Search found 282 matches

by a__gun
Thu Nov 29, 2012 11:10 pm
Forum: Community Members
Topic: Art in the game
Replies: 19
Views: 726

Eagerly awaiting your examples
by a__gun
Tue Nov 27, 2012 11:55 am
Forum: Community Members
Topic: Art in the game
Replies: 19
Views: 726

Fair enough, I didn't see any resemblance beyond the main game so I was a bit confused honestly. ;) At the risk of poking the bear further, there's nothing wrong with the style. The style is great, but there are things on a purely technical level that could be improved. If that's all deliberate... ...
by a__gun
Sun Nov 25, 2012 11:58 pm
Forum: Community Members
Topic: Art in the game
Replies: 19
Views: 726

Disc10 wrote:And for the record, "poor understanding of anatomy" does not mean "I want uncensored penis!" :P They mean some of the poses and shapes seem a bit off.


Think it was meant as a joke...
by a__gun
Sat Nov 24, 2012 12:12 am
Forum: Community Members
Topic: Sugesstion: architect mini challenge
Replies: 1
Views: 118

I think I like this idea, would depend on how its implemented though. I'm loving contracts mode in the new Hitman game atm but don't think that kind of in game player created content would work here
by a__gun
Thu Nov 15, 2012 11:46 am
Forum: Community Members
Topic: [Idea]Manual connection to power grid
Replies: 4
Views: 528

In the tutorial it does actually state the generators arn't generators at all, but rather connections to the mains grid...so....yea. Mains is already there
by a__gun
Fri Nov 09, 2012 12:24 pm
Forum: Community Members
Topic: Windows
Replies: 8
Views: 287

The "camera" is not looking directly down. Rather, the view is from above, looking "north." Hence the south, east, and west sides of the walls are visible, but not the north side. This, to me, seems to maximize the feeling of perspective. If you are looking from straight above (...
by a__gun
Thu Nov 08, 2012 5:19 pm
Forum: Community Members
Topic: Windows
Replies: 8
Views: 287

To be honest I don't quite get why we can see both sides of walls anyway. You can only see the bottom of walls, not the top, so why not only be able to see the left or right. Would increase the feeling of perspective in my opinion
by a__gun
Thu Nov 01, 2012 1:16 pm
Forum: Community Members
Topic: On the Subject of Modding
Replies: 33
Views: 1102

Depends entirely on what you want to do really...
by a__gun
Tue Oct 30, 2012 12:44 pm
Forum: Community Members
Topic: Give access to the Dev Tools
Replies: 16
Views: 1541

There are dev options which are currently not included in public releases. I can see why they don't - we're testing the game not meant to be messing with it. I voted yes though, but I think a limited form would probably be best
by a__gun
Fri Oct 26, 2012 11:46 am
Forum: General
Topic: If you think paying $30 is too much...
Replies: 9
Views: 2463

Does this mean that there's going to be a long boring pupal stage?
by a__gun
Thu Oct 25, 2012 12:35 am
Forum: General
Topic: Whole System Crashes.
Replies: 38
Views: 12674

NeatNit wrote:
Vauxie wrote:32gb of ram lol, that's a hell of a lot to eat up.
IIRC Windows still limits each process to 2GB of RAM.


Not if the process is LAA (large address aware)
by a__gun
Tue Oct 23, 2012 1:21 am
Forum: Community Members
Topic: Prison Architect to just "Architect"
Replies: 22
Views: 1913

I did have similar thoughts myself a while back, but came to the conclusion that it would end up being a jack of all trades and a master of none; gameplay spread too thinly for any individual projects to be any good. The only way I can see this idea working at all in an official context would be to ...
by a__gun
Mon Oct 22, 2012 11:06 am
Forum: Community Members
Topic: [Bug/Suggestion] Execution Cells
Replies: 6
Views: 268

I think long term if we get prisoners with different sentences then it will definately be good to define different cells for different prisoner types, ie have a block for max/min security and a death row.
by a__gun
Mon Oct 22, 2012 11:04 am
Forum: Community Members
Topic: [Suggestion] Strategic overworld
Replies: 2
Views: 307

Would be good to have the ability to transfer prisoners between prisons. That way you can have a suitable prison for every type of prisoner (High security, young offenders, women etc).
A definate +1 if its implemented well
by a__gun
Sun Oct 21, 2012 2:52 pm
Forum: Community Members
Topic: Biggest Build Annoyance
Replies: 9
Views: 557

I would say 99.9% of build orders I issue are completed without any issues. And that's ranging from large buildings, to long pipes/cables/walls. And if there is a pathing issue it's not a huge amount of work to cancel/re-issue the order. To be fair for me its probably only 80% or so work first time...

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