Search found 41 matches

by praguepride
Wed May 22, 2013 7:32 pm
Forum: Community Members
Topic: Suggestion: Prison Reputation
Replies: 7
Views: 156

I dislike a system of an explicit rating system. I think your success or failure should be indicitive of your own actions and abilities and shouldn't need an arbitrary person to rate you. Are you having riots all the time? Are you making money? Is your staff or inmates constantly getting shivved? Th...
by praguepride
Wed May 22, 2013 7:27 pm
Forum: Community Members
Topic: [Suggestion] Controversial Suggestion
Replies: 57
Views: 1579

Don't bring politics into this and talk about "humane" deaths vs. "barbaric" as has been debated one man's solution is another man's problem. Not the point, save it for reddit ;) The point would be to identify if there are actually any mechanical gameplay differences between them...
by praguepride
Wed May 22, 2013 7:13 pm
Forum: Community Members
Topic: [suggestion] Ability to plan objects without paying for them
Replies: 20
Views: 367

Correct, so while the game is unpaused you will instantly purchase anything you place. HOWEVER if you later delete that object/dismantle it etc. when you go to the object screen you will see a # on the bottom side of the object/material/utility. That is how much you have in storage. If you place tha...
by praguepride
Thu Oct 25, 2012 8:25 am
Forum: Community Members
Topic: [SUGGESTION] Raw Components & Inventory
Replies: 1
Views: 136

[SUGGESTION] Raw Components & Inventory

I think it would be interesting instead of abstracting "contraband" and having prisoners just magically pull drugs and weapons out of their butts... ... ... ... anyway, instead of magic appearing contraband I think it would be interesting if there were "recipes" that they followe...
by praguepride
Wed Oct 24, 2012 3:52 am
Forum: Community Members
Topic: [SUGGESTION] Paroles and sentence time
Replies: 8
Views: 370

[SUGGESTION] Paroles and sentence time

Obviously a final feature will be to have inmates serve a finite amount of time. This way cells can clear out and you can "win" so to speak. One thing that might come into play would be paroles, good behavior, and add/removing time from the sentence: Parole hearings might come into play as...
by praguepride
Wed Oct 24, 2012 3:46 am
Forum: Community Members
Topic: [SUGGESTION] Prisoner Stats
Replies: 5
Views: 188

[quote="ronanc"]Nice post! To be honest I'm not sure how I feel about prisoner stats. I'd certainly like them to have individual characteristics but the game might be too easy if you know who all the aggressive, smart, strong, etc. guys are as you could easily herd them into separate group...
by praguepride
Tue Oct 23, 2012 11:08 pm
Forum: Community Members
Topic: [SUGGESTION] Prisoner Stats
Replies: 5
Views: 188

[SUGGESTION] Prisoner Stats

Implementing stats and attributes for prisoners opens up a much deeper experience both in terms of simulation power and user enjoyment: I think these should be divided into two categories: Attributes which are unchanging or very slow to change. Skills which are changing or quick to change. A key sho...
by praguepride
Tue Oct 23, 2012 10:55 pm
Forum: Community Members
Topic: [Suggestion] Inmate interactions and characters
Replies: 13
Views: 678

I had an idea that I think would be interesting: Basically prisoners would have "roles" that they play. These wouldn't be formal roles like "dishwasher" but more like informal classifications about how they fit into the prison environment. There are 5 that I thought of but it sho...
by praguepride
Tue Oct 23, 2012 9:57 pm
Forum: Community Members
Topic: [Suggestion] Prison Black Market
Replies: 2
Views: 327

[Suggestion] Prison Black Market

Below I will outline the overall process, scope, and general ideas about integrating a black market system into the prison: Clarification: For the purposes of the below proposal, all smuggled items will be referred to as contraband. This includes weapons, drugs, pornography and anything else that a ...
by praguepride
Fri Aug 12, 2011 3:48 am
Forum: Subversion
Topic: UNOFFICIAL Beta testers list
Replies: 85
Views: 49543

Might as well sign me up for the list. Here's hoping, right?
by praguepride
Wed Jul 06, 2011 2:54 pm
Forum: Subversion
Topic: Subversion Development - Any Suggestions Etc...
Replies: 207
Views: 111519

I think I would disagree and would rather focus on one operation at a time. I'd rather the game focused you on executing one mission really well then trying to juggle multiple teams across multiple areas. If you overwhelm the user, they tend to just stop caring. Unless you're expecting to break into...

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