Search found 1019 matches
- Thu Dec 12, 2013 5:58 am
- Forum: Community Members
- Topic: Will Introversion be hiring more people?
- Replies: 6
- Views: 393
Re: Will Introversion be hiring more people?
Chris mentioned one of the programmers in the most recent alpha build and we already know about Ryan Sumo. I'm guessing what's going on is IV is getting freelancers and outsourcing projects rather than hiring of employees permanently. This would help them to avoid some of their past financial proble...
- Tue Dec 10, 2013 11:29 pm
- Forum: Community Members
- Topic: Different executables?
- Replies: 8
- Views: 525
Re: Different executables?
What do you mean by 'different'?
- Mon Dec 09, 2013 5:22 am
- Forum: Community Members
- Topic: Suggestion: Re-implementation of fire
- Replies: 7
- Views: 472
Re: Suggestion: Re-implementation of fire
With more devious prisoners in the future fires from them should be more often. Also random fires are perfect fine so long as you can still automatically fight them. We already have sprinklers but water isn't something you want to spray in the laundry room. A fire extinguisher would be nice though, ...
- Sun Dec 08, 2013 6:47 pm
- Forum: Community Members
- Topic: [Suggestion] White-Collar Prison
- Replies: 8
- Views: 586
Re: [Suggestion] White-Collar Prison
My first thoughts when reading this were thinking of ways to bring treatment of nobles in Dwarf Fortress to Prison Architect. Surely we could afford to drop a holding cell of fresh recruits into a pit? That's illegal? Well what about magma? We don't have magma? Legendary bests? No? How about giving ...
- Sun Dec 08, 2013 6:41 pm
- Forum: Community Members
- Topic: [Suggestion] More realistic prisoner movement
- Replies: 3
- Views: 335
Re: [Suggestion] More realistic prisoner movement
One of the suggestions awhile back suggested guards escorting multiple prisoners in a line so we can get prisoners out of the delivery area quicker.
- Sun Dec 08, 2013 6:38 pm
- Forum: Community Members
- Topic: [Suggestion] Remove Auto-Repair
- Replies: 12
- Views: 455
Re: [Suggestion] Remove Auto-Repair
To make things easier if there's an option to turn off automatic repairs then you can have something in the job list and select from a list of needed repairs which ones to accept.
- Sat Dec 07, 2013 7:26 pm
- Forum: Community Members
- Topic: Campaign suggestion
- Replies: 4
- Views: 365
Re: Campaign suggestion
And you are then meant to 'unlock' e.g. a luxury bed? Would be a nice addition next to the sandbox mode Didn't think of it like that but I like it. It would encourage players to go through the campaign and try to get a few different things that aren't necessary but allow players to fine tune their ...
- Sat Dec 07, 2013 7:18 pm
- Forum: Community Members
- Topic: [Suggestion] Wooden buildings
- Replies: 17
- Views: 1172
[Suggestion] Wooden buildings
Currently the only choice we have in foundations is to build it of brick or replace it with concrete. I would like to suggest a third option, wood. -After placing a foundation, you will be presented with a panel that asks what kind of material you wish this to be made from and the ability to modify ...
- Sat Dec 07, 2013 7:00 pm
- Forum: Community Members
- Topic: [Suggestion] Seasons and HVAC
- Replies: 4
- Views: 453
Re: [Suggestion] Seasons and HVAC
Temperature has been talked about and suggested several times before. While I think it'd be an interesting feature (Siberia anyone?) the difficulty in coding this and keeping the frame rate up, especially on large maps might make it impractical. Until such time though that Chris says so I still woul...
- Sat Dec 07, 2013 3:30 am
- Forum: General
- Topic: British Boarding School Mod
- Replies: 17
- Views: 9900
- Thu Dec 05, 2013 1:23 pm
- Forum: Community Members
- Topic: Alpha 15 PA images
- Replies: 50
- Views: 2232
Re: Alpha 15 PA images
It's pretty easy. Think of the DAT file as a zip. I use Winzip to open the DAT file since it's a free program. Just view its contents and extract them to where ever you want.
- Tue Dec 03, 2013 2:03 pm
- Forum: Community Members
- Topic: (Suggestion) Staff Tiredness
- Replies: 15
- Views: 1216
Re: (Suggestion) Staff Tiredness
The way staff resting works now there should be a simple option to choose when staff can go and rest. For example workers can rest when exhausted but guards rest once they ht tired so they can keep up their speed.
- Sun Dec 01, 2013 5:07 am
- Forum: Community Members
- Topic: Missing Small Pipes
- Replies: 2
- Views: 139
Re: Missing Small Pipes
I had this problem, basically what I did was build extra piping and then dismantle it so that I could make up for what it claimed was already there.
- Sat Nov 30, 2013 5:50 pm
- Forum: Community Members
- Topic: Alpha 15 PA images
- Replies: 50
- Views: 2232
Re: Alpha 15 PA images
@knoeste26
@RGeezy911
There's no new objects in the objects.png image. The armories have been there for the past few alpha builds. The likely reason for them not being implemented yet is that Chris wants to try adding all the parts of it at once rather than bits and pieces.
@RGeezy911
There's no new objects in the objects.png image. The armories have been there for the past few alpha builds. The likely reason for them not being implemented yet is that Chris wants to try adding all the parts of it at once rather than bits and pieces.
- Sat Nov 30, 2013 1:38 am
- Forum: General
- Topic: Is Prison Architect an indie game?
- Replies: 8
- Views: 1564
Re: Is Prison Architect an indie game?
Indie, for me at least, a low budget game since they didn't have publishers. Now though, it's changed to whatever game 'is making a stand against big publisher companies'. I'm not sure IV is doing that, they just want to make a fun game.

