Search found 28 matches
- Thu Sep 27, 2012 4:36 am
- Forum: Community Members
- Topic: [Suggestion] Ways to expand buildings more easily
- Replies: 27
- Views: 1740
- Thu Sep 27, 2012 4:30 am
- Forum: Community Members
- Topic: Do my prisoners stay out of fear or love?
- Replies: 1
- Views: 289
- Thu Sep 27, 2012 4:29 am
- Forum: Community Members
- Topic: Doors - How to
- Replies: 4
- Views: 300
Buildings (Foundations > Building) shouldn't even build themselves until you place a door. For normal walls (Materials > BrickWall) I leave a gap. yeah it looks like their angle is wrong, its like the door is steeper angle than the walls :P it looks a bit wierd. Also staff only, prisoners cannot get...
- Thu Sep 27, 2012 4:19 am
- Forum: Community Members
- Topic: Stuck prisoners after arrival
- Replies: 3
- Views: 358
- Thu Sep 27, 2012 4:17 am
- Forum: General
- Topic: It's been 12 hours; are you guys still playing?
- Replies: 22
- Views: 8783
I haven't got too far before an inevitable crash. The long term appeal will be interesting, because most of these games get boring when you figure out your favourite layout. The ways other games extend that are by having different missions/tasks/challenges, but those do get boring too. Being able to...
- Thu Sep 27, 2012 2:20 am
- Forum: Community Members
- Topic: Feature request: Move camera when mouse hits screen edge
- Replies: 17
- Views: 1073
As someone who exclusively games in Windowed mode found it is wonderful that the game doesn't have edge scrolling. The XCOM demo is terrible if you try and do anything else, come back into the game and you're on the other side of the map! I agree that implementation of it would be useful for the ma...
- Thu Sep 27, 2012 2:13 am
- Forum: General
- Topic: If it wasn't IV, how many of you would play this game?
- Replies: 32
- Views: 8954
Feud wrote:I might. I've been looking for a DF style game with a better UI and easier learning curve. If this is such, and it delivers, it would be on my radar.
http://gnomoria.com
You're welcome.
- Wed Sep 26, 2012 9:41 pm
- Forum: Community Members
- Topic: Questionable definition of indoors.
- Replies: 1
- Views: 237
- Wed Sep 26, 2012 9:09 pm
- Forum: Community Members
- Topic: More money
- Replies: 7
- Views: 737
More money
How do I start with more money?
I start with 10k, and I can barely get an office/kitchen/canteen/holding cell going before running out of cash.
I start with 10k, and I can barely get an office/kitchen/canteen/holding cell going before running out of cash.
- Wed Sep 26, 2012 8:52 pm
- Forum: General
- Topic: 30$+ Price tag = No thanks
- Replies: 125
- Views: 43185
$30 isn't out of line to me. But if the retail price is less when the game launches, I'll be annoyed, since then it would literally be paying more for the privilege of Alpha testing, and I think that would be unreasonable. Pay more now and play early, or pay less later and play later. That's pretty...
- Wed Sep 26, 2012 7:54 pm
- Forum: General
- Topic: NDA and Streaming?
- Replies: 3
- Views: 1748
- Wed Sep 26, 2012 7:38 pm
- Forum: General
- Topic: If it wasn't IV, how many of you would play this game?
- Replies: 32
- Views: 8954
Re: If it wasn't IV, how many of you would play this game?
Be honest. If it wasn't for the Introversion/ Defcon/ Darwinia / Uplink connection, how many of you reading this on the forums would really have given PA a second glance? Yes, because I play tons of city-building RTS games: Caesar 3/Rise of the Middle Kingdom/Children of the Nile/Dwarf Fortress/Gno...
- Wed Sep 26, 2012 7:33 pm
- Forum: General
- Topic: 30$+ Price tag = No thanks
- Replies: 125
- Views: 43185
I'm not complaining, not really. I'm just stating that, sadly, that price tag is just way above what I was willing to spend in this promising game, I don't mean to offend anyone. According to the PC gamer interview they did this to make sure only those who really wanted the game, and who really wan...
