Search found 30 matches
- Fri Dec 19, 2008 2:48 pm
- Forum: Mods and Maps
- Topic: The Official Unofficial Multiwinia Ladder
- Replies: 173
- Views: 97645
Re: An idea for visualising the ladder
These are very ambitious ideas, but I'm afraid they're both not going to work. There are so many players and matches respectively, both graphs are going to be one giant mess of lines and dots which can in no way be read by anyone. However, I can see where you're going so I might be able to come up ...
- Thu Dec 18, 2008 8:44 pm
- Forum: Mods and Maps
- Topic: The Official Unofficial Multiwinia Ladder
- Replies: 173
- Views: 97645
An idea for visualising the ladder
I'd like to see a diagram of how everyone's rank has changed over time. Something like a grid of dots, one row per player, one column for each rating period, with lines connecting the dot for each player's rank in each column to the dot for their rank in the next column, and the lines labled at both...
- Thu Dec 11, 2008 12:53 am
- Forum: Mods and Maps
- Topic: Dedwinia
- Replies: 121
- Views: 81026
- Fri Dec 05, 2008 3:35 pm
- Forum: Windows Troubleshooting
- Topic: Sync Error
- Replies: 5
- Views: 2184
I think this is the one:
http://rapidshare.com/files/170504859/s ... 0.txt.html
Are people really finding these useful? I seem to get quite a few, and could be more diligent in reporting them.
http://rapidshare.com/files/170504859/s ... 0.txt.html
Are people really finding these useful? I seem to get quite a few, and could be more diligent in reporting them.
- Fri Dec 05, 2008 3:04 pm
- Forum: Mods and Maps
- Topic: Dedwinia
- Replies: 121
- Views: 81026
- Fri Dec 05, 2008 2:45 pm
- Forum: Mods and Maps
- Topic: Dedwinia
- Replies: 121
- Views: 81026
- Thu Dec 04, 2008 1:55 am
- Forum: Mods and Maps
- Topic: Dedwinia
- Replies: 121
- Views: 81026
possible bug?
When playing on dedicated servers, I find i can't move engineers or harvesters if i select them by clicking on them. The path-indicator line appears, but clicking doesn't do anything. It works fine if i select them by tabbing, or if i play on a normal server or host a game. Anyone else notice this? ...
- Thu Nov 20, 2008 12:19 am
- Forum: General
- Topic: Multiplayer lacks players
- Replies: 14
- Views: 4781
- Fri Nov 14, 2008 4:51 pm
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 215
- Views: 89328
As for the other idea, I don't really like it, I don't think there would be enough motivation to fight for crates if everyone got the powerup :P The effect crates would probably help the person who opened them - while they have to suffer the effect, they also get to choose how or when best to use t...
- Fri Nov 14, 2008 1:01 am
- Forum: The Future
- Topic: Is this a game of luck or skill?
- Replies: 57
- Views: 40588
It's not just crates that introduce randomness; grenade throws, laser shots and multiwinian scatter are all subject to some chance. If the system is unstable, small random fluctuations can have effects that grow and decide the battle. If it is stable then it takes more consistent application of skil...
- Thu Nov 13, 2008 11:35 pm
- Forum: The Future
- Topic: Is this a game of luck or skill?
- Replies: 57
- Views: 40588
Also, it turns out basic crates does not eliminate luck as much as some people have you think. You're still done for if all you get is engineers and your opponent is getting turrets. Ha, ha - what ever made you think that? You are right though, the turrets won me that match. Can i again suggest my ...
- Thu Nov 13, 2008 11:08 pm
- Forum: The Future
- Topic: Is this a game of luck or skill?
- Replies: 57
- Views: 40588
Second, for the modes that matter, there should not be handicapping for spawn points. If you manage to grab a bunch of spawns, while your opponent idles, I think that you have demonstrated your skill. Handicapping is meant to balance out differences in skill, whereas tournaments are meant to demons...
- Tue Nov 11, 2008 12:51 am
- Forum: The Future
- Topic: Pitch your Power-up idea!
- Replies: 215
- Views: 89328
New crate mode: fair crates most power-up crates give the power-up to all players, most effect crates also give the opener the same effect in the form of a power-up (to provide an incentive for opening crates). Futurewinians and Infection would be too powerful to be allowed as power-ups, even given ...
- Mon Nov 10, 2008 9:17 pm
- Forum: The Future
- Topic: Feature Request: Pop. Cap Notification?
- Replies: 8
- Views: 3144
- Mon Nov 10, 2008 6:15 pm
- Forum: Mods and Maps
- Topic: VS Futurewinian attempt
- Replies: 40
- Views: 16871
I won! Took a few attempts, turned off all crates and retribution and set the time to 20 min - still didn't wipe them out, but had them down to 2 spawns. I found it was vital to keep my MWs in big clumps, usually a full formation plus a lot of loose guys. With the formation static and a crowd of FWs...
