Search found 282 matches
- Thu Nov 29, 2012 11:10 pm
- Forum: Community Members
- Topic: Art in the game
- Replies: 19
- Views: 726
- Tue Nov 27, 2012 11:55 am
- Forum: Community Members
- Topic: Art in the game
- Replies: 19
- Views: 726
Fair enough, I didn't see any resemblance beyond the main game so I was a bit confused honestly. ;) At the risk of poking the bear further, there's nothing wrong with the style. The style is great, but there are things on a purely technical level that could be improved. If that's all deliberate... ...
- Sun Nov 25, 2012 11:58 pm
- Forum: Community Members
- Topic: Art in the game
- Replies: 19
- Views: 726
- Sat Nov 24, 2012 12:12 am
- Forum: Community Members
- Topic: Sugesstion: architect mini challenge
- Replies: 1
- Views: 118
- Thu Nov 15, 2012 11:46 am
- Forum: Community Members
- Topic: [Idea]Manual connection to power grid
- Replies: 4
- Views: 528
- Fri Nov 09, 2012 12:24 pm
- Forum: Community Members
- Topic: Windows
- Replies: 8
- Views: 287
- Thu Nov 08, 2012 5:19 pm
- Forum: Community Members
- Topic: Windows
- Replies: 8
- Views: 287
- Thu Nov 01, 2012 1:16 pm
- Forum: Community Members
- Topic: On the Subject of Modding
- Replies: 33
- Views: 1102
- Tue Oct 30, 2012 12:44 pm
- Forum: Community Members
- Topic: Give access to the Dev Tools
- Replies: 16
- Views: 1541
- Fri Oct 26, 2012 11:46 am
- Forum: General
- Topic: If you think paying $30 is too much...
- Replies: 9
- Views: 2463
- Thu Oct 25, 2012 12:35 am
- Forum: General
- Topic: Whole System Crashes.
- Replies: 38
- Views: 12674
- Tue Oct 23, 2012 1:21 am
- Forum: Community Members
- Topic: Prison Architect to just "Architect"
- Replies: 22
- Views: 1913
I did have similar thoughts myself a while back, but came to the conclusion that it would end up being a jack of all trades and a master of none; gameplay spread too thinly for any individual projects to be any good. The only way I can see this idea working at all in an official context would be to ...
- Mon Oct 22, 2012 11:06 am
- Forum: Community Members
- Topic: [Bug/Suggestion] Execution Cells
- Replies: 6
- Views: 268
- Mon Oct 22, 2012 11:04 am
- Forum: Community Members
- Topic: [Suggestion] Strategic overworld
- Replies: 2
- Views: 307
- Sun Oct 21, 2012 2:52 pm
- Forum: Community Members
- Topic: Biggest Build Annoyance
- Replies: 9
- Views: 557
I would say 99.9% of build orders I issue are completed without any issues. And that's ranging from large buildings, to long pipes/cables/walls. And if there is a pathing issue it's not a huge amount of work to cancel/re-issue the order. To be fair for me its probably only 80% or so work first time...
