Search found 291 matches
- Fri Oct 26, 2012 11:14 pm
- Forum: Community Members
- Topic: Nothing vs Freetime
- Replies: 20
- Views: 1977
- Fri Oct 26, 2012 5:04 pm
- Forum: Community Members
- Topic: Nothing vs Freetime
- Replies: 20
- Views: 1977
- Fri Oct 26, 2012 4:59 pm
- Forum: Community Members
- Topic: Nothing vs Freetime
- Replies: 20
- Views: 1977
- Thu Oct 25, 2012 12:36 am
- Forum: Community Members
- Topic: [Discussion] Things to do in the game that don't cost money.
- Replies: 18
- Views: 1454
- Wed Oct 24, 2012 7:05 pm
- Forum: Community Members
- Topic: [Discussion] Things to do in the game that don't cost money.
- Replies: 18
- Views: 1454
- Wed Oct 24, 2012 7:04 pm
- Forum: Community Members
- Topic: A few too many "big boned" inmates?
- Replies: 19
- Views: 1036
- Wed Oct 24, 2012 6:43 pm
- Forum: Community Members
- Topic: Head Chef / Chef Report?
- Replies: 6
- Views: 495
Head Chef / Chef Report?
This many meals were prepared, this many were eaten, this many were healthy, this many weren't. This is how much it cost, this is how busy the cooks are during eating periods.
- Wed Oct 24, 2012 6:42 pm
- Forum: Community Members
- Topic: [Discussion] Things to do in the game that don't cost money.
- Replies: 18
- Views: 1454
- Wed Oct 24, 2012 2:35 am
- Forum: Community Members
- Topic: [SUGGESTION] Voltage Drop and other Electrical Ideas
- Replies: 37
- Views: 3367
It's hard to add in optional complexity, with any function in the game. You want a prison to function as long as the basics are done, further complexity and micro-management should just further improve the efficiency, whether that's holding more prisoners, or making more money, or whatever the goal ...
- Wed Oct 24, 2012 2:29 am
- Forum: Community Members
- Topic: Prison Architect to just "Architect"
- Replies: 22
- Views: 1913
- Wed Oct 24, 2012 2:14 am
- Forum: Community Members
- Topic: [SUGGESTION] Voltage Drop and other Electrical Ideas
- Replies: 37
- Views: 3367
There should be a pre-purchase test. All potential customers are issued with a small free demo. And without any tutorial guidance you have to use your own abilities to navigate and use the UI to create a powered office and hire a warden. If you can't figure it out within a certain timeline, you're t...
- Tue Oct 23, 2012 11:55 pm
- Forum: Community Members
- Topic: [SUGGESTION] Prisoner Stats
- Replies: 5
- Views: 498
- Tue Oct 23, 2012 11:53 pm
- Forum: Community Members
- Topic: A few too many "big boned" inmates?
- Replies: 19
- Views: 1036
A few too many "big boned" inmates?
Across several different games I've noticed that the majority of my prisoners seem to be of the "husky gentleman" build.
Co-incidence? Or are chubbers the majority on purpose?
And this is before I start feeding them bacon 5 times a day!
Co-incidence? Or are chubbers the majority on purpose?
And this is before I start feeding them bacon 5 times a day!
- Tue Oct 23, 2012 11:37 pm
- Forum: Community Members
- Topic: Prison Architect to just "Architect"
- Replies: 22
- Views: 1913
A Hospital mod obviously already has a huge potential customer base because of Theme Hospital (and the utter failure that was Hospital Tycoon), I just think that won't be exploited if it's just a fanmade mod for a Prison game. Fanmade mods will keep me happy though. Just need to get creative now and...
- Tue Oct 23, 2012 9:46 am
- Forum: General
- Topic: If you think paying $30 is too much...
- Replies: 9
- Views: 2463
