Search found 30 matches

by moth
Fri Dec 19, 2008 2:48 pm
Forum: Mods and Maps
Topic: The Official Unofficial Multiwinia Ladder
Replies: 173
Views: 97645

Re: An idea for visualising the ladder

These are very ambitious ideas, but I'm afraid they're both not going to work. There are so many players and matches respectively, both graphs are going to be one giant mess of lines and dots which can in no way be read by anyone. However, I can see where you're going so I might be able to come up ...
by moth
Thu Dec 18, 2008 8:44 pm
Forum: Mods and Maps
Topic: The Official Unofficial Multiwinia Ladder
Replies: 173
Views: 97645

An idea for visualising the ladder

I'd like to see a diagram of how everyone's rank has changed over time. Something like a grid of dots, one row per player, one column for each rating period, with lines connecting the dot for each player's rank in each column to the dot for their rank in the next column, and the lines labled at both...
by moth
Thu Dec 11, 2008 12:53 am
Forum: Mods and Maps
Topic: Dedwinia
Replies: 121
Views: 81026

You seem to have fixed it. I've had a couple of games where i've been able to move engineers properly. Thanks.
by moth
Fri Dec 05, 2008 3:35 pm
Forum: Windows Troubleshooting
Topic: Sync Error
Replies: 5
Views: 2184

I think this is the one:

http://rapidshare.com/files/170504859/s ... 0.txt.html

Are people really finding these useful? I seem to get quite a few, and could be more diligent in reporting them.
by moth
Fri Dec 05, 2008 3:04 pm
Forum: Mods and Maps
Topic: Dedwinia
Replies: 121
Views: 81026

moth wrote:haven't managed to try it myself yet, but my opponent in one game said it worked for him.


but not for me... (on dedwinia test duel, got an engineer, same behaviour as before).
by moth
Fri Dec 05, 2008 2:45 pm
Forum: Mods and Maps
Topic: Dedwinia
Replies: 121
Views: 81026

haven't managed to try it myself yet, but my opponent in one game said it work for him.
by moth
Thu Dec 04, 2008 1:55 am
Forum: Mods and Maps
Topic: Dedwinia
Replies: 121
Views: 81026

possible bug?

When playing on dedicated servers, I find i can't move engineers or harvesters if i select them by clicking on them. The path-indicator line appears, but clicking doesn't do anything. It works fine if i select them by tabbing, or if i play on a normal server or host a game. Anyone else notice this? ...
by moth
Thu Nov 20, 2008 12:19 am
Forum: General
Topic: Multiplayer lacks players
Replies: 14
Views: 4781

Anyway, have fun analysing the stats I've given you, it'd be fun if they could be used for some actual purpose instead of just being there for the sake of going "ooh the numbers". ;) Knowing when the peaks are is useful. Firing up Multiwinia and finding no-one to play against not nice. Th...
by moth
Fri Nov 14, 2008 4:51 pm
Forum: The Future
Topic: Pitch your Power-up idea!
Replies: 215
Views: 89328

As for the other idea, I don't really like it, I don't think there would be enough motivation to fight for crates if everyone got the powerup :P The effect crates would probably help the person who opened them - while they have to suffer the effect, they also get to choose how or when best to use t...
by moth
Fri Nov 14, 2008 1:01 am
Forum: The Future
Topic: Is this a game of luck or skill?
Replies: 57
Views: 40588

It's not just crates that introduce randomness; grenade throws, laser shots and multiwinian scatter are all subject to some chance. If the system is unstable, small random fluctuations can have effects that grow and decide the battle. If it is stable then it takes more consistent application of skil...
by moth
Thu Nov 13, 2008 11:35 pm
Forum: The Future
Topic: Is this a game of luck or skill?
Replies: 57
Views: 40588

Also, it turns out basic crates does not eliminate luck as much as some people have you think. You're still done for if all you get is engineers and your opponent is getting turrets. Ha, ha - what ever made you think that? You are right though, the turrets won me that match. Can i again suggest my ...
by moth
Thu Nov 13, 2008 11:08 pm
Forum: The Future
Topic: Is this a game of luck or skill?
Replies: 57
Views: 40588

Second, for the modes that matter, there should not be handicapping for spawn points. If you manage to grab a bunch of spawns, while your opponent idles, I think that you have demonstrated your skill. Handicapping is meant to balance out differences in skill, whereas tournaments are meant to demons...
by moth
Tue Nov 11, 2008 12:51 am
Forum: The Future
Topic: Pitch your Power-up idea!
Replies: 215
Views: 89328

New crate mode: fair crates most power-up crates give the power-up to all players, most effect crates also give the opener the same effect in the form of a power-up (to provide an incentive for opening crates). Futurewinians and Infection would be too powerful to be allowed as power-ups, even given ...
by moth
Mon Nov 10, 2008 9:17 pm
Forum: The Future
Topic: Feature Request: Pop. Cap Notification?
Replies: 8
Views: 3144

A subtle alternative would be just to gradually reduce spawn numbers as you approach the limit, so that you never actually get there. Making the glow of spawn points flicker more and more as you get closer to the limit would be cool too.
by moth
Mon Nov 10, 2008 6:15 pm
Forum: Mods and Maps
Topic: VS Futurewinian attempt
Replies: 40
Views: 16871

I won! Took a few attempts, turned off all crates and retribution and set the time to 20 min - still didn't wipe them out, but had them down to 2 spawns. I found it was vital to keep my MWs in big clumps, usually a full formation plus a lot of loose guys. With the formation static and a crowd of FWs...

Go to advanced search