORPG gold" isn't something that comes to mind when you or I think of prisons, but also workshops already take up ...
by Causeless
Tue Jun 04, 2013 12:10 pm
Forum: General
Topic: Need Modders That Are Experianced
Replies: 15
Views: 2165

So... What work towards the mod will you actually do? You just sound like an idea guy. Retexturing in this case is pretty much just making the prisoner faces green... Edit: Not to question about how it would work on a gameplay side, but this really sounds like one of those ideas that is cool in theo...
by Causeless
Tue Jun 04, 2013 2:31 am
Forum: Community Members
Topic: [suggestions] Initial reaction
Replies: 1
Views: 75

Pretty much all of this is planned; it's just, you need to learn to walk before you can run. Before the campaign is implemented, you'll need all the features to support it and have lots of interesting scenarios (stuff like proper riots and firefighters), and before things like gangs are implemented ...
by Causeless
Sun Jun 02, 2013 11:01 pm
Forum: Community Members
Topic: hello chris [ Developer ]
Replies: 12
Views: 477

The frequency of game updates should stay the same, however I do think we should be given more information on the content of updates as they are being made and stuff like PA tech blog posts etc.
by Causeless
Sun Jun 02, 2013 8:03 pm
Forum: General
Topic: What's up with building on the edge?
Replies: 47
Views: 8056

He's still been arguing, at least in PM - here's some of his gems: I tried to explain earlier but was interrupted multiple times by random "Program geniusses" yelling they 'knew' it is different. Guess why it is different if you have an object directly moved by player input and indirectly ...
by Causeless
Fri May 31, 2013 11:22 am
Forum: Introversion Blog
Topic: Prison Architect Alpha10 launched
Replies: 28
Views: 43956

It'd be nice, if instead of getting a psychiatrist meaning you instantly get the thermometer, if instead it was more gradual. For example, after only one or two incidents from a prisoner, their breaking point on the thermometer would appear to flunctuate wildly as the psychiatrist cannot tell with s...
by Causeless
Fri May 31, 2013 11:17 am
Forum: General
Topic: What's up with building on the edge?
Replies: 47
Views: 8056

Yet another bump, (due to BL4DE arguing via PM that the pathfinding issues were not fixed, just that it was changed to not be possible to build on map edges): - Fixed: The navigation system would fail when trying to plot routes to the very edges of the map (Note: Although entities can navigate to th...
by Causeless
Sat May 25, 2013 7:50 pm
Forum: Community Members
Topic: [Suggestion] Have Direction arrows for benches
Replies: 10
Views: 289

There should only be direction arrows for objects very very defined... Well, directions. Things like sitting on benches should be decided completely via context (they'd prefer to face a nearby table, they'd want their back to a wall, they'd tend to face the same way any other prisoners using a bench...
by Causeless
Mon May 06, 2013 10:14 am
Forum: General
Topic: Feature Suggestions
Replies: 9
Views: 1306

Mark has specifically noted they are going to avoid having multiple floors.

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