Search found 21 matches

by smc
Wed Nov 30, 2011 12:04 am
Forum: General
Topic: DEFCON source code available
Replies: 49
Views: 8951

DEFCON source code available

Don't see this on the forum anywhere else!

...but the source for DEFCON is available via the new Humble Bundle (for a pittance fee):

http://www.humblebundle.com/

(Nice going Introversion)

cheers

smc
by smc
Wed Nov 09, 2011 6:45 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

First win

So... after a slight (ahem) break Grace is under development again. I'm currently coding sub launches, and after a strange game with 7.5m total deaths Grace got her first victory over the CPU. Still, a win is a win :) http://img705.imageshack.us/img705/4753/screenshot2011110903.jpg
by smc
Mon Jul 19, 2010 8:45 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Thanks Ace, 1. Yes - bombers in 0.4.0 are on default behaviour - launch and forget - this is improved in 0.4.0+ (see below). 2. I'm already doing this to some extent, though perhaps could strengthen the avoidance behaviour. The main problem though is that the travel formation has not been coded, so ...
by smc
Mon Jul 19, 2010 8:11 pm
Forum: AI Bots
Topic: Barbarossa bot
Replies: 17
Views: 10732

One comment - Robin's thesis was about machine learning. In order for the project to have any meaning he needed to start with a bot that was competitive with the existing CPU, but not dominant. Showing an increase in win rate from 50% to 75% is significant, from 99% to 99.5%, not so much.
by smc
Sat Jul 17, 2010 10:14 am
Forum: AI Bots
Topic: Barbarossa bot
Replies: 17
Views: 10732

Nice, and welcome to the bot-party :)
by smc
Sat Jul 17, 2010 10:11 am
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Ace - that's the plan yes, but I'm not going to tackle deployment seriously until I get the high level strategy working. In other news, Grace is complete to 0.4.0 and the code can be found here: http://code.google.com/p/gracedefconai/ Known issues: 1. Grace will only work with one and only one CPU e...
by smc
Fri Jul 16, 2010 8:28 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Okay, assuming all that is true in human vs human play, is it still true in bot vs bot play? Observing Grace against the CPU it seems that Auto Re-Targeting (ART) fighters perform perhaps 2-3 times as well against bombers as normal fighters. The ratio in fighter vs. fighter combat won't be as high b...
by smc
Fri Jul 16, 2010 7:41 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Have you improved your code to target specific units? Or are you still using the default targeting? Fighter vs Fighter: Low Not sure about this. While I agree that bombers and carriers are priority targets... if you don't kill his fighters, his fighters will kill your bombers and carriers. I think t...
by smc
Fri Jul 16, 2010 7:04 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Thanks for those comments Ace. Number 1 is easy to adjust, at the moment Battleships seek a point halfway between friendly carriers and enemy ships. That can be easily changed to 10% of the way there, or a constant amount. What you're saying makes sense, so I'll have a play around with it. For the s...
by smc
Tue Jul 13, 2010 12:52 am
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Schubdüse - thanks Ace - since you're a significantly better player than me I'll take your word for it, could you tell me what you think the worst 2-3 flaws are so far? And I wouldn't praise my programming skills until you've seen my code :) Grace is written procedurally, and uses a few global varia...
by smc
Sun Jul 11, 2010 9:07 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Hi all, Grace is at 0.3.17 - mostly I've been working on the Territory Air Defense task which controls how the airbases behave. This turned out to be a little harder than I imagined. My first model was a finite state machine which launched fighters when there were enemy planes in the vicinity and tr...
by smc
Fri Jul 09, 2010 8:02 pm
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Quick update... After some tweaking I've come up with the rules below for battleship and carrier task groups. Battleships 1. Move towards mid point of nearest enemy battleship and friendly carrier, or nearest enemy carrier and friendly carrier. Weight 3. 2. Move away from closest friendly ship if se...
by smc
Fri Jul 09, 2010 1:42 am
Forum: AI Bots
Topic: Grace
Replies: 30
Views: 38417

Martin - my bot will soooo beat up your bot... Ace - Define Playable... I expect Grace 0.6 or 0.7 will beat the CPU reliably, Grace 0.8 or 0.9 will challenge a new human player, and Grace 1.0 will challenge an intermediate human player. A wild-ass-guess suggests that I'll get though each decimal poi...
by smc
Fri Jul 09, 2010 1:24 am
Forum: AI Bots
Topic: Get GetShots()
Replies: 12
Views: 6373

Trickser - come to think of it you could just tell silos to fire at different nukes alternately...

MVPE - Thanks. Finished? Hmmm, I expect Grace will be beating the CPU in 2-3 months, and might give an intermediate player a run for their money by the end of the year.
by smc
Mon Jul 05, 2010 11:01 pm
Forum: AI Bots
Topic: Get GetShots()
Replies: 12
Views: 6373

You're right - but that's not necessarily a deal-breaker, and of course it does if you are flying right at it.

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