Search found 21 matches

by smc
Mon Jul 05, 2010 10:36 pm
Forum: AI Bots
Topic: Get GetShots()
Replies: 12
Views: 6227

Triangulation

Hi guys, I've been thinking about this... I think it is possible to 'triangulate' silo locations using the hit event. Imagine a fighter flying along and a silo shooting at it. The silo has a certain shot frequency and the hit event tells you how often a shot impacts the fighter. But... the hit frequ...
by smc
Sun Jul 04, 2010 11:50 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38183

Fight Activity

Thanks Martin, I hope you do continue working on Joshua. At some point Grace will need a playmate... I've been thinking about how to make the Fight activity work. This will be used for task groups made up of some mixture of battleships, carriers and subs fighting some other mix of battleships, carri...
by smc
Fri Jul 02, 2010 6:45 pm
Forum: AI Bots
Topic: Get GetShots()
Replies: 12
Views: 6227

Yes, it would be good to be able to access the shots.

A partial solution is the Hit event - you can at least tell that your units are getting shot. I don't know any way to access the data behind each shot though - shots don't seem to appear in the data returned by GetAllUnitData().

cheers
by smc
Fri Jul 02, 2010 12:32 am
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38183

Heatmaps

Thanks Trickser... I expect that Grace is going to rely a lot on heatmaps. As I'm defining it, each heatmap is a 36 by 20 grid of 10 degree squares. For example here's map[land] (a box represents a 1, no-box represents a 0) which tells Grace where her fleets can't go: http://img517.imageshack.us/img...
by smc
Mon Jun 28, 2010 9:05 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38183

Grace

Hi all, Hopefully I'm not too late for this bot party... I'm working on a DEFCON bot called Grace (named in honour of Grace Hopper). I'm using the Lua framework by Peter Cawley. Things are at a pretty early stage, but the intelligence within Grace will be distributed in a roughly hierarchical manner...
by smc
Tue Jun 22, 2010 11:51 pm
Forum: AI Bots
Topic: Strategic factors
Replies: 1
Views: 3750

Strategic factors

Disclaimer - I'm not an expert DEFCON player, but based on a few games played, and few more observed these are my notes on the important factors that determine a winner in 1v1 play. At the end I've tried to think how they might be applied to writing a bot. Any comments/criticisms welcome. Primary fa...

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