Search found 105 matches
- Mon Jul 19, 2010 10:10 pm
- Forum: Think Tank
- Topic: ideas for the next defcon?
- Replies: 95
- Views: 66304
- Mon Jul 19, 2010 9:50 pm
- Forum: Think Tank
- Topic: ideas for the next defcon?
- Replies: 95
- Views: 66304
- Mon Jul 19, 2010 9:14 pm
- Forum: Think Tank
- Topic: ideas for the next defcon?
- Replies: 95
- Views: 66304
Montyphy, you are correct this would not work out at all in traditional multiplayer. I completely forget about that as I was thinking about a vast single player mode.. But I guess for a game of Defcon's design multiplayer would be where the meat of it is at.. I can't think of any way around the prob...
- Mon Jul 19, 2010 6:42 pm
- Forum: Think Tank
- Topic: Screen saver
- Replies: 11
- Views: 14622
Re: Screen saver
Convert it so it can work as a screen saver as well... That would be awesome. On top of converting it into a screen saver it would be even more awesome if it could display all of the people currently online (in the lobby, playing a game, joining, etc) and the meta server tracks their player name an...
- Mon Jul 19, 2010 6:21 pm
- Forum: Think Tank
- Topic: ideas for the next defcon?
- Replies: 95
- Views: 66304
- Mon Jul 19, 2010 1:43 am
- Forum: Think Tank
- Topic: ideas for the next defcon?
- Replies: 95
- Views: 66304
- Mon Jul 19, 2010 1:18 am
- Forum: Think Tank
- Topic: ideas for the next defcon?
- Replies: 95
- Views: 66304
How about a 3d Defcon that is scale invariant? Meaning a Defcon that is the likes of Google Earth and you can switch between 2D aerial view and 3D global/spherical representations depending on zoom scale. When the player zooms all the way in the world becomes reduced to rendering as a flat 2d projec...
- Mon Jul 19, 2010 12:59 am
- Forum: Think Tank
- Topic: Ground Warfare?
- Replies: 9
- Views: 13511
Re: Ground Warfare?
If you got water units, like fleets, what about ground units, like tanks, infantry, artillery, etc? Carriers can also carry tanks and infantry to move them into enemy territory! It would really help out those who like re-enacting scenarios like WWII and things of that nature. I'm not sure if anyone...
- Mon Jul 19, 2010 12:55 am
- Forum: AI Bots
- Topic: Get GetShots()
- Replies: 12
- Views: 13841
- Mon Jul 19, 2010 12:49 am
- Forum: The Debriefing Room
- Topic: How To Watch Recordings
- Replies: 51
- Views: 30669
- Sun Jul 18, 2010 10:00 pm
- Forum: AI Bots
- Topic: Barbarossa bot
- Replies: 17
- Views: 20863
I'm sure most expert players could beat the default CPU more than 90% of the time on average. Any 'expert' player should be able to beat the CPU 100% of the time. Yes you are probably right. I was just trying to be conservative on my estimate.. For games like Chess the new Rybka 4 engine can alread...
- Sun Jul 18, 2010 4:04 pm
- Forum: Think Tank
- Topic: Defcon for iPad
- Replies: 23
- Views: 39761
- Sun Jul 18, 2010 12:55 am
- Forum: AI Bots
- Topic: Barbarossa bot
- Replies: 17
- Views: 20863
- Fri Jul 16, 2010 10:58 pm
- Forum: AI Bots
- Topic: Barbarossa bot
- Replies: 17
- Views: 20863
Barbarossa bot
I hope I'm not too late to this bot craze. Yesterday I was finally able to basically get the original bot C++ code to compile.. Then I realized that the default bot is not a conversion of the games default AI.. The games default AI always beats the "original bot" by massive amounts of poin...
- Thu Jul 15, 2010 7:45 pm
- Forum: AI Bots
- Topic: How to compile the original4 defcon api ai bot to working?
- Replies: 10
- Views: 14164
