Search found 270 matches

by Illanair
Fri Oct 05, 2012 8:32 pm
Forum: General
Topic: Fansite Pack?
Replies: 8
Views: 1246

Agreed - Data files are O-Kay to use for fansites.
by Illanair
Fri Oct 05, 2012 6:46 pm
Forum: Community Members
Topic: Bug: Heads in Boxes of sleeping prisoners
Replies: 5
Views: 106

I suspect we have found most of the obvious bugs of this build - any remaining are most likely deep ones in the code. Random crashes, memory leaks, underlying pathfinding leaks etc..

But it's better to make five too many threads on issues already known, rather than 1 too few. :)
by Illanair
Fri Oct 05, 2012 12:05 pm
Forum: Community Members
Topic: [Bug] Tablet Issues
Replies: 3
Views: 91

Well....yes and no. Tablets are not smartphones. They should be expected to work with the game - at least to the extent of screen resolution. As for the actual "keyboard" controls - That's a bit of a different story. I'd expect Chris to get it sorted eventally before release. Uplink runs o...
by Illanair
Fri Oct 05, 2012 10:16 am
Forum: General
Topic: Building/Room question
Replies: 2
Views: 2532

Wrong subforum - for discussion of the alpha builds use the DEVELOPER subforum.

(And yes you need to follow the instructions in your PA .pdf you got when you bought the game to register the game on the forums and be let inside)
by Illanair
Fri Oct 05, 2012 10:15 am
Forum: General
Topic: Modability?
Replies: 15
Views: 4092

Did their other games stay moddable or did they end up encrypting it before gold release? They are quite moddable - Uplink in particular. PA seems no different. Of course there are going to be some hardcoded values, but if IV releases the source code some years down the line (as they did with Uplin...
by Illanair
Fri Oct 05, 2012 10:14 am
Forum: General
Topic: Valves and switches
Replies: 5
Views: 3408

Wrong subforum - for discussion of the alpha builds use the DEVELOPER subforum.

(And yes you need to follow the instructions in your PA .pdf you got when you bought the game to register the game on the forums and be let inside)
by Illanair
Fri Oct 05, 2012 10:10 am
Forum: Community Members
Topic: Rotate objects on Laptop + Sound
Replies: 12
Views: 291

"trackpad for games"

*cringe* :lol:
by Illanair
Fri Oct 05, 2012 10:08 am
Forum: Community Members
Topic: Success in ubuntu!
Replies: 2
Views: 146

You forgot to list the graphics card - not unimportant in the context.
by Illanair
Thu Oct 04, 2012 11:18 pm
Forum: General
Topic: what are the minimun requirements for prison architect
Replies: 13
Views: 3877

I can give it a try tomorrow on a more modern Intel 3000 based laptop.
by Illanair
Thu Oct 04, 2012 10:30 pm
Forum: General
Topic: what are the minimun requirements for prison architect
Replies: 13
Views: 3877

That's an old beast for sure - I wouldn't expect the game to run well at release, or at all (due to the ancient integrated card). But it "could" work. :)
by Illanair
Thu Oct 04, 2012 6:07 pm
Forum: Community Members
Topic: [Bug] Assertion failed : 'result == 0' in bitmap.cpp ln 860
Replies: 2
Views: 54

Please don't directly link images from the PASSWORD PROTECTED wiki in the future - it creates a mess of popups.
by Illanair
Thu Oct 04, 2012 6:06 pm
Forum: Community Members
Topic: Where does the contraband comes from?
Replies: 14
Views: 406

I have a feeling pistols are actually carried inside by the prisoners themselves.
by Illanair
Thu Oct 04, 2012 5:11 pm
Forum: Community Members
Topic: [bug] Doors to cells are open / closed
Replies: 7
Views: 188

sometimes i read these threads and wonder if people know what 'alpha release version 1' actually means D: yes, the doors are visually a little buggy right now - but their 'rules' seems to be working fine for me Sometimes I read posts like these and wonder if (the) people (posting them) know what bu...
by Illanair
Thu Oct 04, 2012 4:36 pm
Forum: Community Members
Topic: [Suggestion] Serving tables impasasble and more
Replies: 8
Views: 138

xenxander wrote:So should I merely close this thread?


You should certainly search a little before making threads in the future. :D
by Illanair
Thu Oct 04, 2012 9:38 am
Forum: Community Members
Topic: [Suggestion] Line of sight for guards, cameras
Replies: 60
Views: 1897

Yeah I'm certain that ChrisCo already have line of sight in mind for the game - something like a 90" cone (that's 45" to either side) from their facing.

Go to advanced search