Search found 1019 matches
- Thu Jan 02, 2014 4:04 am
- Forum: Community Members
- Topic: [Suggestion] Control CCTV Postion/Vision Arc
- Replies: 3
- Views: 375
Re: [Suggestion] Control CCTV Postion/Vision Arc
I'd also like the ability to modify the view cone on it. That way I could make it wider but the range from the center to the outside is reduced or make the cone narrower which increases the range from the center to the outside. It would make cameras aiming down hallways or looking at open areas a bi...
- Sun Dec 29, 2013 1:58 am
- Forum: Introversion Lounge
- Topic: anyone play an instrument?
- Replies: 7
- Views: 2366
Re: anyone play an instrument?
I've been playing diatonic harmonicas for about 4 years and just picked up an Ocarina due to it's similarities to harmonicas.
- Sat Dec 21, 2013 7:51 pm
- Forum: Community Members
- Topic: MEANWHILE AT THE HALLS OF JUSTICE!!!!
- Replies: 9
- Views: 739
Re: MEANWHILE AT THE HALLS OF JUSTICE!!!!
I believe parole is planned but it's unknown how it will work. Perhaps there will be penalties for keeping prisoners past parole without good reasons so you have to hire lawyers to fight back. I would like to have the choice but in the end I also think my choices would be biased for obvious reasons....
- Fri Dec 20, 2013 4:22 am
- Forum: Community Members
- Topic: Bed in solitary reduces suppression
- Replies: 9
- Views: 677
Re: Bed in solitary reduces suppression
I just toss the prisoners in to solitary for 24 hours minimum so they will come out with max supression. By the time the suppression wears off they generally have their needs satisfied or a solitary cell is free for their return. Hopefully in the future prisoners will learn from things that happen e...
- Thu Dec 19, 2013 1:44 pm
- Forum: Community Members
- Topic: [Suggestion] Hotkeys
- Replies: 3
- Views: 514
Re: [Suggestion] Hotkeys
We should also have til he ability to map specific hotkeys. For example "c" for cells, "g" for office.
- Tue Dec 17, 2013 11:30 pm
- Forum: Community Members
- Topic: Mod-Support - What do you want in LUA?
- Replies: 7
- Views: 332
Re: Mod-Support - What do you want in LUA?
There should be a way to make new characters in addition to the ceo, warden, etc. to either draw out and place in the file or select any staff or prisoner on the map to make them say something.
- Tue Dec 17, 2013 4:43 am
- Forum: Community Members
- Topic: [Suggestion] Remove Auto-Repair
- Replies: 12
- Views: 455
Re: [Suggestion] Remove Auto-Repair
never, ever, delete a autotmtion for something like repairs, just unneded micromanagement in my view. just give me a message that there a damaged items around and give me the option to activate autorepair yes/no Unless you give players the option to turn it off. It makes players who don't want the ...
- Tue Dec 17, 2013 4:41 am
- Forum: Community Members
- Topic: Modding questions
- Replies: 7
- Views: 447
Re: Modding questions
I've read it before but from what you said I think I'll try reviewing my code to see where it's going wrong.
- Mon Dec 16, 2013 10:36 pm
- Forum: Community Members
- Topic: Modding questions
- Replies: 7
- Views: 447
Re: Modding questions
I didn't realize that the x,y x1,y1 defined the entire box width. If that's the case though then how do I move to a location?
- Sun Dec 15, 2013 5:37 pm
- Forum: Community Members
- Topic: Modding questions
- Replies: 7
- Views: 447
Re: Modding questions
There's not really any code to post. I'm just confused on the coordinates for the Game.CamMove( x, y, x1 , y1 speed, tweenMode ). I get how the speed works and the tweenMode makes enough sense but on the x and y values I'm having trouble because when I try to use it to see where it'll go it just zoo...
- Sat Dec 14, 2013 9:03 pm
- Forum: Community Members
- Topic: Modding questions
- Replies: 7
- Views: 447
Modding questions
So I've been playing with how to write grants and scenarios and while succesful in the former, the latter has given me some trouble. -My main problem right now is that when viewing the sample scenario it won't transition to the next scene, if anyone can enlighten me on how that works I'd be grateful...
- Fri Dec 13, 2013 2:02 pm
- Forum: Community Members
- Topic: Select multiple objects
- Replies: 4
- Views: 469
Re: Select multiple objects
I like a drag able box, it'll have to be tested to see what could be done though. For selecting genrators and their capacitors I'd like to be able to double click the generator and it'd also select all attached capacitors for easy turning on and off.
- Fri Dec 13, 2013 2:05 am
- Forum: Community Members
- Topic: [Suggestion] Staff, Crafts, Kills
- Replies: 3
- Views: 152
Re: [Suggestion] Staff, Crafts, Kills
1. Staff needs are iffy at best due to the fact that it shifts focus from prisoners to te staff and this is not HR Architect. I would like a day night shift cycle but as to full needs I don't think that's the way to go. 2. There needs to be incentives such as a commisary in order to implement money....
- Fri Dec 13, 2013 1:53 am
- Forum: Community Members
- Topic: [Suggestion] Wooden buildings
- Replies: 17
- Views: 1172
Re: [Suggestion] Wooden buildings
If we're talking about the same thing it's a concentration camp for 'refugees'. That's a different topic though. Back to wood and gold plated walls respectively.
- Thu Dec 12, 2013 12:50 pm
- Forum: Community Members
- Topic: [Suggestion] Wooden buildings
- Replies: 17
- Views: 1172
Re: [Suggestion] Wooden buildings
I think the main problem with this is how it should be implemented. Building a foundation with a ceiling but no walls seems a bit far-fetched. Instead of pre-constructed walls, should there will be support beams instead? Maybe having more options in the building tab would be the way to go: Foundati...
